Files
af/include/m_actor.h
T
Anghelo Carvajal 35cb5d1cfc Integrate sheet knowledge into the repo (#9)
* boot splits

* code file splits

* functions from sheets

* symbols from the sheet

* bootstrap headers

* common_data

* most segments

* headers for boot files

* add overlays as placeholders

* unname _os files

* named a few files

* code headers

* typo

* Disassemble every overlay

* bootstrap symbol_addrs_overlays.txt

* split yamls

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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-04-03 11:54:50 -04:00

61 lines
1.8 KiB
C

#ifndef M_ACTOR_H
#define M_ACTOR_H
#include "ultra64.h"
// void func_80056380_jp();
// void projection_pos_set();
// void Actor_world_to_eye();
// void Actor_position_move();
// void Actor_position_speed_set();
// void Actor_position_moveF();
// void Actor_player_look_direction_check();
// void Actor_display_position_set();
// void Actor_data_bank_dma_end_check();
// void Shape_Info_init();
// void Actor_foot_shadow_pos_set();
// void Actor_delete();
// void Actor_ct();
// void Actor_dt();
// void Actor_draw();
// void Actor_draw_actor_no_culling_check();
// void Actor_draw_actor_no_culling_check2();
// void Actor_cull_check();
// void Actor_delete_check();
// void Actor_info_ct();
// void Actor_info_dt();
// void Actor_info_call_actor();
// void Actor_info_draw_actor();
// void Actor_info_part_new();
// void Actor_info_part_delete();
// void Actor_free_overlay_area();
// void actor_free_check();
// void Actor_get_overlay_area();
// void func_80057940_jp();
// void func_80057A8C_jp();
// void func_80057B70_jp();
// void Actor_data_bank_regist_check();
// void Actor_malloc_actor_class();
// void Actor_init_actor_class();
// void Actor_info_make_actor();
// void Actor_info_make_child_actor();
// void restore_fgdata();
// void restore_fgdata_one();
// void restore_fgdata_all();
// void Actor_info_save_actor();
// void Actor_info_delete();
// void Actor_info_name_search_sub();
// void Actor_info_name_search();
// void Actor_info_fgName_search_sub();
// void Actor_info_fgName_search();
// void Part_Break_init();
// void HiliteReflect_new();
// void HiliteReflect_init();
// void HiliteReflect_xlu_init();
// void HiliteReflect_light_init();
// void Setpos_HiliteReflect_init();
// void Setpos_HiliteReflect_xlu_init();
// void Setpos_HiliteReflect_light_init();
#endif