Files
af/src/code/PreRender.c
T
Derek Hensley d743f70585 Prerender (1 NON_MATCHING) (#185)
* Start prerender

* wallpaper_draw1

* wallpaper_draw

* gfx_SetUpCFB

* PreRender_setup_savebuf

* PreRender_init

* PreRender_setup_renderbuf

* PreRender_cleanup

* PreRender_TransBufferCopy

* PreRender_TransBuffer

* PreRender_TransBuffer1

* PreRender_TransBuffer2

* PreRender_ShowCoveredge

* PreRender_saveZBuffer

* PreRender_saveFrameBuffer

* PreRender_saveCVG

* PreRender_loadZBuffer

* PreRender_loadFrameBufferAlpha

* PreRender_loadFrameBufferCopy

* PreRender_ConvertFrameBuffer_fg

* PreRender_ConvertFrameBuffer

* AntiAliasFilter

* ASAlgorithm

* PreRender_loadFrameBuffer

* names

* Remove fake in PreRender_TransBuffer1_env

* PreRender_CopyRGBC NON_MATCHING
2024-05-14 07:46:27 -07:00

735 lines
26 KiB
C

#include "PreRender.h"
#include "libc/stdbool.h"
#include "PR/gs2dex.h"
#include "color.h"
#include "gfx.h"
#include "gfxalloc.h"
#include "macros.h"
#include "sys_ucode.h"
typedef struct {
/* 0x00 */ void* timg;
/* 0x04 */ void* tlut;
/* 0x08 */ u16 width;
/* 0x0A */ u16 height;
/* 0x0C */ u8 fmt;
/* 0x0D */ u8 siz;
/* 0x0E */ u16 tt;
/* 0x10 */ u16 tlutCount;
/* 0x14 */ f32 x;
/* 0x18 */ f32 y;
/* 0x1C */ f32 xScale;
/* 0x20 */ f32 yScale;
/* 0x24 */ u32 flags;
} Wallpaper; // size = 0x28
void wallpaper_draw1(Wallpaper* wallpaper, Gfx** glistpp) {
Gfx* glistp;
uObjBg* bg;
u32 alphaCompare;
Gfx* gfxHead;
u32 loadS2DEX2;
loadS2DEX2 = (wallpaper->flags & WALLPAPER_FLAGS_LOAD_S2DEX2) != 0;
alphaCompare = (wallpaper->flags & WALLPAPER_FLAGS_AC_THRESHOLD) ? G_AC_THRESHOLD : G_AC_NONE;
gfxHead = *glistpp;
bg = gfxalloc(&gfxHead, sizeof(uObjBg));
glistp = gfxHead;
bg->b.imageX = 0;
bg->b.imageW = (wallpaper->width * (1 << 2)) + 1;
bg->b.frameX = wallpaper->x * (1 << 2);
bg->b.imageY = 0;
bg->b.imageH = (wallpaper->height * (1 << 2)) + 1;
bg->b.frameY = wallpaper->y * (1 << 2);
bg->b.imagePtr = wallpaper->timg;
bg->b.imageLoad = G_BGLT_LOADTILE;
bg->b.imageFmt = wallpaper->fmt;
bg->b.imageSiz = wallpaper->siz;
bg->b.imagePal = 0;
bg->b.imageFlip = 0;
if (loadS2DEX2) {
gSPLoadUcode(glistp++, ucode_GetSpriteTextStart(), ucode_GetSpriteDataStart());
}
if ((wallpaper->fmt == G_IM_FMT_CI) && (wallpaper->tlut != NULL)) {
gDPLoadTLUT(glistp++, wallpaper->tlutCount, 256, wallpaper->tlut);
} else {
gDPPipeSync(glistp++);
}
if (wallpaper->flags & WALLPAPER_FLAGS_COPY) {
bg->b.frameW = wallpaper->width * (1 << 2);
bg->b.frameH = wallpaper->height * (1 << 2);
guS2DInitBg(bg);
if (!(wallpaper->flags & WALLPAPER_FLAGS_1)) {
gDPSetOtherMode(glistp++, wallpaper->tt | G_CYC_COPY, alphaCompare);
}
gSPBgRectCopy(glistp++, bg);
} else {
bg->b.frameW = (s16)((u32)(wallpaper->width * (1 << 2)) * wallpaper->xScale);
bg->b.frameH = (s16)((u32)(wallpaper->height * (1 << 2)) * wallpaper->yScale);
bg->b.tmemW = (s16)(1024.0f / wallpaper->xScale);
bg->b.tmemH = (s16)(1024.0f / wallpaper->yScale);
bg->s.imageYorig = bg->b.imageY;
if (!(wallpaper->flags & WALLPAPER_FLAGS_1)) {
gDPSetOtherMode(glistp++, wallpaper->tt | G_AD_DISABLE | G_CD_DISABLE | G_TC_FILT,
