Files
af/include/PreRender.h
T
Anghelo Carvajal 35cb5d1cfc Integrate sheet knowledge into the repo (#9)
* boot splits

* code file splits

* functions from sheets

* symbols from the sheet

* bootstrap headers

* common_data

* most segments

* headers for boot files

* add overlays as placeholders

* unname _os files

* named a few files

* code headers

* typo

* Disassemble every overlay

* bootstrap symbol_addrs_overlays.txt

* split yamls

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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-04-03 11:54:50 -04:00

33 lines
903 B
C

#ifndef PRE_RENDER_H
#define PRE_RENDER_H
#include "ultra64.h"
// void wallpaper_draw1();
// void wallpaper_draw();
// void gfx_SetUpCFB();
// void PreRender_setup_savebuf();
// void PreRender_init();
// void PreRender_setup_renderbuf();
// void PreRender_cleanup();
// void PreRender_TransBufferCopy();
// void PreRender_TransBuffer();
// void PreRender_TransBuffer1_env();
// void PreRender_TransBuffer1();
// void PreRender_TransBuffer2();
// void PreRender_ShowCoveredge();
// void PreRender_CopyRGBC();
// void PreRender_saveZBuffer();
// void PreRender_saveFrameBuffer();
// void PreRender_saveCVG();
// void PreRender_loadZBuffer();
// void PreRender_loadFrameBuffer();
// void PreRender_loadFrameBufferAlpha();
// void PreRender_loadFrameBufferCopy();
// void ASAlgorithm();
// void AntiAliasFilter();
// void PreRender_ConvertFrameBuffer_fg();
// void PreRender_ConvertFrameBuffer();
#endif