Files
af/src/code/m_npc.c
T
Prakxo eb99af89c8 m_kankyo OK (#207)
* implement kankyo

* m_kankyo OK
2024-08-12 10:36:07 -07:00

3988 lines
115 KiB
C

#include "prevent_bss_reordering.h"
#include "m_npc.h"
#include "macros.h"
#include "m_lib.h"
#include "m_land.h"
#include "m_time.h"
#include "m_field_info.h"
#include "m_mail_check.h"
#include "6E3240.h"
#include "m_string.h"
#include "m_handbill.h"
#include "m_std_dma.h"
#include "6DA460.h"
#include "m_house.h"
#include "m_malloc.h"
#include "segment_symbols.h"
#include "m_item_name.h"
#include "m_name_table.h"
#include "m_police_box.h"
#include "6A5B00.h"
#include "6A83A0.h"
SpecialNpcData l_sp_actor_name[] = {
{ 0xD008, NPC_SEX_MALE, 0x0205, 2 }, { 0xD01E, NPC_SEX_MALE, 0x0205, 2 }, { 0xD03A, NPC_SEX_MALE, 0x0205, 2 },
{ 0xD03B, NPC_SEX_MALE, 0x0205, 2 }, { 0xD03C, NPC_SEX_MALE, 0x0205, 2 }, { 0xD009, NPC_SEX_MALE, 0x0205, 2 },
{ 0xD00A, NPC_SEX_MALE, 0x0205, 2 }, { 0xD00B, NPC_SEX_MALE, 0x0205, 2 }, { 0xD014, NPC_SEX_MALE, 0x0205, 2 },
{ 0xD019, NPC_SEX_MALE, 0x0205, 2 }, { 0xD015, NPC_SEX_MALE, 0x0205, 2 }, { 0xD01A, NPC_SEX_MALE, 0x0205, 2 },
{ 0xD016, NPC_SEX_MALE, 0x0205, 2 }, { 0xD01B, NPC_SEX_MALE, 0x0205, 2 }, { 0xD017, NPC_SEX_MALE, 0x0205, 2 },
{ 0xD01C, NPC_SEX_MALE, 0x0205, 2 }, { 0xD001, NPC_SEX_MALE, 0x0206, 2 }, { 0xD013, NPC_SEX_MALE, 0x0206, 2 },
{ 0xD02C, NPC_SEX_MALE, 0x0206, 2 }, { 0xD039, NPC_SEX_MALE, 0x0206, 2 }, { 0xD00C, NPC_SEX_FEMALE, 0x0207, 2 },
{ 0xD03D, NPC_SEX_FEMALE, 0x0207, 2 }, { 0xD006, NPC_SEX_MALE, 0x0208, 2 }, { 0xD000, NPC_SEX_MALE, 0x0209, 3 },
{ 0xD00F, NPC_SEX_MALE, 0x020A, 2 }, { 0xD002, NPC_SEX_MALE, 0x020B, 2 }, { 0xD007, NPC_SEX_FEMALE, 0x020C, 8 },
{ 0xD003, NPC_SEX_FEMALE, 0x020D, 4 }, { 0xD012, NPC_SEX_FEMALE, 0x020E, 4 }, { 0xD011, NPC_SEX_MALE, 0x020F, 3 },
{ 0xD00D, NPC_SEX_MALE, 0x0210, 2 }, { 0xD010, NPC_SEX_MALE, 0x0210, 3 }, { 0xD04E, NPC_SEX_MALE, 0x0210, 2 },
{ 0xD00E, NPC_SEX_MALE, 0x0211, 2 }, { 0xD025, NPC_SEX_MALE, 0x0212, 3 }, { 0xA004, NPC_SEX_OTHER, 0x0213, 2 },
{ 0xA005, NPC_SEX_OTHER, 0x0213, 2 }, { 0xA006, NPC_SEX_OTHER, 0x0213, 2 }, { 0xA007, NPC_SEX_OTHER, 0x0213, 2 },
{ 0xD018, NPC_SEX_OTHER, 0x0214, 2 }, { 0xD05D, NPC_SEX_OTHER, 0x0214, 2 }, { 0xD066, NPC_SEX_OTHER, 0x0214, 2 },
{ 0xD004, NPC_SEX_MALE, 0x0215, 2 }, { 0xD005, NPC_SEX_MALE, 0x0215, 2 }, { 0xD01D, NPC_SEX_MALE, 0x0216, 2 },
{ 0xD026, NPC_SEX_MALE, 0x0217, 2 }, { 0xD037, NPC_SEX_MALE, 0x0218, 2 }, { 0xD03E, NPC_SEX_MALE, 0x04E0, 2 },
{ 0xD065, NPC_SEX_MALE, 0x04E0, 2 }, { 0xD068, NPC_SEX_MALE, 0x04E0, 2 }, { 0xD069, NPC_SEX_MALE, 0x04E0, 2 },
{ 0xD06B, NPC_SEX_MALE, 0x04E0, 2 }, { 0xD064, NPC_SEX_MALE, 0x04E1, 2 }, { 0x800D, NPC_SEX_MALE, 0x04E2, 2 },
{ 0x800E, NPC_SEX_MALE, 0x04E2, 2 }, { 0xA008, NPC_SEX_MALE, 0x04E2, 2 }, { 0xA009, NPC_SEX_MALE, 0x04E2, 2 },
{ 0xA00A, NPC_SEX_MALE, 0x04E2, 2 }, { 0xA00B, NPC_SEX_MALE, 0x04E2, 2 }, { 0xA00C, NPC_SEX_MALE, 0x04E2, 2 },
