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c65a8dbc39
* rename GameState to Game * Rename the structs * fix table * whoops * rename play parameter * format * undo what i messed in z64compress
16 lines
380 B
C
16 lines
380 B
C
#ifndef C_6A7D20_H
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#define C_6A7D20_H
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#include "ultra64.h"
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void fbdemo_wipe1_init(void*);
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void fbdemo_wipe1_move(void*, u8);
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void fbdemo_wipe1_draw(void*, Gfx**);
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void fbdemo_wipe1_startup(void*);
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void fbdemo_wipe1_settype(void*, s32);
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void fbdemo_wipe1_setcolor_rgba8888(void*, s32);
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// void func_800844BC_jp();
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s32 fbdemo_wipe1_is_finish(void*, Game_Play* game_play);
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#endif
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