Files
af/include/game.h
T
Anghelo Carvajal 35cb5d1cfc Integrate sheet knowledge into the repo (#9)
* boot splits

* code file splits

* functions from sheets

* symbols from the sheet

* bootstrap headers

* common_data

* most segments

* headers for boot files

* add overlays as placeholders

* unname _os files

* named a few files

* code headers

* typo

* Disassemble every overlay

* bootstrap symbol_addrs_overlays.txt

* split yamls

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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-04-03 11:54:50 -04:00

26 lines
586 B
C

#ifndef GAME_H
#define GAME_H
#include "ultra64.h"
// void func_800D2E00_jp();
// void func_800D2E58_jp();
// void game_debug_draw_last();
// void game_draw_first();
// void game_draw_last();
// void game_get_controller();
// void SetGameFrame();
// void game_main();
// void game_init_hyral();
// void game_resize_hyral();
// void game_ct();
// void game_dt();
// void game_get_next_game_init();
// void game_get_next_game_class_size();
// void game_is_doing();
// void game_getFreeBytes();
// void game_goto_next_game_play();
// void game_goto_next_game_name_famicom_emu();
#endif