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0e972cfc83
* m_debug_display.c OK * . * Migrated data for m_debug_display * Finishing touches * ran format.py * made suggested changes
28 lines
964 B
C
28 lines
964 B
C
#ifndef M_DEBUG_DISPLAY_H
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#define M_DEBUG_DISPLAY_H
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#include "ultra64.h"
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#include "overlays/gamestates/ovl_play/m_play.h"
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#include "z64math.h"
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#include "color.h"
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struct Game_Play;
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typedef struct DebugDispObject {
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/* 0x00 */ xyz_t pos;
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/* 0x0C */ s_xyz rot;
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/* 0x14 */ xyz_t scale;
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/* 0x20 */ Color_RGBA8 color;
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/* 0x24 */ s16 type;
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/* 0x28 */ struct DebugDispObject* next;
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} DebugDispObject; // size = 0x30
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void Debug_Display_init(void);
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DebugDispObject* Debug_Display_new(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX, f32 scaleY,
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f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type, GraphicsContext* gfxCtx);
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void Debug_Display_output(Game_Play* game_play);
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void debug_display_output_sprite_16x16_I8(DebugDispObject* dispObj, void* texture, Game_Play* game_play);
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void debug_display_output_polygon(DebugDispObject* dispObj, void* dList, Game_Play* game_play);
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#endif
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