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* m_npc walk ok Co-authored-by: Maide <you@example.com> * fix protos * fixes * forgor some fixes * struct names --------- Co-authored-by: Maide <you@example.com>
113 lines
3.7 KiB
C
113 lines
3.7 KiB
C
#ifndef M_NPC_WALK_H
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#define M_NPC_WALK_H
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#include "ultra64.h"
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#include "m_npc.h"
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#define NPCW_GET_WALK_NUM(x) (int)((x) / 3)
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#define NPCW_MAX NPCW_GET_WALK_NUM(ANIMAL_NUM_MAX)
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typedef struct NpcWalk {
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/* 0x00 */ char unk00[0x7C];
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} NpcWalk; // size = 0x7C
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typedef struct NpcWalkGoalData {
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/* 0x0 */ u8* types;
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/* 0x1 */ u8 count;
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/* 0x2 */ s32 time;
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} NpcWalkGoalData; // size = 0x6
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typedef struct NpcWalkGoalDataTable {
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/* 0x0 */ NpcWalkGoalData* data;
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/* 0x4 */ int count;
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} NpcWalkGoalDataTable; // size = 0x8
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typedef struct NpcWalkAppear {
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/* 0x0 */ u8 status;
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/* 0x1 */ u8 way;
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} NpcWalkAppear; // size = 0x2;
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typedef struct NpcWalkInfo {
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/* 0x00 */ AnmPersonalID_c id;
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/* 0x0C */ s32 idx;
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/* 0x10 */ u8 status;
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/* 0x11 */ u8 type;
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/* 0x12 */ u8 goalX;
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/* 0x13 */ u8 goalZ;
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/* 0x14 */ NpcWalkAppear appearInfo;
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} NpcWalkInfo; // size = 0x18
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typedef struct NpcWalking {
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/* 0x00 */ NpcWalkInfo info[NPCW_MAX];
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/* 0x78 */ u16 idxUse;
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/* 0x7A */ u8 infoUse;
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/* 0x7B */ u8 infoMax;
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} NpcWalking; //size = 0x7C
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typedef enum WalkGoal{
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/* 0 */ NPCW_GOAL_SHRINE, /* Shrine/Wishing Well acre */
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/* 1 */ NPCW_GOAL_HOME, /* Randomly selected acre with a villager house */
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/* 2 */ NPCW_GOAL_ALONE, /* Randomly selected acre with no other animals in it */
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/* 3 */ NPCW_GOAL_MY_HOME, /* Acre containing the villager's house */
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/* 4 */ NPCW_GOAL_NUM
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}WalkGoal;
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typedef enum WalkGoalBlock{
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/* 0 */ NPCW_GOAL_BLOCK_SHRINE,
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/* 1 */ NPCW_GOAL_BLOCK_HOME,
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/* 2 */ NPCW_GOAL_BLOCK_NUM
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}WalkGoalBlock;
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typedef enum WalkAppearStatus {
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/* 0 */ NPCW_APPEAR_STATUS_0,
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/* 1 */ NPCW_APPEAR_STATUS_1,
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/* 2 */ NPCW_APPEAR_STATUS_NUM
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}WalkAppearStatus;
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typedef enum WalkAppearDirection {
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/* 0 */ NPCW_APPEAR_WAY_UP,
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/* 1 */ NPCW_APPEAR_WAY_DOWN,
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/* 2 */ NPCW_APPEAR_WAY_LEFT,
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/* 3 */ NPCW_APPEAR_WAY_RIGHT,
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/* 4 */ NPCW_APPEAR_WAY_NUM
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}WalkAppearDirection;
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typedef enum WalkInfoStatus {
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/* 0 */ NPCW_INFO_STATUS_0,
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/* 1 */ NPCW_INFO_STATUS_WALKING,
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/* 2 */ NPCW_INFO_STATUS_2,
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/* 3 */ NPCW_INFO_STATUS_3,
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/* 4 */ NPCW_INFO_STATUS_4,
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/* 5 */ NPCW_INFO_STATUS_NUM
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}WalkInfoStatus;
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NpcWalkGoalData* mNpcW_GetGoalDataInfo(s32 looks, s32 time);
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void mNpcW_ClearNpcWalkAppear(NpcWalkAppear* info);
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void mNpcW_ClearNpcWalkInfo(NpcWalkInfo* info , s32 count);
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void mNpcW_ClearNpcWalk(NpcWalking* walk);
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s32 mNpcW_CheckFreeNpcWalkInfo(NpcWalkInfo* info );
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s32 mNpcW_GetFreeNpcWalkInfoIdx(NpcWalkInfo* info , s32 num );
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s32 mNpcW_GetNpcWalkInfoIdx(NpcWalkInfo* info , s32 num , AnmPersonalID_c* anmId );
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s32 mNpcW_GetNpcWalkInfoIdxbyIdx(NpcWalkInfo* info , s32 num , s32 idx );
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s32 mNpcW_DecideNpc(Animal_c* animal , u16 used );
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void mNpcW_SetNpcWalkInfo(NpcWalkInfo* info , Animal_c* animal , s32 idx );
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s32 mNpcW_ChangeNpcWalk(NpcWalking* walk , NpcWalkInfo* info );
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s32 mNpcW_GetAloneBlock(u8* goalBlockX , u8* goalBlockZ );
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void mNpcW_GetBlockXZNumExceptHome(s32* goalBlockX , s32* goalBlockZ , Animal_c* animal );
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s32 mNpcW_CheckDiffBlockWalkNpcHome(s32 blockX , s32 blockZ , NpcWalkInfo* info );
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void mNpcW_SetHomeBlockSource(NpcWalking* walk , Animal_c* animal );
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void mNpcW_InitGoalBlockSource(NpcWalking* walk , Animal_c* animal );
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void mNpcW_SetGoalBlock(NpcWalkInfo* info );
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void mNpcW_InitNpcWalk(NpcWalking* walk );
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s32 mNpcW_GetAppearStatusWay(u8* status , u8* way , Animal_c* animal );
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s32* mNpcW_GetArriveStayCountP(s32 idx );
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s32 mNpcW_GetWalkInfoStatusGoalAnimalIdx(s32* status , s32* goal , s32 idx );
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s32 mNpcW_GetNearGate(s32* targetUtX , s32* targetUtZ , s32 blockX , s32 blockZ , s32 utX , s32 utZ );
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#endif
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