Files
af/src/code/m_player_call.c
T
Prakxo 4ba0839423 lb_rtc OK (#102)
* lb_rtc OK

* fixes

* Use equality enum values
2023-09-25 08:32:19 -07:00

60 lines
2.0 KiB
C

#include "ultra64.h"
#include "m_actor.h"
#include "m_actor_dlftbls.h"
#include "m_object.h"
#include "overlays/gamestates/ovl_play/m_play.h"
#include "overlays/actors/player_actor/m_player.h"
ActorFunc Player_actor_ct_func;
ActorFunc Player_actor_dt_func;
ActorFunc Player_actor_move_func;
ActorFunc Player_actor_draw_func;
void Player_actor_ct_call(Actor* thisx, Game_Play* game_play);
void Player_actor_dt_call(Actor* thisx, Game_Play* game_play);
void Player_actor_move_call(Actor* thisx, Game_Play* game_play);
void Player_actor_draw_call(Actor* thisx, Game_Play* game_play);
ActorProfile Player_Profile = {
/* */ ACTOR_PLAYER,
/* */ ACTOR_PART_PLAYER,
/* */ ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_10 | ACTOR_FLAG_20 | ACTOR_FLAG_2000000 | ACTOR_FLAG_4000000 |
ACTOR_FLAG_20000000,
/* */ 0,
/* */ GAMEPLAY_KEEP,
/* */ sizeof(Player),
/* */ Player_actor_ct_call,
/* */ Player_actor_dt_call,
/* */ Player_actor_move_call,
/* */ Player_actor_draw_call,
/* */ NULL,
};
void initfunc(Game_Play* game_play) {
Player_actor_ct_func = mSM_ovlptr_dllcnv(Player_actor_ct, &game_play->submenu);
Player_actor_dt_func = mSM_ovlptr_dllcnv(Player_actor_dt, &game_play->submenu);
Player_actor_move_func = mSM_ovlptr_dllcnv(Player_actor_move, &game_play->submenu);
Player_actor_draw_func = mSM_ovlptr_dllcnv(Player_actor_draw, &game_play->submenu);
}
void Player_actor_ct_call(Actor* thisx, Game_Play* game_play) {
load_player(&game_play->submenu);
initfunc(game_play);
Player_actor_ct_func(thisx, game_play);
}
void Player_actor_dt_call(Actor* thisx, Game_Play* game_play) {
load_player(&game_play->submenu);
Player_actor_dt_func(thisx, game_play);
}
void Player_actor_move_call(Actor* thisx, Game_Play* game_play) {
load_player(&game_play->submenu);
Player_actor_move_func(thisx, game_play);
}
void Player_actor_draw_call(Actor* thisx, Game_Play* game_play) {
load_player(&game_play->submenu);
Player_actor_draw_func(thisx, game_play);
}