Files
af/include/game.h
T
emilybrooks be09c72d0c TwoHeadArena, THA_GA, sys_matrix OK (#18)
* matched TwoHeadArena and THA_GA

* header files

* started sys_matrix.c

* more functions matched

* sys_matrix matching

* imported data

* imported bss

* cleanup

* more cleanup

* last cleanup

* formatting

* moved prototypes

* add back ultra64.h

* remove dlabel jlabel temp fix
2023-07-29 13:46:30 -04:00

33 lines
762 B
C

#ifndef GAME_H
#define GAME_H
#include "ultra64.h"
#include "gfx.h"
typedef struct GameState {
/* 0x00 */ GraphicsContext* gfxCtx;
/* 0x04 */ char pad[0x74];
/* 0x74 */ TwoHeadArena heap;
} GameState; // size = ??
// void func_800D2E00_jp();
// void func_800D2E58_jp();
// void game_debug_draw_last();
// void game_draw_first();
// void game_draw_last();
// void game_get_controller();
// void SetGameFrame();
// void game_main();
// void game_init_hyral();
// void game_resize_hyral();
// void game_ct();
// void game_dt();
// void game_get_next_game_init();
// void game_get_next_game_class_size();
// void game_is_doing();
// void game_getFreeBytes();
// void game_goto_next_game_play();
// void game_goto_next_game_name_famicom_emu();
#endif