Files
af/include/PreRender.h
Anghelo Carvajal fd05811213 m_trademark OK (#192)
* C file

* trademark_init

* trademark_cancel, trademark_move, trademark_main

* trademark_draw

* trademark_goto_demo_scene and func_80805360_jp

* set_npc_4_title_demo

* func_80804C40_jp

* trademark_cleanup

* func_808052B8_jp

* func_80805104_jp

* func_80804F78_jp

* func_80804EE0_jp

* fix warnings

* small cleanup

* fix build

* some fixes

* stuff

* some cleanups

* Fix rebase

* Import data

* Migrate bss

* cleanup

* Save substruct

* format

* TrademarkState and some other stuff

* remove fake match

* stuff I missed

* whoops

* Stupid `-Wtype-limits`

* Update src/overlays/gamestates/ovl_trademark/m_trademark.c

Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com>

* Review

* Update src/overlays/gamestates/ovl_trademark/m_trademark.c

Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>

* Update src/overlays/gamestates/ovl_trademark/m_trademark.c

Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com>

* clang-tidy changes???

* review

---------

Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-05-30 14:00:57 -07:00

60 lines
2.2 KiB
C

#ifndef PRE_RENDER_H
#define PRE_RENDER_H
#include "ultra64.h"
#include "listalloc.h"
#include "unk.h"
typedef struct PreRender {
/* 0x00 */ u16 width;
/* 0x02 */ u16 height;
/* 0x04 */ u16 width_save;
/* 0x04 */ u16 height_save;
/* 0x08 */ UNK_TYPE1 unk_08[0x8];
/* 0x10 */ u16* fbuf;
/* 0x14 */ u16* fbuf_save;
/* 0x18 */ u8* cvg_save;
/* 0x1C */ u16* zbuf;
/* 0x20 */ u16* zbuf_save;
/* 0x24 */ u16 ulx_save;
/* 0x26 */ u16 uly_save;
/* 0x28 */ u16 lrx_save;
/* 0x2A */ u16 lry_save;
/* 0x2C */ u16 ulx;
/* 0x2E */ u16 uly;
/* 0x30 */ u16 lrx;
/* 0x32 */ u16 lry;
/* 0x34 */ UNK_TYPE1 UNK_34[0x10];
/* 0x44 */ ListAlloc alloc;
/* 0x4C */ u8 unk_4C;
/* 0x4D */ u8 filterState;
} PreRender; // size = 0x50
#define WALLPAPER_FLAGS_1 (1 << 0)
#define WALLPAPER_FLAGS_2 (1 << 1)
#define WALLPAPER_FLAGS_AC_THRESHOLD (1 << 2)
#define WALLPAPER_FLAGS_LOAD_S2DEX2 (1 << 3)
#define WALLPAPER_FLAGS_COPY (1 << 4)
void PreRender_setup_savebuf(PreRender* this, s32 width, s32 height, void* fbuf, void* zbuf, void* cvg);
void PreRender_init(PreRender* this);
void PreRender_setup_renderbuf(PreRender* this, s32 width, s32 height, void* fbuf, void* zbuf);
void PreRender_cleanup(PreRender* this);
void PreRender_TransBufferCopy(PreRender* this, Gfx** glistpp, void* arg2, void* arg3, u32 useThresholdAlphaCompare);
void PreRender_TransBuffer(PreRender* this, Gfx** glistpp, void* arg2, void* arg3);
void PreRender_TransBuffer1(PreRender* this, Gfx** glistpp, void* arg2, void* arg3);
void PreRender_TransBuffer2(PreRender* this, Gfx** glistpp, void* arg2, void* arg3);
void PreRender_CopyRGBC(PreRender* this, Gfx** gfxp, s32 width, s32 height);
void PreRender_saveZBuffer(PreRender* this, Gfx** glistpp);
void PreRender_saveFrameBuffer(PreRender* this, Gfx** glistpp);
void PreRender_saveCVG(PreRender* this, Gfx** glistpp);
void PreRender_loadZBuffer(PreRender* this, Gfx** glistpp);
void PreRender_loadFrameBuffer(PreRender* this, Gfx** glistpp);
void PreRender_loadFrameBufferAlpha(PreRender* this, Gfx** glistpp, s32 alpha);
void PreRender_loadFrameBufferCopy(PreRender* this, Gfx** glistpp);
void PreRender_ConvertFrameBuffer_fg(PreRender* this);
void PreRender_ConvertFrameBuffer(PreRender* this);
#endif