Files
af/include/m_debug_display.h
Lucas Shaw 0e972cfc83 m_debug_display.c OK (#168)
* m_debug_display.c OK

* .

* Migrated data for m_debug_display

* Finishing touches

* ran format.py

* made suggested changes
2024-04-12 09:39:33 -07:00

28 lines
964 B
C

#ifndef M_DEBUG_DISPLAY_H
#define M_DEBUG_DISPLAY_H
#include "ultra64.h"
#include "overlays/gamestates/ovl_play/m_play.h"
#include "z64math.h"
#include "color.h"
struct Game_Play;
typedef struct DebugDispObject {
/* 0x00 */ xyz_t pos;
/* 0x0C */ s_xyz rot;
/* 0x14 */ xyz_t scale;
/* 0x20 */ Color_RGBA8 color;
/* 0x24 */ s16 type;
/* 0x28 */ struct DebugDispObject* next;
} DebugDispObject; // size = 0x30
void Debug_Display_init(void);
DebugDispObject* Debug_Display_new(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX, f32 scaleY,
f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type, GraphicsContext* gfxCtx);
void Debug_Display_output(Game_Play* game_play);
void debug_display_output_sprite_16x16_I8(DebugDispObject* dispObj, void* texture, Game_Play* game_play);
void debug_display_output_polygon(DebugDispObject* dispObj, void* dList, Game_Play* game_play);
#endif