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c65a8dbc39
* rename GameState to Game * Rename the structs * fix table * whoops * rename play parameter * format * undo what i messed in z64compress
20 lines
421 B
C
20 lines
421 B
C
#ifndef C_6EFC20_H
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#define C_6EFC20_H
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#include "ultra64.h"
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struct Game_Play;
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void func_800CBF80_jp(void);
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void watch_my_step_move(struct Game_Play* game_play);
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void watch_my_step_draw(struct Game_Play* game_play);
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// void func_800CC9C4_jp();
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// void func_800CC9EC_jp();
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// void func_800CCB44_jp();
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// void func_800CCE08_jp();
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// void func_800CCE40_jp();
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// void func_800CD194_jp();
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// void func_800CD59C_jp();
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#endif
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