#ifndef PRE_RENDER_H #define PRE_RENDER_H #include "ultra64.h" #include "unk.h" typedef struct ListAlloc { /* 0x0 */ struct ListAlloc* prev; /* 0x4 */ struct ListAlloc* next; } ListAlloc; // size = 0x8 typedef struct PreRender { /* 0x00 */ u16 unk_00; /* 0x02 */ u16 unk_02; /* 0x04 */ u16 unk_04; /* 0x04 */ u16 unk_06; /* 0x08 */ UNK_TYPE1 unk_08[0x8]; /* 0x10 */ UNK_PTR unk_10; /* 0x14 */ UNK_PTR unk_14; /* 0x18 */ UNK_PTR unk_18; /* 0x1C */ UNK_TYPE1 unk_1C[0x34]; } PreRender; // size = 0x50 // void wallpaper_draw1(); // void wallpaper_draw(); // void gfx_SetUpCFB(); void PreRender_setup_savebuf(PreRender* render, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5); void PreRender_init(PreRender* render); void PreRender_setup_renderbuf(PreRender* render, s32 arg1, s32 arg2, void* arg3, void* arg4); void PreRender_cleanup(PreRender* render); // void PreRender_TransBufferCopy(); // void PreRender_TransBuffer(); // void PreRender_TransBuffer1_env(); // void PreRender_TransBuffer1(); // void PreRender_TransBuffer2(); // void PreRender_ShowCoveredge(); void PreRender_CopyRGBC(PreRender* render, Gfx** gfxP, s32 arg2, s32 arg3); // void PreRender_saveZBuffer(); void PreRender_saveFrameBuffer(PreRender* render, Gfx** gfx); void PreRender_saveCVG(PreRender* render, Gfx** gfx); // void PreRender_loadZBuffer(); // void PreRender_loadFrameBuffer(); // void PreRender_loadFrameBufferAlpha(); void PreRender_loadFrameBufferCopy(PreRender* render, Gfx** gfx); // void ASAlgorithm(); // void AntiAliasFilter(); void PreRender_ConvertFrameBuffer_fg(PreRender* render); // void PreRender_ConvertFrameBuffer(); #endif