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35cb5d1cfc
* boot splits * code file splits * functions from sheets * symbols from the sheet * bootstrap headers * common_data * most segments * headers for boot files * add overlays as placeholders * unname _os files * named a few files * code headers * typo * Disassemble every overlay * bootstrap symbol_addrs_overlays.txt * split yamls --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
33 lines
903 B
C
33 lines
903 B
C
#ifndef PRE_RENDER_H
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#define PRE_RENDER_H
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#include "ultra64.h"
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// void wallpaper_draw1();
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// void wallpaper_draw();
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// void gfx_SetUpCFB();
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// void PreRender_setup_savebuf();
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// void PreRender_init();
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// void PreRender_setup_renderbuf();
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// void PreRender_cleanup();
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// void PreRender_TransBufferCopy();
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// void PreRender_TransBuffer();
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// void PreRender_TransBuffer1_env();
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// void PreRender_TransBuffer1();
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// void PreRender_TransBuffer2();
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// void PreRender_ShowCoveredge();
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// void PreRender_CopyRGBC();
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// void PreRender_saveZBuffer();
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// void PreRender_saveFrameBuffer();
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// void PreRender_saveCVG();
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// void PreRender_loadZBuffer();
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// void PreRender_loadFrameBuffer();
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// void PreRender_loadFrameBufferAlpha();
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// void PreRender_loadFrameBufferCopy();
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// void ASAlgorithm();
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// void AntiAliasFilter();
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// void PreRender_ConvertFrameBuffer_fg();
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// void PreRender_ConvertFrameBuffer();
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#endif
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