Files
Anghelo Carvajal c65a8dbc39 Game renaming (#63)
* rename GameState to Game

* Rename the structs

* fix table

* whoops

* rename play parameter

* format

* undo what i messed in z64compress
2023-08-17 09:19:13 -07:00

31 lines
869 B
C

#ifndef C_6A6E80_H
#define C_6A6E80_H
#include "ultra64.h"
struct Game_Play;
typedef struct Play80804480 {
/* 0x00 */ char unk00[0xDC];
} Play80804480; // size = 0xDC
// void func_800831E0_jp();
// void func_800835AC_jp();
void fbdemo_cleanup(Play80804480* arg0);
s32 fbdemo_init(Play80804480* arg0, s32 arg1, s32 arg2, struct Game_Play* game_play);
// void func_80083870_jp();
void fbdemo_draw(Play80804480* arg0, Gfx** gfx);
// void func_80083AB0_jp();
void fbdemo_move(Play80804480* arg0);
// void func_80083BF0_jp();
void fbdemo_triforce_startup(void*);
void fbdemo_triforce_init(void*);
// void func_80083CE8_jp();
void fbdemo_triforce_move(void*, u8);
void fbdemo_triforce_draw(void*, Gfx**);
s32 fbdemo_triforce_is_finish(void*, Game_Play* game_play);
void fbdemo_triforce_settype(void*, s32);
void fbdemo_triforce_setcolor_rgba8888(void*, s32);
#endif