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35cb5d1cfc
* boot splits * code file splits * functions from sheets * symbols from the sheet * bootstrap headers * common_data * most segments * headers for boot files * add overlays as placeholders * unname _os files * named a few files * code headers * typo * Disassemble every overlay * bootstrap symbol_addrs_overlays.txt * split yamls --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
33 lines
771 B
C
33 lines
771 B
C
#ifndef M_LIGHTS_H
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#define M_LIGHTS_H
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#include "ultra64.h"
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// void func_8009B1E0_jp();
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// void func_8009B23C_jp();
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// void func_8009B2A0_jp();
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// void func_8009B308_jp();
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// void func_8009B33C_jp();
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// void func_8009B394_jp();
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// void LightsN_disp();
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// void func_8009B504_jp();
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// void func_8009B534_jp();
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// void func_8009B72C_jp();
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// void func_8009B81C_jp();
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// void func_8009B884_jp();
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// void func_8009B954_jp();
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// void func_8009B9E0_jp();
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// void func_8009BA28_jp();
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// void func_8009BA94_jp();
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// void func_8009BAC0_jp();
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// void Global_light_read();
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// void func_8009BB34_jp();
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// void func_8009BB40_jp();
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// void func_8009BB8C_jp();
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// void func_8009BBEC_jp();
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// void func_8009BC48_jp();
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// void func_8009BD90_jp();
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// void Light_list_point_draw();
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#endif
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