{ 0xA00D, NPC_SEX_MALE, 0x04E2, 2 }, { 0xA00E, NPC_SEX_MALE, 0x04E2, 2 }, { 0xA00F, NPC_SEX_MALE, 0x04E2, 2 },
{ 0xA010, NPC_SEX_MALE, 0x04E2, 2 },
};
char l_no_name_npc_name[ANIMAL_NAME_LEN] = { 0xD4, 0x8E, 0xA6, 0x90, 0x85, 0x42 };
char l_no_ending_npc_ending[ANIMAL_CATCHPHRASE_LEN] = { 0xD3, 0xAF, 0x9D, 0x20 };
s32 fake_table[60];
u8 Handbillz_tmp_super[MAIL_HEADER2_LEN];
Anmhome_c reserved[60];
u8 Handbillz_tmp_ps[MAIL_FOOTER2_LEN];
u8 candidate_table[27];
static u32 bssPad;
NpcDefaultData npc_def_list;
u8 Remail_tmp_super[MAIL_HEADER2_LEN];
u8 Remail_tmp_ps[MAIL_FOOTER2_LEN];
u16 fg_flag[UT_Z_NUM];
NpcTalkInfo l_npc_talk_info[ANIMAL_NUM_MAX];
char Event_animal_name[ANIMAL_NAME_LEN];
char Birthday_animal_name[ANIMAL_NAME_LEN];
char Goodby_animal_name[ANIMAL_NAME_LEN];
char load_name[ANIMAL_NAME_LEN];
AnmGoodbyeMail l_mnpc_goodby_mail;
Mail_c l_npc_mail;
s32 fakeTable[NPC_NUM];
Animal_c l_mnpc_remove_in_animal;
void mNpc_MakeRandTable(s32* table, s32 count, s32 swapNum) {
s32 b;
s32 i;
for (i = 0; i < count; i++) {
table[i] = i;
}
while (swapNum--) {
s32 temp;
i = RANDOM(count);
b = RANDOM(count);
temp = table[i];
table[i] = table[b];
table[b] = temp;
}
}
void mNpc_ClearBufSpace1(u8* buf, s32 size) {
mem_clear(buf, size, 0x20);
}
void mNpc_AddNowNpcMax(u8* npcMax) {
if (npcMax[0] < ANIMAL_NUM_MAX) {
npcMax[0]++;
}
}
void mNpc_SubNowNpcMax(u8* npcMax) {
if (npcMax[0] > ANIMAL_NUM_MIN) {
npcMax[0]--;
}
}
void mNpc_ClearAnimalPersonalID(AnmPersonalID_c* pid) {
pid->npcId = 0;
pid->nameId = 0xFF;
pid->landId = 0xFFFF;
pid->looks = 6;
mNPS_reset_schedule_area(pid);
mLd_ClearLandName(pid->landName);
}
s32 mNpc_CheckFreeAnimalPersonalID(AnmPersonalID_c* pid) {
s32 res = FALSE;
if ((pid->npcId == 0 && pid->nameId == 0xFF) || (ACTOR_FGNAME_GET_F000(pid->npcId) != FGNAME_F000_E)) {
res = TRUE;
}
return res;
}
void mNpc_CopyAnimalPersonalID(AnmPersonalID_c* dst, AnmPersonalID_c* src) {
if ((src != NULL) && (ACTOR_FGNAME_GET_F000(src->npcId) == FGNAME_F000_E)) {
dst->npcId = src->npcId;
dst->nameId = src->nameId;
dst->landId = src->landId;
dst->looks = src->looks;
mLd_CopyLandName(dst->landName, src->landName);
}
}
s32 mNpc_CheckCmpAnimalPersonalID(AnmPersonalID_c* id0, AnmPersonalID_c* id1) {
s32 res = FALSE;
if ((id0 != NULL) && (id1 != NULL) && (id0->npcId == id1->npcId) && (id0->nameId == id1->nameId) &&
(id0->landId == id1->landId)) {
if (mLd_CheckCmpLandName(id0->landName, id1->landName) == TRUE) {
res = TRUE;
}
}
return res;
}
s32 mNpc_GetAnimalNum() {
Animal_c* animal = common_data.save.animals;
s32 num = 0;
s32 i;
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
if (mNpc_CheckFreeAnimalPersonalID(&animal->id) == FALSE) {
num++;
}
animal++;
}
return num;
}
s32 mNpc_CheckRemoveExp(Animal_c* animal) {
s32 res = (animal->removeInfo >> 13) & 7;
return res;
}
