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647f6deed4
* rename actors to their profile names. still need to rename thir files * name the files of almost half the actors * name the files of the rest of the actors * name functions used in actor profiles * create c files * fix building * fix fake symbol in ac_ball * make headers * bootstrap most of the stuff * rename ovl_player_actor to player_actor * name all the actor enums * actor and object enums * flags * restore comment * avoid building asm/lib because it can be problematic for FULL_DISASM * format
13 lines
304 B
C
13 lines
304 B
C
#ifndef LIBC64_APRINTF_H
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#define LIBC64_APRINTF_H
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#include "ultra64.h"
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#include "lib/ultralib/src/libc/xstdio.h"
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typedef void* (*PrintCallback)(void*, const char*, size_t);
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s32 vaprintf(PrintCallback* func, const char* fmt, va_list ap);
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s32 aprintf(PrintCallback* func, const char* fmt, ...);
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#endif
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