AA_EN | CVG_X_ALPHA | ALPHA_CVG_SEL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_BL, G_BL_1MA) |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_BL, G_BL_1MA) | alphaCompare);
}
if (!(wallpaper->flags & WALLPAPER_FLAGS_2)) {
gDPSetCombineLERP(glistp++, 0, 0, 0, TEXEL0, 0, 0, 0, 1, 0, 0, 0, TEXEL0, 0, 0, 0, 1);
}
gSPObjRenderMode(glistp++, G_OBJRM_ANTIALIAS | G_OBJRM_BILERP);
gSPBgRect1Cyc(glistp++, bg);
}
gDPPipeSync(glistp++);
if (loadS2DEX2) {
gSPLoadUcode(glistp++, ucode_GetPolyTextStart(), ucode_GetPolyDataStart());
}
*glistpp = glistp;
}
void wallpaper_draw(Gfx** glistpp, void* timg, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tt, u16 tlutCount,
f32 x, f32 y, f32 xScale, f32 yScale, u32 flags) {
Wallpaper wallpaper;
Wallpaper* wallpaperPtr = &wallpaper;
wallpaper.timg = timg;
wallpaper.tlut = tlut;
wallpaper.width = width;
wallpaper.height = height;
wallpaper.fmt = fmt;
wallpaper.siz = siz;
wallpaper.tt = tt;
wallpaper.tlutCount = tlutCount;
wallpaper.x = x;
wallpaper.y = y;
wallpaper.xScale = xScale;
wallpaper.yScale = yScale;
wallpaper.flags = flags;
wallpaper_draw1(wallpaperPtr, glistpp);
}
Gfx* gfx_SetUpCFB(Gfx* glistp, void* imgDst, u32 width, u32 height) {
gDPPipeSync(glistp);
gDPSetColorImage(glistp + 1, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, imgDst);
gDPSetScissor(glistp + 2, G_SC_NON_INTERLACE, 0, 0, width, height);
return glistp + 3;
}
void PreRender_setup_savebuf(PreRender* this, s32 width, s32 height, void* fbuf, void* zbuf, void* cvg) {
this->width_save = width;
this->height_save = height;
this->fbuf_save = fbuf;
this->cvg_save = cvg;
this->zbuf_save = zbuf;
this->ulx_save = 0;
this->uly_save = 0;
this->lrx_save = width - 1;
this->lry_save = height - 1;
}
void PreRender_init(PreRender* this) {
bzero(this, sizeof(PreRender));
ListAlloc_Init(&this->alloc);
}
void PreRender_setup_renderbuf(PreRender* this, s32 width, s32 height, void* fbuf, void* zbuf) {
this->width = width;
this->height = height;
this->fbuf = fbuf;
this->zbuf = zbuf;
this->ulx = 0;
this->uly = 0;
this->lrx = width - 1;
this->lry = height - 1;
}
void PreRender_cleanup(PreRender* this) {
ListAlloc_FreeAll(&this->alloc);
}
void PreRender_TransBufferCopy(PreRender* this, Gfx** glistpp, void* arg2, void* arg3, u32 useThresholdAlphaCompare) {
Gfx* glistp = *glistpp;
u32 flags;
glistp = gfx_SetUpCFB(glistp, arg3, this->width, this->height);
flags = WALLPAPER_FLAGS_LOAD_S2DEX2 | WALLPAPER_FLAGS_COPY;
if (useThresholdAlphaCompare == true) {
flags |= WALLPAPER_FLAGS_AC_THRESHOLD;
}
wallpaper_draw(&glistp, arg2, NULL, this->width, this->height, G_IM_FMT_RGBA, G_IM_SIZ_16b, G_TT_NONE, 0, 0.0f,
0.0f, 1.0f, 1.0f, flags);
*glistpp = gfx_SetUpCFB(glistp, this->fbuf, this->width, this->height);
}
void PreRender_TransBuffer(PreRender* this, Gfx** glistpp, void* arg2, void* arg3) {
PreRender_TransBufferCopy(this, glistpp, arg2, arg3, false);
}
void PreRender_TransBuffer1_env(PreRender* this, Gfx** glistpp, void* arg2, void* arg3, s32 envR, s32 envG, s32 envB,
s32 envA) {
Gfx* glistp = *glistpp;
gDPPipeSync(glistp++);
{
u32 mode0;
