Files
af/include/unknown_structs.h
T
Anghelo Carvajal f19df74c6e m_actor.c with 1 NON_MATCHING (#49)
* C file

* drafts

* Actor_info_ct and Actor_info_dt

* Actor_info_make_actor draft

* new_var = &argC;

* func_80057940_jp

* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check

* Shape_Info_init

* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class

* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete

* Actor_info_draw_actor

* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor

* gSegments

* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp

* Actor_player_look_direction_check

* Actor_position_move

* find m_kankyo file split

* Actor_ct

* fgName

* projection_pos_set, Actor_display_position_set

* Actor_info_call_actor

* func_80057A8C_jp

* import data and bss

* cleanups

* more cleanup

* format

* and even more cleanup

* hilite funcs

* Part_Break_init

* and more cleanup

* Actor_draw

* fake stuff

* Part_Break stuff from OoT

* a

* fix

* fix fake symbol

* fix

* fix
2023-08-14 15:35:04 -07:00

29 lines
767 B
C

#ifndef UNKNOWN_STRUCTS_H
#define UNKNOWN_STRUCTS_H
#include "ultra64.h"
#include "libc/stdint.h"
#include "libc/stdbool.h"
#include "unk.h"
typedef struct struct_801161E8_jp {
/* 0x0 */ UNK_TYPE1 unk_0[0x8];
} struct_801161E8_jp; // size <= 0x8
typedef struct CommonData_unk_1004C_unk_14_arg0 {
/* 0x00 */ s16 unk_00;
/* 0x00 */ s16 unk_02;
/* 0x04 */ UNK_TYPE1 unk_04[0x60];
} CommonData_unk_1004C_unk_14_arg0; // size >= 0x64, maybe less, guessed from stack usage
typedef struct PlayState_unk_0110 {
/* 0x00 */ s16 unk_00;
/* 0x02 */ UNK_TYPE1 unk_02[0x2];
/* 0x04 */ void* segment;
/* 0x08 */ UNK_TYPE1 unk_08[0x48];
/* 0x50 */ s16 unk_50;
/* 0x52 */ UNK_TYPE1 unk_52[0x2];
} PlayState_unk_0110; // size = 0x54
#endif