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35cb5d1cfc
* boot splits * code file splits * functions from sheets * symbols from the sheet * bootstrap headers * common_data * most segments * headers for boot files * add overlays as placeholders * unname _os files * named a few files * code headers * typo * Disassemble every overlay * bootstrap symbol_addrs_overlays.txt * split yamls --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
61 lines
1.8 KiB
C
61 lines
1.8 KiB
C
#ifndef M_ACTOR_H
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#define M_ACTOR_H
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#include "ultra64.h"
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// void func_80056380_jp();
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// void projection_pos_set();
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// void Actor_world_to_eye();
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// void Actor_position_move();
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// void Actor_position_speed_set();
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// void Actor_position_moveF();
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// void Actor_player_look_direction_check();
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// void Actor_display_position_set();
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// void Actor_data_bank_dma_end_check();
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// void Shape_Info_init();
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// void Actor_foot_shadow_pos_set();
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// void Actor_delete();
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// void Actor_ct();
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// void Actor_dt();
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// void Actor_draw();
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// void Actor_draw_actor_no_culling_check();
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// void Actor_draw_actor_no_culling_check2();
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// void Actor_cull_check();
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// void Actor_delete_check();
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// void Actor_info_ct();
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// void Actor_info_dt();
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// void Actor_info_call_actor();
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// void Actor_info_draw_actor();
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// void Actor_info_part_new();
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// void Actor_info_part_delete();
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// void Actor_free_overlay_area();
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// void actor_free_check();
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// void Actor_get_overlay_area();
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// void func_80057940_jp();
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// void func_80057A8C_jp();
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// void func_80057B70_jp();
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// void Actor_data_bank_regist_check();
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// void Actor_malloc_actor_class();
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// void Actor_init_actor_class();
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// void Actor_info_make_actor();
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// void Actor_info_make_child_actor();
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// void restore_fgdata();
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// void restore_fgdata_one();
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// void restore_fgdata_all();
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// void Actor_info_save_actor();
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// void Actor_info_delete();
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// void Actor_info_name_search_sub();
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// void Actor_info_name_search();
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// void Actor_info_fgName_search_sub();
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// void Actor_info_fgName_search();
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// void Part_Break_init();
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// void HiliteReflect_new();
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// void HiliteReflect_init();
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// void HiliteReflect_xlu_init();
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// void HiliteReflect_light_init();
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// void Setpos_HiliteReflect_init();
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// void Setpos_HiliteReflect_xlu_init();
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// void Setpos_HiliteReflect_light_init();
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#endif
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