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fd05811213
* C file * trademark_init * trademark_cancel, trademark_move, trademark_main * trademark_draw * trademark_goto_demo_scene and func_80805360_jp * set_npc_4_title_demo * func_80804C40_jp * trademark_cleanup * func_808052B8_jp * func_80805104_jp * func_80804F78_jp * func_80804EE0_jp * fix warnings * small cleanup * fix build * some fixes * stuff * some cleanups * Fix rebase * Import data * Migrate bss * cleanup * Save substruct * format * TrademarkState and some other stuff * remove fake match * stuff I missed * whoops * Stupid `-Wtype-limits` * Update src/overlays/gamestates/ovl_trademark/m_trademark.c Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com> * Review * Update src/overlays/gamestates/ovl_trademark/m_trademark.c Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com> * Update src/overlays/gamestates/ovl_trademark/m_trademark.c Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com> * clang-tidy changes??? * review --------- Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
75 lines
2.2 KiB
C
75 lines
2.2 KiB
C
#ifndef C_6B3DC0_H
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#define C_6B3DC0_H
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#include "ultra64.h"
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#include "unk.h"
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struct GraphicsContext;
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struct Game;
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s32 func_80090120_jp(void);
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void func_80090130_jp(s32 arg0);
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// void func_80090140_jp();
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// void func_80090178_jp();
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// void func_80090188_jp();
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// void func_8009028C_jp();
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s32 mFont_GetStringWidth(char*, s32, s32);
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// void func_8009034C_jp();
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// void func_800903A8_jp();
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// void func_800903CC_jp();
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// void func_800903E4_jp();
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// void func_8009040C_jp();
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// void func_80090470_jp();
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// void func_800904B8_jp();
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// void func_80090504_jp();
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// void func_80090564_jp();
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// void func_800905D4_jp();
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// void func_80090648_jp();
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// void func_8009069C_jp();
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// void func_80090848_jp();
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// void func_8009087C_jp();
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// void func_80090CC0_jp();
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f32 mFont_SetLineStrings_AndSpace(struct Game*, char*, s32, f32 x, f32 y, s32, s32, s32, s32, s32, s32, s32, f32, f32,s32);
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// void func_80090E98_jp();
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void mFont_SetMatrix(struct GraphicsContext* gfxCtx, s32 type);
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void mFont_UnSetMatrix(struct GraphicsContext* gfxCtx, s32 type);
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void func_80091074_jp(struct GraphicsContext* gfxCtx);
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// void func_80091094_jp();
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// void func_80091104_jp();
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// void func_8009113C_jp();
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// void func_800911E8_jp();
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// void func_800913D4_jp();
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// void func_80091470_jp();
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// void func_800914FC_jp();
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// void func_80091554_jp();
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// void func_800915A4_jp();
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// void func_800915D8_jp();
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// void func_8009167C_jp();
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// void func_800917C8_jp();
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// void func_800918A8_jp();
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// void func_800918E8_jp();
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// void func_80091900_jp();
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// void func_8009193C_jp();
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// void func_80091980_jp();
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// void func_800919D0_jp();
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// void func_80091A18_jp();
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// void func_80091AB0_jp();
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// void func_80091C00_jp();
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// void func_80091C98_jp();
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// void func_80091DFC_jp();
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// void func_80091E0C_jp();
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// void func_80091E90_jp();
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// void func_80091EC4_jp();
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// void func_80091F98_jp();
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// void func_80091FCC_jp();
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// void func_80092000_jp();
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// void func_80092034_jp();
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f32 mFont_SetMarkChar(struct Game*, u8, f32, f32, s32, s32, s32, s32, s32, f32, f32, s32);
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// void func_80092440_jp();
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// void func_80092468_jp();
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void func_800924CC_jp(UNK_PTR arg0, OSMesgQueue arg1[], UNK_PTR arg2);
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// void func_80092538_jp();
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s32 mFont_UnintToString(char*, u32, s32, s32, s32);
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#endif
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