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bdb8ef6d5b
* m_pause OK * yeah now it's OK lol * refactor * refactor 2 * m_controller OK * format * fix size comment in game * refactor 3 * refactor 4 * refactor 5 * add unused macro
48 lines
1.1 KiB
C
48 lines
1.1 KiB
C
#ifndef M_CONTROLLER_H
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#define M_CONTROLLER_H
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#include "ultra64.h"
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#define CHECK_BTN_ALL(state, combo) (~((state) | ~(combo)) == 0)
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#define RESET_BUTTON 0x80
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#define STICK_MIN 9.899495f
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#define STICK_MAX 61.0f
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#define STICK_UNCORRECTED_SCALE (1.0f / STICK_MAX)
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#define STICK_CORRECTED_SCALE (1.0f / (STICK_MAX - STICK_MIN))
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typedef struct Controller {
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/* 0x00 */ f32 moveX;
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/* 0x04 */ f32 moveY;
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/* 0x08 */ f32 moveR;
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/* 0x0C */ s16 moveAngle;
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/* 0x10 */ f32 lastMoveX;
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/* 0x14 */ f32 lastMoveY;
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/* 0x18 */ f32 lastMoveR;
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/* 0x1C */ s16 lastMoveAngle;
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/* 0x20 */ f32 adjustedX;
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/* 0x24 */ f32 adjustedY;
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/* 0x28 */ f32 adjustedR;
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/* 0x2C */ f32 lastAdjustedX;
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/* 0x30 */ f32 lastAdjustedY;
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/* 0x34 */ f32 lastAdjustedR;
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} Controller; // size = 0x38
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struct GameState;
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void mCon_ct(struct GameState* gameState);
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void mCon_dt(struct GameState* gameState);
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void mCon_calc(Controller* controller, f32 x, f32 y);
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void mCon_main(struct GameState* game);
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s32 chkButton(u16 mask);
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u16 getButton(void);
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s32 chkTrigger(u16 mask);
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u16 getTrigger(void);
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s32 getJoystick_X(void);
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s32 getJoystick_Y(void);
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#endif
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