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c65a8dbc39
* rename GameState to Game * Rename the structs * fix table * whoops * rename play parameter * format * undo what i messed in z64compress
31 lines
869 B
C
31 lines
869 B
C
#ifndef C_6A6E80_H
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#define C_6A6E80_H
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#include "ultra64.h"
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struct Game_Play;
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typedef struct Play80804480 {
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/* 0x00 */ char unk00[0xDC];
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} Play80804480; // size = 0xDC
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// void func_800831E0_jp();
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// void func_800835AC_jp();
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void fbdemo_cleanup(Play80804480* arg0);
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s32 fbdemo_init(Play80804480* arg0, s32 arg1, s32 arg2, struct Game_Play* game_play);
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// void func_80083870_jp();
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void fbdemo_draw(Play80804480* arg0, Gfx** gfx);
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// void func_80083AB0_jp();
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void fbdemo_move(Play80804480* arg0);
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// void func_80083BF0_jp();
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void fbdemo_triforce_startup(void*);
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void fbdemo_triforce_init(void*);
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// void func_80083CE8_jp();
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void fbdemo_triforce_move(void*, u8);
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void fbdemo_triforce_draw(void*, Gfx**);
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s32 fbdemo_triforce_is_finish(void*, Game_Play* game_play);
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void fbdemo_triforce_settype(void*, s32);
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void fbdemo_triforce_setcolor_rgba8888(void*, s32);
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#endif
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