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* C file * trademark_init * trademark_cancel, trademark_move, trademark_main * trademark_draw * trademark_goto_demo_scene and func_80805360_jp * set_npc_4_title_demo * func_80804C40_jp * trademark_cleanup * func_808052B8_jp * func_80805104_jp * func_80804F78_jp * func_80804EE0_jp * fix warnings * small cleanup * fix build * some fixes * stuff * some cleanups * Fix rebase * Import data * Migrate bss * cleanup * Save substruct * format * TrademarkState and some other stuff * remove fake match * stuff I missed * whoops * Stupid `-Wtype-limits` * Update src/overlays/gamestates/ovl_trademark/m_trademark.c Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com> * Review * Update src/overlays/gamestates/ovl_trademark/m_trademark.c Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com> * Update src/overlays/gamestates/ovl_trademark/m_trademark.c Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com> * clang-tidy changes??? * review --------- Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
17 lines
495 B
C
17 lines
495 B
C
#ifndef M_SCENE_FTR_H
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#define M_SCENE_FTR_H
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#include "ultra64.h"
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#include "other_types.h"
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struct Game_Play;
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struct ObjectExchangeBank;
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void mScn_Dma2Bank(struct ObjectExchangeBank* exchange, s32 id, RomOffset vrom, size_t size);
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void mScn_KeepMyRoomBankNew(struct ObjectExchangeBank* exchange, s16 id, size_t size);
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void mScn_ObtainCarpetBank(struct Game_Play* play);
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s32 mScn_ObtainFurnitureBank(struct Game_Play* play, s32 bank);
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void mScn_ObtainMyRoomBank(struct Game_Play* play);
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#endif
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