Derek Hensley
bececbff99
main OK ( #234 )
...
* main OK
* gSegments -> SegmentBaseAddress
* newline
* format
2024-12-26 08:14:55 -07:00
kuchenmitsahne
60579a4260
m_field_info 37 additional functions OK (40/188 total) ( #230 )
...
* 25 functions OK
* 10 functions OK
* Add block type and block kind enums/defines
* Formatting/style pass
* Move `FieldMakeBlockType` to `m_field_make`
* Remove unused/duplicate defines
2024-12-13 09:54:39 -07:00
Prakxo
0e66d077f8
lbrtc OK ( #196 )
...
* lbrtc OK
* format
* names
* format 2
* review + docs
* format
2024-07-01 08:02:29 -07:00
inspectredc
e6ea51bc3d
ac_Fuusen OK and documented ( #174 )
...
* ac_Fuusen OK and documented
* add struct offsets
* use null post merge
* fix sym stuff
* suggestions
* act_balloon extracted
* remove fake symbol
* name object enum
* include assets
* fgname enum/macro
2024-04-16 12:31:29 -07:00
Lucas Shaw
0e972cfc83
m_debug_display.c OK ( #168 )
...
* m_debug_display.c OK
* .
* Migrated data for m_debug_display
* Finishing touches
* ran format.py
* made suggested changes
2024-04-12 09:39:33 -07:00
Prakxo
322592d306
m_view OK ( #163 )
...
* m_view OK
* format?
2024-04-04 08:38:30 -07:00
Derek Hensley
c37305bb93
m_rcp OK ( #145 )
...
* ignore .venv
* Start m_rcp
* gfx_set_fog_position
* gfx_set_fog_nosync
* Data + func_800BD3EC_jp
* func_800BD428_jp
* func_800BD448_jp
* func_800BD470_jp
* func_800BD498_jp
* func_800BD4C0_jp
* _texture_z_light_fog_prim
* _texture_z_light_fog_prim_shadow
* func_800BD538_jp
* _texture_z_light_fog_prim_xlu
* _texture_z_light_fog_prim_light
* _texture_z_light_fog_prim_npc
* texture_z_light_fog_prim_bb_pal_opa
* texture_z_light_fog_prim_bb_pal_xlu
* texture_z_fog_lod_alpha_shadow
* func_800BD6F8_jp
* gfx_rect_moji
* rect_moji
* polygon_z_light_prim
* gfx_softsprite_prim_xlu
* gfx_tex_scroll2
* gfx_two_tex_scroll
* func_800BD9D8_jp
* func_800BD9FC_jp
* tex_scroll2
* two_tex_scroll
* DisplayList_initialize + bss
* fade_rgba8888_draw
* texture_z_light_prim_xlu_disp rename
* func_800BE030_jp
* fade_black_draw
* func_800BE094_jp
* func_800BE0E4_jp
* gfx_gDPFillRectangleF
* func_800BE184_jp
* gfx_gSPTextureRectangle1
* func_800BE27C_jp
* gfx_gSPScisTextureRectangle1
* func_800BE4F8_jp
2024-02-15 10:07:20 -07:00
Prakxo
04cc631dab
Audiomgr OK ( #126 )
...
* audiomgr work
* audiomgr OK
* format
* remove comment
* review
2023-12-12 07:27:09 -07:00
Prakxo
57efce4a9b
audio OK ( #125 )
...
* audio OK
* format
2023-12-09 10:20:31 -07:00
Prakxo
e1fcb33cef
The NPC PR 3/3 OK ( #119 )
...
* npc werk
* atleast it builds
* m_npc OK
* forgor format
* review
* format
* fix warns?
2023-11-23 10:03:30 -07:00
Prakxo
eba2c4cb0f
m_cockroach OK ( #106 )
...
* m_cockroach OK
* fixes
* fixes
* fix
* forgor which change was mine lol
* space
---------
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com >
2023-10-05 11:39:15 -07:00
Prakxo
4ba0839423
lb_rtc OK ( #102 )
...
* lb_rtc OK
* fixes
* Use equality enum values
2023-09-25 08:32:19 -07:00
Prakxo
c6f7579939
sys_ucode OK ( #81 )
...
