#ifndef PRE_RENDER_H #define PRE_RENDER_H #include "ultra64.h" // void wallpaper_draw1(); // void wallpaper_draw(); // void gfx_SetUpCFB(); // void PreRender_setup_savebuf(); // void PreRender_init(); // void PreRender_setup_renderbuf(); // void PreRender_cleanup(); // void PreRender_TransBufferCopy(); // void PreRender_TransBuffer(); // void PreRender_TransBuffer1_env(); // void PreRender_TransBuffer1(); // void PreRender_TransBuffer2(); // void PreRender_ShowCoveredge(); // void PreRender_CopyRGBC(); // void PreRender_saveZBuffer(); // void PreRender_saveFrameBuffer(); // void PreRender_saveCVG(); // void PreRender_loadZBuffer(); // void PreRender_loadFrameBuffer(); // void PreRender_loadFrameBufferAlpha(); // void PreRender_loadFrameBufferCopy(); // void ASAlgorithm(); // void AntiAliasFilter(); // void PreRender_ConvertFrameBuffer_fg(); // void PreRender_ConvertFrameBuffer(); #endif