Derek Hensley
6baf5141be
m_cpak OK ( #238 )
...
* Yaml setup
* mCPk_InitPak
* mCPk_get_pkinfo
* mCPk_PakOpen
* func_80079080_jp
* mCPk_SavePak
* func_8007919C_jp
* func_80079378_jp
* func_8007920C_jp
* func_80078EE0_jp
* func_80078EB4_jp
* func_8007942C_jp
* func_800792FC_jp
* func_800793A8_jp
* func_80079D00_jp
* func_80079BF8_jp
* func_80079B28_jp
* func_80079EA4_jp
* func_800794E4_jp
* func_80078F08_jp
* func_80079030_jp
* func_80078FE8_jp
* func_8007967C_jp
* func_80079708_jp
* func_80079760_jp
* func_80079838_jp
* func_800798DC_jp
* func_80079A24_jp
* func_80079AAC_jp
* func_80079E54_jp
* func_80079D50_jp
* func_80079E14_jp
* func_80079EDC_jp
* func_8007A008_jp
* func_80079F44_jp
* func_8007A080_jp
* func_80078F34_jp
* Some cleanup
* m_cpak
2025-01-19 09:05:03 -07:00
Derek Hensley
a9e52e5a55
Cfbinfo ( #237 )
...
* func_800D2CDC_jp
* func_800D2CB4_jp
* func_800D2C10_jp
* cleanup
* Small docs of CfbInfo struct
2025-01-03 17:51:33 -07:00
Derek Hensley
f319c81250
Graph OK ( #236 )
...
* graph_proc
* game_get_next_game_dlftbl
* graph_ct
* func_800D38E0_jp
* func_800D3C94_jp
* graph_dt
* graph_main
* graph_setup_double_buffer
* graph_task_set00 WIP
* graph_draw_finish
* func_800D3E40_jp
* func_800D3E14_jp
* Some cleanup
* Fix m2ctx.py
* graph_task_set00
2025-01-03 13:05:50 -07:00
Derek Hensley
cb54eb49e4
6FD190 + 6FD410 OK ( #235 )
...
* func_800D94F0_jp
* func_800D9514_jp
* func_800D9524_jp
* func_800D955C_jp
* func_800D9618_jp
* func_800D96A8_jp
* func_800D96E8_jp
* func_800D9700_jp
* func_800D9750_jp
* func_800D9760_jp
* func_800D9770_jp
* func_800D9788_jp
* func_800D97A0_jp
* func_800D97F8_jp
* func_800D986C_jp
* Split off 6FD410 based on bss
* Migrate bss
* add todo
* headers
* Better types for 6FD410 bss based on graph
* Cleanup
2024-12-28 08:59:22 -07:00
Derek Hensley
bececbff99
main OK ( #234 )
...
* main OK
* gSegments -> SegmentBaseAddress
* newline
* format
2024-12-26 08:14:55 -07:00
kuchenmitsahne
60579a4260
m_field_info 37 additional functions OK (40/188 total) ( #230 )
...
* 25 functions OK
* 10 functions OK
* Add block type and block kind enums/defines
* Formatting/style pass
* Move `FieldMakeBlockType` to `m_field_make`
* Remove unused/duplicate defines
2024-12-13 09:54:39 -07:00
kuchenmitsahne
7c055329a7
ac_hanami_npc1 OK ( #228 )
...
* Rename symbols
* First pass on struct Hanami_Npc1
* Actor funcs (ct, save, dt, init, draw) OK
* Add trailing member to struct_809AEFA4
* Update Clip_unk_040_unk_E4 typedef to ActorFunc signature in order to unify *_actor_draw signatures
* All talk functions and proc functions (minus aHM1_think_main_proc.s) OK
* mFI_GetPuleIdx (func_8008930C_jp) OK; rename symbols (m_field_info)
* aHM1_set_animation OK
* aHM1_actor_move OK; update *_actor_move function signature to ActorFunc across project
* aHM1_set_request_act, aHM1_check_moveRange OK
* aHM1_check_inBlock OK; fix style in aHM1_check_moveRange
* aHM1_turn, aHM1_walk, aHM1_set_spd_info OK
* aHM1_think_init_proc OK
* aHM1_revise_moveRange OK with fake (all functions matching)
* Remove extraneous prototypes
* Fix aHM1_think_main_proc signature
* Import data
* Fix aHM1_revise_moveRange signature
* Standardize actor accesses
* Improve define usage
* Name blockX and blockZ members in Actor struct
* Remove extraneous comments
* mFI_BkNum2WposXZ OK (m_field_info)
* Add defines to m_field_info
* Formatting pass
* Remove extraneous comments
* Fix unk_18 type in struct_809AEFA4
---------
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com >
2024-11-27 11:46:58 -07:00
Prakxo
943287ddfa
m_fbdemo* OK ( #223 )
...