* sys_ucode OK
* add map names for rspboot variables
* fixes
2023-08-31 09:26:37 -07:00
Anghelo Carvajal
09ac5c453d
m_submenu with 3 NON_MATCHINGs and 5 unattempted (#70 )
...
* C file
* mSM_submenu_ct, mSM_submenu_dt, mSM_submenu_move
* SubmenuArea_DoLink, SubmenuArea_DoUnlink, load_player
* mSM_submenu_ovlptr_cleanup
* mSM_move_Wait, mSM_move_PREWait, mSM_move_Play
* func_800C497C_jp
* mSM_submenu_ctrl
* mSM_ovlptr_dllcnv_sub, mSM_ovlptr_dllcnv, mSM_open_submenu, mSM_open_submenu_new, mSM_open_submenu_new2, mSM_Reset_player_btn_type1, mSM_Reset_player_btn_type2, mSM_submenu_draw
* fix warnings
* name functions referenced by check_process
* migrate data
* func_800C47B4_jp NON_MATCHING
* mSM_check_item_for_furniture, mSM_check_item_for_sell, mSM_check_item_for_give, mSM_check_item_for_take, mSM_check_item_for_minidisk, mSM_check_item_for_shrine, mSM_check_item_for_entrust, mSM_check_item_for_exchange
* rename remaining functions
* match mSM_submenu_ovlptr_init
* cleanup mSM_submenu_ovlptr_init
* match mSM_move_LINKWait?
* Rename mSM struct and other cleanups
* enums
* cleanup
* format
* move unknown struct to header
* typo
2023-08-23 10:38:41 -07:00
Anghelo Carvajal
4a8731d40a
m_collision_obj.c OK (#64 )
...
* C file
* func_80077620_jp, CollisionCheck_dt, CollisionCheck_clear
* CollisionCheck_OC
* CollisionCheck_Check1ClObjNoOC and CollisionCheck_Check2ClObjNoOC
* CollisionCheck_OC_Pipe_Vs_JntSph, CollisionCheck_Status_ct, CollisionCheck_Status_Clear
* CollisionCheck_OC_Pipe_Vs_Pipe and CollisionCheck_OCC
* CollisionCheck_OC_JntSph_Vs_Pipe
* CollisionCheck_OC_JntSph_Vs_JntSph
* CollisionCheck_workTrisElemCenter, CollisionCheck_OCC_Tris_Vs_Pipe
* CollisionCheck_OCC_Tris_Vs_JntSph
* a bunch
* ClObjElem_ct, ClObjTrisElemAttr_ct, ClObjTrisElemAttr_set, ClObjTrisElem_set, ClObjTris_ct, ClObjTris_set5_nzm
* fix warnings
* ClObj_ct, ClObj_dt, ClObj_OCClear, ClObjElem_OCClear, ClObjJntSphElem_OCClear, ClObjJntSph_OCClear, ClObjPipeAttr_dt, ClObjPipe_dt, ClObjPipe_OCClear, ClObjTrisElem_OCClear, ClObjTris_OCClear, CollisionCheck_setOCC, CollisionCheck_Status_set3, CollisionCheck_Uty_ActorWorldPosSetPipeC
* ClObjTrisElem_OCCClear, ClObj_OCCClear, ClObjTris_OCCClear, CollisionCheck_Uty_setTrisPos_ad
* get_type, CollisionCheck_setOC_HitInfo
* ClObjTrisElemAttr_dt, ClObjTrisElem_dt, ClObjTris_dt_nzf
* func_80076CC0_jp, func_80076D68_jp, func_80076E2C_jp
* match all
* naming
* cleanup
* cleanup
* name some members and flags
* more naming
* and more cleaning up
* idk
* migrate data
* format
* premigrate collision data in actors
2023-08-21 12:19:33 -07:00
Maide
7562124372
m_lights ( #54 )
...
* m_lights
* PR
* fix
* PR
* a
* Remove syms
* Rebase and PR
* Remove sym
* Fix syms
---------
Co-authored-by: Maide <you@example.com >
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com >
2023-08-18 17:53:53 -07:00
Maide
c863d78132
m_start_data_init ( #61 )
...
