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35cb5d1cfc
* boot splits * code file splits * functions from sheets * symbols from the sheet * bootstrap headers * common_data * most segments * headers for boot files * add overlays as placeholders * unname _os files * named a few files * code headers * typo * Disassemble every overlay * bootstrap symbol_addrs_overlays.txt * split yamls --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
18 lines
341 B
C
18 lines
341 B
C
#ifndef M_MALLOC_H
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#define M_MALLOC_H
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#include "ultra64.h"
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// void zelda_malloc();
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// void zelda_malloc_r();
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// void zelda_realloc();
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// void zelda_free();
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// void zelda_calloc();
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// void zelda_GetFreeArena();
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// void zelda_CheckArena();
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// void zelda_InitArena();
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// void zelda_CleanupArena();
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// void zelda_MallocIsInitalized();
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#endif
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