Files
Anghelo Carvajal fd05811213 m_trademark OK (#192)
* C file

* trademark_init

* trademark_cancel, trademark_move, trademark_main

* trademark_draw

* trademark_goto_demo_scene and func_80805360_jp

* set_npc_4_title_demo

* func_80804C40_jp

* trademark_cleanup

* func_808052B8_jp

* func_80805104_jp

* func_80804F78_jp

* func_80804EE0_jp

* fix warnings

* small cleanup

* fix build

* some fixes

* stuff

* some cleanups

* Fix rebase

* Import data

* Migrate bss

* cleanup

* Save substruct

* format

* TrademarkState and some other stuff

* remove fake match

* stuff I missed

* whoops

* Stupid `-Wtype-limits`

* Update src/overlays/gamestates/ovl_trademark/m_trademark.c

Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com>

* Review

* Update src/overlays/gamestates/ovl_trademark/m_trademark.c

Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>

* Update src/overlays/gamestates/ovl_trademark/m_trademark.c

Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com>

* clang-tidy changes???

* review

---------

Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-05-30 14:00:57 -07:00

37 lines
971 B
C

#ifndef M_LAND_H_H
#define M_LAND_H_H
#include "ultra64.h"
#include "unk.h"
#define mLd_CHECK_LAND_ID(id) (((id) & 0xFF00) == 0x3000)
// Town name character count
#define LAND_NAME_SIZE 6
#define LAND_NAME_MURA_SIZE (LAND_NAME_SIZE + 2)
typedef struct LandInfo {
/* 0x0 */ char name[LAND_NAME_SIZE];
/* 0x6 */ s8 exists;
/* 0x8 */ u16 id;
} LandInfo; // size = 0xA
s32 mLd_NullCheckLandName(char*);
s32 mLd_CheckId(u16);
s32 mLd_CheckCmpLandName(char* name1, char* name2);
s32 mLd_CheckCmpLand(char* name1, u16 id1, char* name2, u16 id2);
void mLd_ClearLandName(char* name);
void mLd_CopyLandName(char* arg0, char* arg1);
// void func_80094F24_jp();
// void func_80094F84_jp();
// void func_8009504C_jp();
char* mLd_GetLandName(void);
// void func_800950E8_jp();
s32 mLd_PlayerManKindCheckNo(u8 playerNumber);
s32 mLd_PlayerManKindCheck(void);
s32 mLd_CheckThisLand(char* arg0, u16 arg1);
// void func_80095218_jp();
void mLd_LandDataInit(void);
#endif