s32 mNpc_GetRemoveTime(Animal_c* animal) {
s32 res = animal->removeInfo & 0x1FFF;
return res;
}
void mNpc_AddRemoveTime(Animal_c* animal) {
if ((animal->removeInfo & 0x1FFF) < 0x1FFF) {
animal->removeInfo++;
}
}
void mNpc_SetRemoveExp(Animal_c* animal, u16 removeExp) {
animal->removeInfo = ((((animal->removeInfo >> 13) & 7) >> 13) | removeExp) << 13;
}
void mNpc_SetParentName(Animal_c* animal, PersonalID_c* parentId) {
if ((parentId != NULL && mPr_NullCheckPersonalID(parentId) == FALSE) &&
(mPr_NullCheckPlayerName(animal->parentName) == TRUE)) {
mPr_CopyPlayerName(animal->parentName, parentId->playerName);
}
}
void mNpc_SetParentNameAllAnimal() {
Animal_c* animal = common_data.save.animals;
PrivateInfo* priv = common_data.privateInfo;
s32 i;
if (priv != NULL) {
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
mNpc_SetParentName(animal, &priv->playerId);
animal++;
}
}
}
void mNpc_ClearAnimalMail(Anmplmail_c* mail) {
mail->font = 0xFF;
mail->paperType = 0;
mail->present = 0;
mem_clear(mail->body, sizeof(mail->body), 0x20);
mail->date.year = mTM_rtcTime_ymd_clear_code.year;
mail->date.month = mTM_rtcTime_ymd_clear_code.month;
mail->date.day = mTM_rtcTime_ymd_clear_code.day;
}
void mNpc_CopyAnimalMail(Anmplmail_c* dst, Anmplmail_c* src) {
mem_copy((u8*)dst, (u8*)src, sizeof(Anmplmail_c));
}
void mNpc_ClearAnimalMemory(Anmmem_c* memory, s32 num) {
for (; num != 0; num--) {
if (memory != NULL) {
mPr_ClearPersonalID(&memory->memoryPlayerId);
lbRTC_TimeCopy(&memory->lastSpeakTime, &mTM_rtcTime_clear_code);
mLd_ClearLandName(memory->land.name);
memory->land.id = 0;
memory->savedTownTune = 0;
memory->friendship = 0;
memory->letterInfo.exists = FALSE;
memory->letterInfo.cond = 0;
memory->letterInfo.sendReply = FALSE;
mNpc_ClearAnimalMail(&memory->letter);
}
memory++;
}
}
void mNpc_CopyAnimalMemory(Anmmem_c* dst, Anmmem_c* src) {
mem_copy((u8*)dst, (u8*)src, sizeof(Anmmem_c));
}
void mNpc_AddFriendship(Anmmem_c* memory, s32 amount) {
s32 friendship = memory->friendship + amount;
if (memory == NULL) {
return;
}
if (friendship > 127) {
memory->friendship = 127;
} else if (friendship < 0) {
memory->friendship = 0;
} else {
memory->friendship = friendship;
}
}
s32 mNpc_CheckFreeAnimalMemory(Anmmem_c* memory) {
s32 res = FALSE;
if (mPr_NullCheckPersonalID(&memory->memoryPlayerId) == TRUE) {
res = TRUE;
}
return res;
}
void mNpc_RenewalAnimalMemory() {
PrivateInfo* priv;
Animal_c* animal = common_data.save.animals;
Anmmem_c* memory;
s32 i;
s32 j;
s32 k;
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
memory = animal->memories;
for (j = 0; j < ANIMAL_MEMORY_NUM; j++) {
if (mNpc_CheckFreeAnimalMemory(memory) == FALSE &&
mLd_CheckThisLand(memory->memoryPlayerId.landName, memory->memoryPlayerId.landId) == TRUE) {
priv = common_data.save.saveFilePrivateInfo;
for (k = 0; k < PLAYER_NUM; k++) {
if (mPr_NullCheckPersonalID(&priv->playerId) == FALSE &&
