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c65a8dbc39
* rename GameState to Game * Rename the structs * fix table * whoops * rename play parameter * format * undo what i messed in z64compress
51 lines
1.3 KiB
C
51 lines
1.3 KiB
C
#ifndef M_VIEW_H
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#define M_VIEW_H
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#include "ultra64.h"
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struct Game_Play;
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struct GraphicsContext;
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typedef struct Game_Play1938 {
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/* 0x000 */ char unk000[0x28];
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/* 0x028 */ Vec3f unk_028;
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/* 0x034 */ char unk034[0x2C];
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/* 0x060 */ Mtx unk_060;
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/* 0x0A0 */ Mtx unk_0A0;
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/* 0x0E0 */ char unk0E0[0x40];
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/* 0x120 */ s32 unk_120;
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/* 0x124 */ char unk124[0x4];
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} Game_Play1938; // size = 0x128
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typedef struct ScissorViewArg1 {
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/* 0x00 */ s32 unk_00;
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/* 0x04 */ s32 unk_04;
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/* 0x08 */ s32 unk_08;
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/* 0x0C */ s32 unk_0C;
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} ScissorViewArg1; // size = 0x10
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// void set_viewport();
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void initView(Game_Play1938* arg0, struct GraphicsContext* gfxCtx);
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// void setLookAtView();
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// void getLookAtView();
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// void setScaleView();
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// void getScaleView();
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// void setPerspectiveView();
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// void getPerspectiveView();
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void setScissorView(Game_Play1938* arg0, ScissorViewArg1* arg1);
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// void getScissorView();
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// void setScissorX();
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// void setScissorOvl();
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// void setScissor();
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// void stretchViewInit();
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// void do_stretch_view();
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void showView(Game_Play1938* arg0, s32 arg1, struct Game_Play* game_play);
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// void showPerspectiveView();
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// void showOrthoView();
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// void showOverLayView();
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// void showPerspectiveOverLayView();
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// void showOrthoView1();
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void showView1(Game_Play1938* arg0, s32 arg1, Gfx** gfx);
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#endif
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