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61cf267a89
* ovl_Kamakura_Npc0 OK * fixed warnings * fun names * suggestions * removed useless variable * change back from bool to s32 * forgor protopye
46 lines
1.2 KiB
C
46 lines
1.2 KiB
C
#ifndef UNKNOWN_STRUCTS_H
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#define UNKNOWN_STRUCTS_H
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#include "ultra64.h"
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#include "libc/stdint.h"
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#include "libc/stdbool.h"
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#include "unk.h"
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#include "other_types.h"
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typedef struct Struct_8010EAA0 {
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/* 0x00 */ RomOffset unk_00;
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/* 0x04 */ RomOffset unk_04;
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/* 0x08 */ char unk08[0xB];
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/* 0x13 */ u8 unk_13;
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} Struct_8010EAA0; // size = 0x14
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typedef struct struct_801161E8_jp {
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/* 0x0 */ UNK_TYPE1 unk_0[0x8];
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} struct_801161E8_jp; // size <= 0x8
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typedef struct CommonData_unk_1004C_unk_14_arg0 {
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/* 0x00 */ s16 unk_00;
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/* 0x00 */ s16 unk_02;
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/* 0x04 */ UNK_TYPE1 unk_04[0x60];
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} CommonData_unk_1004C_unk_14_arg0; // size >= 0x64, maybe less, guessed from stack usage
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typedef struct Game_Play_unk_0110 {
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/* 0x00 */ s16 unk_00;
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/* 0x02 */ UNK_TYPE1 unk_02[0x2];
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/* 0x04 */ void* segment;
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/* 0x08 */ UNK_TYPE1 unk_08[0x48];
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/* 0x50 */ s16 unk_50;
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/* 0x52 */ UNK_TYPE1 unk_52[0x2];
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} Game_Play_unk_0110; // size = 0x54
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typedef struct struct_809AEFA4 {
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/* 0x00 */ UNK_PTR unk_0;
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/* 0x04 */ UNK_PTR unk_4;
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/* 0x08 */ UNK_TYPE unk_8;
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/* 0x0C */ UNK_PTR unk_C;
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/* 0x10 */ UNK_PTR unk_10;
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/* 0x14 */ UNK_PTR unk_14;
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} struct_809AEFA4; // size >= 0x18
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#endif
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