mPr_CheckCmpPersonalID(&priv->playerId, &memory->memoryPlayerId) == TRUE) {
break;
}
priv++;
}
if (k == PLAYER_NUM) {
mNpc_ClearAnimalMemory(memory, 1);
}
}
memory++;
}
animal++;
}
}
s32 mNpc_GetOldAnimalMemoryIdx(Anmmem_c* memory, s32 num) {
lbRTC_time_c oldest;
s32 res;
s32 i;
lbRTC_TimeCopy(&oldest, &mTM_rtcTime_clear_code);
res = 0;
for (i = 0; i < num; i++) {
if (lbRTC_IsOverTime(&oldest, &memory->lastSpeakTime) == lbRTC_LESS) {
res = i;
lbRTC_TimeCopy(&oldest, &memory->lastSpeakTime);
}
memory++;
}
return res;
}
s32 mNpc_GetFreeAnimalMemoryIdx(Anmmem_c* memory, s32 num) {
s32 res = -1;
s32 i;
for (i = 0; i < num; i++) {
if (mNpc_CheckFreeAnimalMemory(memory) == TRUE) {
res = i;
break;
}
memory++;
}
return res;
}
s32 mNpc_ForceGetFreeAnimalMemoryIdx(Anmmem_c* memory, s32 num) {
Anmmem_c* chosenMem = NULL;
s32 freeId = mNpc_GetFreeAnimalMemoryIdx(memory, num);
s32 i;
if (freeId == -1) {
for (i = 0; i < num; i++) {
if (mLd_CheckThisLand(memory->memoryPlayerId.landName, memory->memoryPlayerId.landId) == 0) {
if (chosenMem != NULL) {
if (chosenMem->letterInfo.exists == memory->letterInfo.exists) {
if (memory->friendship < chosenMem->friendship) {
chosenMem = memory;
freeId = i;
} else if ((chosenMem->friendship == memory->friendship) &&
(lbRTC_IsOverTime(&chosenMem->lastSpeakTime, &memory->lastSpeakTime) == -1)) {
chosenMem = memory;
freeId = i;
}
} else if (memory->letterInfo.exists == FALSE) {
chosenMem = memory;
freeId = i;
}
} else {
chosenMem = memory;
freeId = i;
}
}
memory++;
}
} else {
chosenMem = &memory[freeId];
}
mNpc_ClearAnimalMemory(chosenMem, 1);
return freeId;
}
void mNpc_SetAnimalMemory_NotSetDay(PersonalID_c* pid, Anmmem_c* memory) {
if (memory != NULL) {
mNpc_ClearAnimalMemory(memory, 1);
mPr_CopyPersonalID(&memory->memoryPlayerId, pid);
memory->friendship = 1;
}
}
void mNpc_SetAnimalMemory(PersonalID_c* pid, Anmmem_c* memory) {
lbRTC_time_c* rtcTime = &common_data.time.rtcTime;
if (memory != NULL) {
mNpc_SetAnimalMemory_NotSetDay(pid, memory);
lbRTC_TimeCopy(&memory->lastSpeakTime, rtcTime);
}
}
s32 mNpc_GetAnimalMemoryIdx(PersonalID_c* pid, Anmmem_c* memory, s32 num) {
s32 res = -1;
s32 i;
for (i = 0; i < num; i++) {
if (mPr_CheckCmpPersonalID(&memory->memoryPlayerId, pid) == TRUE) {
res = i;
break;
}
memory++;
}
return res;
}
void mNpc_SetAnimalLastTalk(Animal_c* animal) {
PrivateInfo* priv;
Anmmem_c* memory = NULL;
s32 memoryIdx;
if (((uintptr_t)&common_data.privateInfo->playerId != NULL) && (animal != NULL)) {
priv = common_data.privateInfo;
memoryIdx = mNpc_GetAnimalMemoryIdx(&priv->playerId, animal->memories, ANIMAL_MEMORY_NUM);
if (memoryIdx != -1) {
memory = &animal->memories[memoryIdx];
} else {
memoryIdx = mNpc_ForceGetFreeAnimalMemoryIdx(animal->memories, ANIMAL_MEMORY_NUM);
if (memoryIdx != -1) {
memory = &animal->memories[memoryIdx];