* m_fbdemo OK
* m_fbdemo_wipe1 OK
* fix play
* m_fbdemo_triforce OK
* link triforce
* m_fbdemo_fade OK
* typo
* newline
* format
2024-10-21 07:57:26 -07:00
Prakxo
78d0c294c5
m_bgm OK ( #222 )
...
* m_demo OK
* camera fix
* m_bgm OK
2024-10-13 08:36:51 -07:00
Prakxo
60cc4c9e23
m_demo OK ( #221 )
...
* m_demo OK
* camera fix
2024-10-10 08:18:22 -07:00
Prakxo
c7a6aa2b88
ac_arrange_room OK ( #220 )
...
* ac_arrange_room OK
* fix?
2024-10-09 08:46:35 -07:00
Prakxo
8f359e10f0
m_player audio and other_func functions ( #218 )
...
* m_player_sound
* m_player_other_func
* format
2024-09-27 10:26:30 -07:00
emilybrooks
946ee8e9c2
clchest03 matched and hal_chest02 cleanup ( #213 )
...
* initial commit
* func_80A70C60_jp
* func_80A70CF4_jp
* fully matching
* inported data
* improved furniture actor profile struct
* extracted spooky wardrobe object
* extracted clchest03 object
* forgot
2024-09-21 13:03:08 -07:00
Prakxo
2c7d61be83
m_land OK ( #212 )
2024-09-21 09:17:13 -07:00
Prakxo
0f475e88a8
Extend usage of mTM_TIME_TO_SEC ( #208 )
2024-08-13 14:34:26 -07:00
Prakxo
eb99af89c8
m_kankyo OK ( #207 )
...
* implement kankyo
* m_kankyo OK
2024-08-12 10:36:07 -07:00
Prakxo
ed51325ede
player_select OK ( #204 )
2024-07-27 07:58:33 -07:00
Prakxo
85a19d3fb6
m_mail_check OK ( #203 )
...
* m_mail_check OK
* comments
2024-07-22 08:22:21 -07:00
Prakxo
aeb01dcb95
m_roll_lib OK ( #198 )
2024-07-13 06:50:22 -07:00
Prakxo
0e66d077f8
lbrtc OK ( #196 )
...
* lbrtc OK
* format
* names
* format 2
* review + docs
* format
2024-07-01 08:02:29 -07:00
Prakxo
69201d6d72
m_room_type OK ( #193 )
...
* m_room_type OK
* offsets
* jenkins
2024-06-02 07:41:49 -07:00
Anghelo Carvajal
fd05811213
m_trademark OK (#192 )
...
* C file
* trademark_init
* trademark_cancel, trademark_move, trademark_main
* trademark_draw
* trademark_goto_demo_scene and func_80805360_jp
* set_npc_4_title_demo
* func_80804C40_jp
* trademark_cleanup
* func_808052B8_jp
* func_80805104_jp
* func_80804F78_jp
* func_80804EE0_jp
* fix warnings
* small cleanup
* fix build
* some fixes
* stuff
* some cleanups
* Fix rebase
* Import data
* Migrate bss
* cleanup
* Save substruct
* format
* TrademarkState and some other stuff
* remove fake match
* stuff I missed
* whoops
* Stupid `-Wtype-limits`
* Update src/overlays/gamestates/ovl_trademark/m_trademark.c
Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com >
* Review
* Update src/overlays/gamestates/ovl_trademark/m_trademark.c
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com >
* Update src/overlays/gamestates/ovl_trademark/m_trademark.c
Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com >
* clang-tidy changes???