u32 mode1;
if (envA == 255) {
mode0 = G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE;
mode1 = G_AC_NONE | G_ZS_PRIM | G_RM_OPA_SURF | G_RM_OPA_SURF2;
} else {
mode0 = G_AD_NOISE | G_CD_NOISE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | G_TD_CLAMP |
G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE;
mode1 = G_AC_NONE | G_ZS_PRIM | G_RM_CLD_SURF | G_RM_CLD_SURF2;
}
gDPSetOtherMode(glistp++, mode0, mode1);
}
gDPSetEnvColor(glistp++, envR, envG, envB, envA);
gDPSetCombineLERP(glistp++, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0,
ENVIRONMENT);
glistp = gfx_SetUpCFB(glistp, arg3, this->width, this->height);
wallpaper_draw(&glistp, arg2, NULL, this->width, this->height, G_IM_FMT_RGBA, G_IM_SIZ_16b, G_TT_NONE, 0, 0.0f,
0.0f, 1.0f, 1.0f, WALLPAPER_FLAGS_1 | WALLPAPER_FLAGS_2 | WALLPAPER_FLAGS_LOAD_S2DEX2);
*glistpp = gfx_SetUpCFB(glistp, this->fbuf, this->width, this->height);
}
void PreRender_TransBuffer1(PreRender* this, Gfx** glistpp, void* arg2, void* arg3) {
PreRender_TransBuffer1_env(this, glistpp, arg2, arg3, 255, 255, 255, 255);
}
void PreRender_TransBuffer2(PreRender* this, Gfx** glistpp, void* arg2, void* arg3) {
Gfx* glistp = *glistpp;
s32 rowsRemaining;
s32 curRow;
s32 nRows;
s32 pad UNUSED;
gDPPipeSync(glistp++);
gDPSetOtherMode(glistp++,
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | G_RM_PASS | G_RM_OPA_CI2);
// Set the combiner to draw the texture as-is, discarding alpha channel
gDPSetCombineLERP(glistp++, 0, 0, 0, TEXEL0, 0, 0, 0, 0, 0, 0, 0, TEXEL0, 0, 0, 0, 0);
// Set the destination color image to the provided address
gDPSetColorImage(glistp++, G_IM_FMT_I, G_IM_SIZ_8b, this->width, arg3);
// Set up a scissor based on the source image
gDPSetScissor(glistp++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
// Calculate the max number of rows that can fit into TMEM at once
nRows = TMEM_SIZE / (this->width * G_IM_SIZ_16b_BYTES);
// Set up the number of remaining rows
rowsRemaining = this->height;
curRow = 0;
while (rowsRemaining > 0) {
s32 uls = 0;
s32 lrs = this->width - 1;
s32 ult;
s32 lrt;
// Make sure that we don't load past the end of the source image
if (nRows > rowsRemaining) {
nRows = rowsRemaining;
}
// Determine the upper and lower bounds of the rect to draw
ult = curRow;
lrt = curRow + nRows - 1;
// Load a horizontal strip of the source image in IA16 format. Since the source image is stored in memory as
// RGBA16, the bits are reinterpreted into IA16:
//
// r g b a
// 11111 111 11 11111 1
// i a
// 11111 111 11 11111 1
//
// I = (r << 3) | (g >> 2)
// A = (g << 6) | (b << 1) | a
//
// Since it is expected that r = g = b = cvg in the source image, this results in
// I = (cvg << 3) | (cvg >> 2)
// This expands the 5-bit coverage into an 8-bit value
gDPLoadTextureTile(glistp++, arg2, G_IM_FMT_IA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
// Draw that horizontal strip to the destination image. With the combiner and blender configuration set above,
// the intensity (I) channel of the loaded IA16 texture will be written as-is to the I8 color image, each pixel