* m_start_data_init
* Fix NPC, m,atch last func
* Rebased
* Rebased
* Update struct names
* PR
---------
Co-authored-by: Maide <you@example.com >
2023-08-17 20:44:08 -07:00
Anghelo Carvajal
c7a746e71e
Object table ( #53 )
...
* find object_table and make tool to extract it
* migrate object table
* update the assets yaml a bit
* comment
* name gameplay_keep
* change gameplay_keep to segment 4
* rename exclusive_ram_id to fit the segment used
* review
2023-08-16 10:21:44 -07:00
Anghelo Carvajal
f19df74c6e
m_actor.c with 1 NON_MATCHING (#49 )
...
* C file
* drafts
* Actor_info_ct and Actor_info_dt
* Actor_info_make_actor draft
* new_var = &argC;
* func_80057940_jp
* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check
* Shape_Info_init
* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class
* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete
* Actor_info_draw_actor
* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor
* gSegments
* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp
* Actor_player_look_direction_check
* Actor_position_move
* find m_kankyo file split
* Actor_ct
* fgName
* projection_pos_set, Actor_display_position_set
* Actor_info_call_actor
* func_80057A8C_jp
* import data and bss
* cleanups
* more cleanup
* format
* and even more cleanup
* hilite funcs
* Part_Break_init
* and more cleanup
* Actor_draw
* fake stuff
* Part_Break stuff from OoT
* a
* fix
* fix fake symbol
* fix
* fix
2023-08-14 15:35:04 -07:00
Prakxo
d9a77b4949
zurumode OK ( #46 )
...
* zurumode OK
* forgor to rename zuruKeyCheck
* should remove warnings
* refactor
* rename pad to mgr
* refactor 2
2023-08-10 19:49:09 -07:00
Prakxo
04b31d9126
m_debug OK ( #39 )
...
* m_debug OK
* forgor to format
* replace macros for zelda64 ones
* refactor
* refactor 3
* refactor 4
2023-08-10 11:36:44 -04:00
Anghelo Carvajal
3e14e3a81f
m_game_dlftbls.c (#44 )
...
* file split
* name overlays
* sys_romcheck
* gamestate headers
* table
* renaming
* unname ovl_sys_romcheck
* move externs to game.h
* format
2023-08-10 11:03:37 -04:00
Anghelo Carvajal
56b4e612cc
m_malloc.c (#41 )
...
* match
* bss
* format
* fix
2023-08-09 20:55:50 -04:00
Anghelo Carvajal
c7729c05c0
game.c OK (#37 )
...
* C file
* game_dt
* game_ct
* fix offsets and building
* game_init_hyral and SetGameFrame
* more funcs
* game_main
* game_get_controller and func_800D2E00_jp
* Input
* game_draw_last
* a few attempts
* game_draw_first
* improve func_800D2E58_jp a bit
* format
* migrate data and bss
* what
* whoops
* name bss
* minor cleanup
* match game.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* fix malloc function wrongly named
* Update src/code/game.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* review
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
2023-08-09 20:51:25 -04:00
Anghelo Carvajal
94b300b0d0
m_actor_dlftbls.c (#32 )
...
* start
* match the file
* actor_dlftbls_num
* script to extract the actor table
* bootstrap actor table
* ActorId enum
* migrate actor table
* reorganize overlays in subfolders
* Fix Player
* migrate bss
* cleanup and format
* ActorProfile
* Move player_actor to actors folder
* RomOffset
* ACTOR_ID_MAX
2023-08-05 10:58:09 -04:00
Derek Hensley
5b54707958
Viconfig OK ( #29 )
2023-08-04 12:02:33 -04:00
Anghelo Carvajal
35cb5d1cfc
Integrate sheet knowledge into the repo ( #9 )
...
* boot splits
* code file splits
* functions from sheets
* symbols from the sheet
* bootstrap headers
* common_data
* most segments
* headers for boot files
* add overlays as placeholders
* unname _os files
* named a few files
* code headers
* typo
* Disassemble every overlay
* bootstrap symbol_addrs_overlays.txt
* split yamls
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
2023-04-03 11:54:50 -04:00