* review
---------
Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com >
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com >
2024-05-30 14:00:57 -07:00
Prakxo
1f7fbf9b29
m_choice_main OK ( #191 )
...
* work
* m_choice_main OK
2024-05-27 19:19:42 -07:00
Prakxo
8f73c61ec5
second_game OK ( #190 )
2024-05-21 09:21:23 -07:00
Prakxo
448405671d
m_time OK ( #189 )
2024-05-19 09:40:39 -07:00
Prakxo
92911830dc
m_cpedit OK ( #188 )
...
* save_menu OK
* work
* m_cpedit OK
* fix
2024-05-18 14:45:24 -07:00
Derek Hensley
d743f70585
Prerender (1 NON_MATCHING) ( #185 )
...
* Start prerender
* wallpaper_draw1
* wallpaper_draw
* gfx_SetUpCFB
* PreRender_setup_savebuf
* PreRender_init
* PreRender_setup_renderbuf
* PreRender_cleanup
* PreRender_TransBufferCopy
* PreRender_TransBuffer
* PreRender_TransBuffer1
* PreRender_TransBuffer2
* PreRender_ShowCoveredge
* PreRender_saveZBuffer
* PreRender_saveFrameBuffer
* PreRender_saveCVG
* PreRender_loadZBuffer
* PreRender_loadFrameBufferAlpha
* PreRender_loadFrameBufferCopy
* PreRender_ConvertFrameBuffer_fg
* PreRender_ConvertFrameBuffer
* AntiAliasFilter
* ASAlgorithm
* PreRender_loadFrameBuffer
* names
* Remove fake in PreRender_TransBuffer1_env
* PreRender_CopyRGBC NON_MATCHING
2024-05-14 07:46:27 -07:00
Prakxo
707577c16e
save_menu OK ( #184 )
2024-05-14 07:43:37 -07:00
Tom Overton
8b5260063f
ac_structure OK with some minor documentation (#183 )
...
* Partial progress
* `func_809E7F94_jp` OK
* Do some more DMA functions
* Fix build
* Finally make `func_809E823C_jp` work properly
* Finish DMA functions
* Use ALIGN16
* Make the size for `mSc_secure_exchange_keep_bank` more obviously related to what follows
* Fix build after merge
* aSTR_setupActor_proc OK
* aSTR_init_clip_area OK
* Import data to C
* Lots of cleanup
* Use enum values in actors
* StructureActor-ify the structures
* Move `setupInfo_table` inside the function and name it
* Name `aSTR_get_pal_segment` from context clues
* Use all the names I can from DnM+
* Try (and fail) to import BSS into C
* Match bss
* Make bss sizes more "correct"
* Use ARRAY_COUNT to define DMA length
* A lot fewer hardcoded numbers
* Lots of misc cleanup
* A huge amount of names and cleanup
* Get this PR-ready
* Forgot some booleans
* Name a lot of stuff after digging into the object files
* Remove magic numbers for bss array size
* Respond to review
2024-05-06 15:26:01 -07:00
Cuyler36
749152a745
Update GraphicsContext macros ( #182 )
...
* Update GraphicsContext macros
* Fix formatting
2024-04-29 15:58:41 -07:00
Prakxo
202737c1f0
m_scene_ftr OK ( #176 )
...
* 1 byte off..
* m_scene_ftr OK
* newline
* warnings
2024-04-21 08:08:00 -07:00
inspectredc
e6ea51bc3d
ac_Fuusen OK and documented ( #174 )
...
* ac_Fuusen OK and documented
* add struct offsets
* use null post merge
* fix sym stuff
* suggestions
* act_balloon extracted
* remove fake symbol
* name object enum
* include assets
* fgname enum/macro
2024-04-16 12:31:29 -07:00
inspectredc
7f426967ef
ac_ball OK and documented ( #173 )
...
* ac_ball OK
* hopefully format
* address warnings
* Apply suggestions from code review
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com >
* suggestions pt2
---------
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com >
2024-04-15 16:19:43 -07:00
emilybrooks
4ab3a1d9dc
migrated rodata in m_actor.c ( #172 )
2024-04-14 06:55:02 -07:00
Lucas Shaw
3518e7cc27
Actor_dt OK ( #171 )
2024-04-13 08:24:15 -07:00
Lucas Shaw
08f273cdf9
m_DLF.c OK ( #170 )
...