// in the final image is
// I = (cvg << 3) | (cvg >> 2)
gSPTextureRectangle(glistp++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
ult << 5, 1 << 10, 1 << 10);
// Update the number of rows remaining and index of the row being drawn
curRow += nRows;
rowsRemaining -= nRows;
}
// Reset the color image to the current framebuffer
*glistpp = gfx_SetUpCFB(glistp, this->fbuf, this->width, this->height);
}
void PreRender_ShowCoveredge(Gfx** glistpp, s32 ulx, s32 uly, s32 lrx, s32 lry) {
Gfx* glistp = *glistpp;
gDPPipeSync(glistp++);
// Set the blend color to full white and set maximum depth
gDPSetBlendColor(glistp++, 255, 255, 255, 8);
gDPSetPrimDepth(glistp++, 0xFFFF, 0xFFFF);
// Uses G_RM_VISCVG to blit the coverage values to the framebuffer
//
// G_RM_VISCVG is the following special render mode:
// IM_RD : Allow read-modify-write operations on the framebuffer
// FORCE_BL : Apply the blender to all pixels rather than just edges, skip the division step of the blend formula
// (G_BL_CLR_IN * G_BL_0 + G_BL_CLR_BL * G_BL_A_MEM) = G_BL_CLR_BL * G_BL_A_MEM
//
// G_BL_A_MEM ("memory alpha") is coverage, therefore this blender configuration emits only the coverage (up to a
// constant factor determined by blend color) and discards any pixel colors. For an RGBA16 framebuffer, each of the
// three color channels r,g,b will receive the coverage value individually.
//
// Also disables other modes such as alpha compare and texture perspective correction
gDPSetOtherMode(glistp++,
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | G_RM_VISCVG | G_RM_VISCVG2);
// Fill rectangle to obtain the coverage values as an RGBA16 image
gDPFillRectangle(glistp++, ulx, uly, lrx, lry);
gDPPipeSync(glistp++);
*glistpp = glistp;
}
#ifdef NON_MATCHING
void PreRender_CopyRGBC(PreRender* this, Gfx** gfxp, s32 width, s32 height) {
Gfx* gfx = *gfxp;
u32 remain;
u32 term;
u32 uls;
u32 ult;
u32 lrs;
u32 lrt;
u32 w;
u32 h;
u32 lrs_max;
u32 lrt_max;
if ((this->width_save + width) <= 0 || (this->height_save + height) <= 0) {
return;
}
gDPPipeSync(gfx++);
gfx = gfx_SetUpCFB(gfx, this->fbuf, this->width, this->height);
gDPSetOtherMode(gfx++,
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | G_RM_OPA_SURF | G_RM_OPA_SURF2);
gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 1, 0, 0, 0, TEXEL0, 0, 0, 0, 1);
wallpaper_draw(&gfx, this->fbuf_save, 0, this->width_save, this->height_save, 0, 2, 0, 0, width, height, 1.0f, 1.0f,
11);
gfx = gfx_SetUpCFB(gfx, this->fbuf_save, this->width_save, this->height_save);
PreRender_ShowCoveredge(&gfx, 0, 0, this->width_save, this->height_save);
gfx = gfx_SetUpCFB(gfx, this->fbuf, this->width, this->height);
gDPSetOtherMode(gfx++,
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_2CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | AA_EN | IM_RD | CVG_DST_WRAP | ZMODE_OPA | CVG_X_ALPHA | ALPHA_CVG_SEL |
FORCE_BL | G_RM_PASS | GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_MEM, G_BL_1));
gDPSetCombineLERP(gfx++, 0, 0, 0, 0, 1, 0, TEXEL0, ENVIRONMENT, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED);
