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* boot splits * code file splits * functions from sheets * symbols from the sheet * bootstrap headers * common_data * most segments * headers for boot files * add overlays as placeholders * unname _os files * named a few files * code headers * typo * Disassemble every overlay * bootstrap symbol_addrs_overlays.txt * split yamls --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
43 lines
1.0 KiB
C
43 lines
1.0 KiB
C
#ifndef SYS_MATRIX_H
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#define SYS_MATRIX_H
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#include "ultra64.h"
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// void new_Matrix();
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// void Matrix_push();
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// void Matrix_pull();
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// void Matrix_get();
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// void Matrix_put();
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// void get_Matrix_now();
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// void Matrix_mult();
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// void Matrix_translate();
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// void Matrix_scale();
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// void Matrix_RotateX();
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// void Matrix_RotateY();
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// void Matrix_RotateZ();
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// void Matrix_rotateXYZ();
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// void Matrix_softcv3_mult();
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// void Matrix_softcv3_load();
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// void _MtxF_to_Mtx();
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// void _Matrix_to_Mtx();
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// void _Matrix_to_Mtx_new();
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// void _MtxF_to_Mtx_new();
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// void Matrix_Position();
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// void Matrix_Position_Zero();
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// void Matrix_Position_VecX();
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// void Matrix_Position_VecY();
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// void Matrix_Position_VecZ();
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// void Matrix_copy_MtxF();
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// void Matrix_MtxtoMtxF();
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// void Matrix_MtxF_Position2();
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// void Matrix_reverse();
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// void Matrix_rotate_scale_exchange();
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// void Matrix_to_rotate_new();
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// void Matrix_to_rotate2_new();
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// void Matrix_RotateVector();
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// void suMtxMakeTS();
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// void suMtxMakeSRT();
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// void suMtxMakeSRT_ZXY();
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#endif
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