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35cb5d1cfc
* boot splits * code file splits * functions from sheets * symbols from the sheet * bootstrap headers * common_data * most segments * headers for boot files * add overlays as placeholders * unname _os files * named a few files * code headers * typo * Disassemble every overlay * bootstrap symbol_addrs_overlays.txt * split yamls --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
26 lines
586 B
C
26 lines
586 B
C
#ifndef GAME_H
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#define GAME_H
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#include "ultra64.h"
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// void func_800D2E00_jp();
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// void func_800D2E58_jp();
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// void game_debug_draw_last();
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// void game_draw_first();
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// void game_draw_last();
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// void game_get_controller();
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// void SetGameFrame();
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// void game_main();
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// void game_init_hyral();
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// void game_resize_hyral();
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// void game_ct();
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// void game_dt();
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// void game_get_next_game_init();
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// void game_get_next_game_class_size();
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// void game_is_doing();
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// void game_getFreeBytes();
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// void game_goto_next_game_play();
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// void game_goto_next_game_name_famicom_emu();
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#endif
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