* m_DLF.c OK
* added comment
2024-04-12 20:19:59 -07:00
Lucas Shaw
0e972cfc83
m_debug_display.c OK ( #168 )
...
* m_debug_display.c OK
* .
* Migrated data for m_debug_display
* Finishing touches
* ran format.py
* made suggested changes
2024-04-12 09:39:33 -07:00
Lucas Shaw
fb02647839
m_olib.c OK ( #167 )
...
* m_olib.c OK
* ran format.py
* added functions to header file
* updated graphics macros in two overlays to make them work with format.py
* rename z64camera.h to m_camera2.h
* made recommended changes
2024-04-10 23:20:00 -07:00
Prakxo
7146ace5cb
m_submenu OK ( #166 )
...
* m_submenu OK
* mSM_load_player_anime no warning
2024-04-10 19:00:41 -07:00
Prakxo
fce490d951
m_scene OK ( #165 )
2024-04-09 18:57:33 -07:00
Prakxo
fcdb637629
m_skin_matrix OK ( #164 )
...
* m_skin_matrix OK
* protos
2024-04-08 14:38:30 -07:00
Prakxo
322592d306
m_view OK ( #163 )
...
* m_view OK
* format?
2024-04-04 08:38:30 -07:00
Prakxo
1ffded6b49
m_string OK ( #162 )
...
* m_string OK
* replace with defines
2024-04-02 15:09:06 -07:00
Prakxo
d8789801b8
gfxalloc OK ( #160 )
...
* gfxalloc ok
* format/names
2024-04-02 09:21:33 -07:00
Prakxo
770d3c2dca
m_all_grow OK ( #159 )
2024-03-29 08:42:32 -07:00
Prakxo
540648ef26
listalloc OK ( #158 )
2024-03-27 09:55:05 -07:00
Prakxo
4b081155a9
ac_weather_sakura OK ( #157 )
...
* weather werk
* ac_weather OK
* format
* review
* sakura werk
* sakura ok
* format
* proto comments
2024-03-22 11:24:09 -07:00
Prakxo
c395de0945
m_clip OK ( #154 )
...
* m_clip OK
* format and added offsets
* format
2024-03-12 07:05:35 -07:00
Tom Overton
55a27a1935
Update OPEN_DISPS/CLOSE_DISPS macros, clean up various fake matches, and match mSM_draw_mail ( #152 )
...
* Update `OPEN_DISPS`/`CLOSE_DISPS` macros and match `mSM_draw_mail`
* Improve matches in `ac_train_window`
2024-02-29 20:01:29 -07:00
Derek Hensley
c37305bb93
m_rcp OK ( #145 )
...
* ignore .venv
* Start m_rcp
* gfx_set_fog_position
* gfx_set_fog_nosync
* Data + func_800BD3EC_jp
* func_800BD428_jp
* func_800BD448_jp
* func_800BD470_jp
* func_800BD498_jp
* func_800BD4C0_jp
* _texture_z_light_fog_prim
* _texture_z_light_fog_prim_shadow
* func_800BD538_jp
* _texture_z_light_fog_prim_xlu
* _texture_z_light_fog_prim_light
* _texture_z_light_fog_prim_npc
* texture_z_light_fog_prim_bb_pal_opa
* texture_z_light_fog_prim_bb_pal_xlu
* texture_z_fog_lod_alpha_shadow
* func_800BD6F8_jp
* gfx_rect_moji
* rect_moji
* polygon_z_light_prim
* gfx_softsprite_prim_xlu
* gfx_tex_scroll2
* gfx_two_tex_scroll
* func_800BD9D8_jp
* func_800BD9FC_jp
* tex_scroll2
* two_tex_scroll
* DisplayList_initialize + bss
* fade_rgba8888_draw
* texture_z_light_prim_xlu_disp rename
* func_800BE030_jp
* fade_black_draw
* func_800BE094_jp
* func_800BE0E4_jp
* gfx_gDPFillRectangleF
* func_800BE184_jp
* gfx_gSPTextureRectangle1
* func_800BE27C_jp
* gfx_gSPScisTextureRectangle1
* func_800BE4F8_jp
2024-02-15 10:07:20 -07:00