gDPSetEnvColor(gfx++, 255, 255, 255, 32);
remain = (1 << 12) / (u32)(this->width_save * 2);
if (width < 0) {
uls = -width;
lrs = 0;
} else {
uls = 0;
lrs = width;
}
if (height < 0) {
ult = -height;
lrt = 0;
term = this->height_save + height;
} else {
term = this->height_save;
lrt = height;
ult = 0;
}
w = (this->width_save + width);
lrs_max = this->width_save;
while (term > 0) {
if (remain > term) {
remain = term;
}
lrt_max = ult + remain;
if (lrt_max > this->width_save) {
lrt_max = this->width_save;
remain = this->width_save - ult;
}
if ((lrt_max && lrt_max) && lrt_max) {}
h = lrt + remain;
gDPLoadTextureTile(gfx++, this->fbuf_save, G_IM_FMT_I, G_IM_SIZ_8b, this->width_save * 2, this->height_save * 2,
uls * 2, ult, lrs_max * 2 - 1, lrt_max - 1, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gSPTextureRectangle(gfx++, lrs * 4, lrt * 4, w * 4, h * 4, G_TX_RENDERTILE, (uls * 2) << 5, ult << 5, 2 << 10,
1 << 10);
term -= remain;
ult += remain;
lrt += remain;
}
gDPPipeSync(gfx++);
*gfxp = gfx;
}
#else
#pragma GLOBAL_ASM("asm/jp/nonmatchings/code/PreRender/PreRender_CopyRGBC.s")
#endif
void PreRender_saveZBuffer(PreRender* this, Gfx** glistpp) {
if ((this->zbuf_save != NULL) && (this->zbuf != NULL)) {
PreRender_TransBuffer(this, glistpp, this->zbuf, this->zbuf_save);
}
}
void PreRender_saveFrameBuffer(PreRender* this, Gfx** glistpp) {
if ((this->fbuf_save != NULL) && (this->fbuf != NULL)) {
PreRender_TransBuffer1(this, glistpp, this->fbuf, this->fbuf_save);
}
}
void PreRender_saveCVG(PreRender* this, Gfx** glistpp) {
PreRender_ShowCoveredge(glistpp, 0, 0, this->width, this->height);
if (this->cvg_save != NULL) {
PreRender_TransBuffer2(this, glistpp, this->fbuf, this->cvg_save);
}
}
void PreRender_loadZBuffer(PreRender* this, Gfx** glistpp) {
PreRender_TransBuffer(this, glistpp, this->zbuf_save, this->zbuf);
}
void PreRender_loadFrameBuffer(PreRender* this, Gfx** glistpp) {
Gfx* glistp;
s32 rowsRemaining;
s32 curRow;
s32 nRows;
s32 rtile = 1;
if (this->cvg_save != NULL) {
glistp = *glistpp;
gDPPipeSync(glistp++);
gDPSetEnvColor(glistp++, 255, 255, 255, 32);
// Effectively disable blending in both cycles. It's 2-cycle so that TEXEL1 can be used to point to a different
// texture tile.
gDPSetOtherMode(glistp++,
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_2CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA |
GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) |
GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1));
// Set up the color combiner: first cycle: TEXEL0, TEXEL1 + ENVIRONMENT; second cycle: G_CC_PASS2
gDPSetCombineLERP(glistp++, 0, 0, 0, TEXEL0, 1, 0, TEXEL1, ENVIRONMENT, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED);
nRows = (this->width > SCREEN_WIDTH) ? 2 : 4;
rowsRemaining = this->height;
curRow = 0;
while (rowsRemaining > 0) {
s32 uls = 0;
s32 lrs = this->width - 1;
s32 ult;
s32 lrt;
// Make sure that we don't load past the end of the source image
if (nRows > rowsRemaining) {
nRows = rowsRemaining;
}
// Determine the upper and lower bounds of the rect to draw
ult = curRow;
lrt = curRow + nRows - 1;
