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56 lines
1.7 KiB
C
56 lines
1.7 KiB
C
#ifndef M_SCENE_TABLE_H
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#define M_SCENE_TABLE_H
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#include "ultra64.h"
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#include "z64math.h"
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typedef struct SceneDmaStatus {
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/* 0x00 */ RomOffset vromStart;
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/* 0x04 */ RomOffset vromEnd;
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/* 0x08 */ char unk08[0xB];
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/* 0x13 */ u8 unk_13;
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} SceneDmaStatus;
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typedef enum SceneTable {
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/* 00 */ SCENE_TEST1,
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/* 01 */ SCENE_TEST2,
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/* 02 */ SCENE_TEST3,
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/* 03 */ SCENE_WATER_TEST,
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/* 04 */ SCENE_FOOTPRINT_TEST,
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/* 05 */ SCENE_NPC_TEST,
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/* 06 */ SCENE_NPC_HOUSE, /* npc house interior */
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/* 07 */ SCENE_FG, /* outdoors/FG */
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/* 08 */ SCENE_RANDOM_NPC_TEST,
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/* 09 */ SCENE_SHOP0, /* nook's cranny */
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/* 10 */ SCENE_BG_TEST_NO_RIVER,
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/* 11 */ SCENE_BG_TEST_RIVER,
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/* 12 */ SCENE_BROKER_SHOP, /* crazy redd's tent */
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/* 13 */ SCENE_FIELD_TOOL_INSIDE,
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/* 14 */ SCENE_POST_OFFICE, /* post office */
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/* 15 */ SCENE_START_DEMO, /* after player select */
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/* 16 */ SCENE_START_DEMO2, /* */
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/* 17 */ SCENE_POLICE_BOX,
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/* 18 */ SCENE_BUGGY,
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/* 19 */ SCENE_PLAYERSELECT,
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/* 20 */ SCENE_MY_ROOM_S,
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/* 21 */ SCENE_MY_ROOM_M,
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/* 22 */ SCENE_MY_ROOM_L,
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/* 23 */ SCENE_CONVENI, /* nook 'n' go */
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/* 24 */ SCENE_SUPER, /* nookway */
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/* 25 */ SCENE_DEPART, /* nookington's 1st floor */
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/* 26 */ SCENE_TEST5,
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/* 27 */ SCENE_PLAYERSELECT_2,
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/* 28 */ SCENE_PLAYERSELECT_3,
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/* 29 */ SCENE_DEPART_2, /* nookington's 2nd floor */
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/* 30 */ SCENE_EVENT_ANNOUNCEMENT,
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/* 31 */ SCENE_KAMAKURA,
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/* 32 */ SCENE_FIELD_TOOL,
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/* 33 */ SCENE_TITLE_DEMO, /* title screen demo */
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/* 34 */ SCENE_PLAYERSELECT_SAVE,
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/* 35 */ SCENE_NUM
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} SceneTable;
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extern SceneDmaStatus scene_data_status[];
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#endif
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