Files
af/include/m_malloc.h
T
Anghelo Carvajal 35cb5d1cfc Integrate sheet knowledge into the repo (#9)
* boot splits

* code file splits

* functions from sheets

* symbols from the sheet

* bootstrap headers

* common_data

* most segments

* headers for boot files

* add overlays as placeholders

* unname _os files

* named a few files

* code headers

* typo

* Disassemble every overlay

* bootstrap symbol_addrs_overlays.txt

* split yamls

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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-04-03 11:54:50 -04:00

18 lines
341 B
C

#ifndef M_MALLOC_H
#define M_MALLOC_H
#include "ultra64.h"
// void zelda_malloc();
// void zelda_malloc_r();
// void zelda_realloc();
// void zelda_free();
// void zelda_calloc();
// void zelda_GetFreeArena();
// void zelda_CheckArena();
// void zelda_InitArena();
// void zelda_CleanupArena();
// void zelda_MallocIsInitalized();
#endif