// Load the frame buffer line
gDPLoadMultiTile(glistp++, this->fbuf_save, 0x0000, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b,
this->width, this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
// Load the coverage line
gDPLoadMultiTile(glistp++, this->cvg_save, 0x0160, rtile, G_IM_FMT_I, G_IM_SIZ_8b, this->width,
this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
// Draw a texture for which the rgb channels come from the framebuffer and the alpha channel comes from
// coverage, modulated by env color
gSPTextureRectangle(glistp++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
ult << 5, 1 << 10, 1 << 10);
curRow += nRows;
rowsRemaining -= nRows;
}
gDPPipeSync(glistp++);
*glistpp = glistp;
}
}
void PreRender_loadFrameBufferAlpha(PreRender* this, Gfx** glistpp, s32 alpha) {
PreRender_TransBuffer1_env(this, glistpp, this->fbuf_save, this->fbuf, 255, 255, 255, alpha);
}
void PreRender_loadFrameBufferCopy(PreRender* this, Gfx** glistpp) {
PreRender_TransBuffer(this, glistpp, this->fbuf_save, this->fbuf);
}
/**
* Applies the Video Interface anti-aliasing of silhouette edges to an image.
*
* This filter performs a linear interpolation on partially covered pixels between the current pixel color (called
* foreground color) and a "background" pixel color obtained by sampling fully covered pixels at the six highlighted
* points in the following 5x3 neighborhood:
* _ _ _ _ _
* | o o |
* | o X o |
* | o o |
* ‾ ‾ ‾ ‾ ‾
* Whether a pixel is partially covered is determined by reading the coverage values associated with the image.
* Coverage is a measure of how many subpixels the last drawn primitive covered. A fully covered pixel is one with a
* full coverage value, the entire pixel was covered by the primitive.
* The background color is calculated as the average of the "penultimate" minimum and maximum colors in the 5x3
* neighborhood.
*
* The final color is calculated by interpolating the foreground and background color weighted by the coverage:
* OutputColor = cvg * ForeGround + (1.0 - cvg) * BackGround
*
* This is a software implementation of the same algorithm used in the Video Interface hardware when Anti-Aliasing is
* enabled in the VI Control Register.
*
* Patent describing the algorithm:
*
* Gossett, C. P., & van Hook, T. J. (Filed 1995, Published 1998)
* Antialiasing of silhouette edges (USOO5742277A)
* U.S. Patent and Trademark Office
* Expired 2015-10-06
* https://patents.google.com/patent/US5742277A/en
*
* @param this PreRender instance
* @param x Center pixel x
* @param y Center pixel y
*/
void ASAlgorithm(PreRender* this, s32 x, s32 y) {
s32 i;
s32 j;
s32 buffCvg[3 * 5];
s32 buffR[3 * 5];
s32 buffG[3 * 5];
s32 buffB[3 * 5];
s32 xi;
s32 yi;
s32 invCvg;
s32 pmaxR;
s32 pmaxG;
s32 pmaxB;
s32 pminR;
s32 pminG;
s32 pminB;
Color_RGBA16 pxIn;
Color_RGBA16 pxOut;
u32 outR;
u32 outG;
u32 outB;
// Extract pixels in the 5x3 neighborhood
for (i = 0; i < 5 * 3; i++) {
xi = x + (i % 5) - 2;
yi = y + (i / 5) - 1;
// Clamp coordinates to the edges of the image
if (xi < 0) {
xi = 0;
} else if (xi > (this->width - 1)) {
xi = this->width - 1;
}
if (yi < 0) {
yi = 0;
} else if (yi > (this->height - 1)) {
yi = this->height - 1;
}
// Extract color channels for each pixel, convert 5-bit color channels to 8-bit
pxIn.rgba = this->fbuf_save[xi + yi * this->width];
buffR[i] = (pxIn.r << 3) | (pxIn.r >> 2);
buffG[i] = (pxIn.g << 3) | (pxIn.g >> 2);
buffB[i] = (pxIn.b << 3) | (pxIn.b >> 2);
buffCvg[i] = this->cvg_save[xi + yi * this->width] >> 5;
}
pmaxR = pminR = buffR[7];
pmaxG = pminG = buffG[7];
pmaxB = pminB = buffB[7];
// For each neighbor
for (i = 1; i < 5 * 3; i += 2) {
// Only sample fully covered pixels
if (buffCvg[i] != 7) {
continue;
}
// Determine "Penultimate Maximum" Value
// If current maximum is less than this neighbor
if (pmaxR < buffR[i]) {
// For each neighbor (again)
for (j = 1; j < 5 * 3; j += 2) {
// If not the neighbor we were at before, and this neighbor has a larger value and this pixel is
// fully covered, that means the neighbor at `i` is the "penultimate maximum"
if ((i != j) && (buffR[j] >= buffR[i]) && (buffCvg[j] == 7)) {
pmaxR = buffR[i];
}
}
}
if (pmaxG < buffG[i]) {
for (j = 1; j < 5 * 3; j += 2) {
if ((i != j) && (buffG[j] >= buffG[i]) && (buffCvg[j] == 7)) {
pmaxG = buffG[i];
}
}
}
if (pmaxB < buffB[i]) {
for (j = 1; j < 5 * 3; j += 2) {
if ((i != j) && (buffB[j] >= buffB[i]) && (buffCvg[j] == 7)) {
pmaxB = buffB[i];
}
}
}
// Determine "Penultimate Minimum" Value
// Same as above with inverted conditions
if (pminR > buffR[i]) {
for (j = 1; j < 5 * 3; j += 2) {
if ((i != j) && (buffR[j] <= buffR[i]) && (buffCvg[j] == 7)) {
pminR = buffR[i];
}
}
}
if (pminG > buffG[i]) {
for (j = 1; j < 5 * 3; j += 2) {
if ((i != j) && (buffG[j] <= buffG[i]) && (buffCvg[j] == 7)) {
pminG = buffG[i];
}
}
}
if (pminB > buffB[i]) {
for (j = 1; j < 5 * 3; j += 2) {
if ((i != j) && (buffB[j] <= buffB[i]) && (buffCvg[j] == 7)) {
pminB = buffB[i];
}
}
}
}
// The background color is determined by averaging the penultimate minimum and maximum pixels, and subtracting the
// Foreground color:
// BackGround = (pMax + pMin) - (ForeGround) * 2
// OutputColor = cvg * ForeGround + (1.0 - cvg) * BackGround
invCvg = 7 - buffCvg[7];
outR = buffR[7] + ((s32)(invCvg * (pmaxR + pminR - (buffR[7] * 2)) + 4) >> 3);
outG = buffG[7] + ((s32)(invCvg * (pmaxG + pminG - (buffG[7] * 2)) + 4) >> 3);
outB = buffB[7] + ((s32)(invCvg * (pmaxB + pminB - (buffB[7] * 2)) + 4) >> 3);
pxOut.r = outR >> 3;
pxOut.g = outG >> 3;
pxOut.b = outB >> 3;
pxOut.a = 1;
this->fbuf_save[x + y * this->width] = pxOut.rgba;
}
void AntiAliasFilter(PreRender* this) {
s32 x;
s32 y;
u8* cvg = this->cvg_save;
for (y = 0; y < this->height; y++) {
for (x = 0; x < this->width; x++) {
if (*cvg != 0xFF) {
ASAlgorithm(this, x, y);
}
cvg++;
}
}
}
void PreRender_ConvertFrameBuffer_fg(PreRender* this) {
if ((this->cvg_save == NULL) || (this->fbuf_save == NULL)) {
this->filterState = 0;
return;
}
this->filterState = 1;
AntiAliasFilter(this);
this->filterState = 2;
}
void PreRender_ConvertFrameBuffer(PreRender* this) {
if ((this->cvg_save != NULL) && (this->fbuf_save != NULL)) {
PreRender_ConvertFrameBuffer_fg(this);
}
}