mNpc_SetAnimalMemory(&priv->playerId, memory);
}
}
if (memory != NULL) {
lbRTC_TimeCopy(&memory->lastSpeakTime, &common_data.time.rtcTime);
mLd_CopyLandName(memory->land.name, common_data.save.landInfo.name);
memory->land.id = common_data.save.landInfo.id;
memory->savedTownTune = common_data.save.melody;
}
}
}
void mNpc_SetAnimalPersonalID2Memory(AnmPersonalID_c* anmId) {
PrivateInfo* priv = priv = common_data.privateInfo;
Animal_c* animal;
s32 id;
if (priv != NULL) {
id = mNpc_SearchAnimalPersonalID(anmId);
if (id != -1) {
animal = &common_data.save.animals[id];
id = mNpc_GetAnimalMemoryIdx(&priv->playerId, animal->memories, ANIMAL_MEMORY_NUM);
if (id == -1) {
id = mNpc_ForceGetFreeAnimalMemoryIdx(animal->memories, ANIMAL_MEMORY_NUM);
if (id != -1) {
mNpc_SetAnimalMemory_NotSetDay(&priv->playerId, animal->memories + id);
}
}
}
}
}
s32 mNpc_GetHighestFriendshipIdx(Anmmem_c* memory, s32 num) {
s8 max = 0;
s32 res = -1;
s32 i;
for (i = 0; i < num; i++) {
if (mNpc_CheckFreeAnimalMemory(memory) == FALSE) {
if (max <= memory->friendship) {
max = memory->friendship;
res = i;
}
}
memory++;
}
return res;
}
s32 mNpc_SelectBestFriend(Anmmem_c** bestFriendMem, Anmmem_c* memory, s8* bestFriendFriendShip) {
s32 res = FALSE;
Anmmem_c* bestFriend;
if (memory->friendship > bestFriendFriendShip[0]) {
bestFriendFriendShip[0] = memory->friendship;
bestFriendMem[0] = memory;
res = TRUE;
} else if (memory->friendship == bestFriendFriendShip[0]) {
bestFriend = bestFriendMem[0];
if (bestFriend != NULL) {
if (bestFriend->letterInfo.exists == memory->letterInfo.exists) {
if (lbRTC_IsOverTime(&bestFriend->lastSpeakTime, &memory->lastSpeakTime) == lbRTC_LESS) {
bestFriendMem[0] = memory;
res = TRUE;
}
} else if (memory->letterInfo.exists == TRUE) {
bestFriendMem[0] = memory;
res = TRUE;
}
} else {
bestFriendMem[0] = memory;
res = TRUE;
}
}
return res;
}
s32 mNpc_GetAnimalMemoryBestFriend(Anmmem_c* memory, s32 num) {
Anmmem_c* memoryP = memory;
Anmmem_c* best_friend = NULL;
s8 best_friendship = 0;
UNUSED s8 pad;
s32 res = -1;
s32 i;
for (i = 0; i < num; i++) {
if ((mNpc_CheckFreeAnimalMemory(memory) == FALSE) &&
(mNpc_SelectBestFriend(&best_friend, memory, &best_friendship) == TRUE)) {
res = i;
}
memory++;
}
if (res != -1 && (memoryP[res].friendship < 80)) {
res = -1;
}
return res;
}
s32 mNpc_GetAnimalMemoryFriend_Land_Sex(Anmmem_c* memory, s32 num, s32 sex) {
Anmmem_c* bestFriend = NULL;
s8 bestFriendship = 0;
s32 id;
s32 res = -1;
s32 i;
for (i = 0; i < num; i++) {
if (mNpc_CheckFreeAnimalMemory(memory) == FALSE) {
id = mPr_GetPrivateIdx(&memory->memoryPlayerId);
if (id != -1 && common_data.save.saveFilePrivateInfo[id].gender == sex &&
mNpc_SelectBestFriend(&bestFriend, memory, &bestFriendship) == TRUE) {
res = i;
}
}
memory++;
}
return res;
}
s32 mNpc_GetAnimalMemoryNum(Anmmem_c* memory, s32 count) {
s32 num = 0;
s32 i;
for (i = 0; i < count; i++) {
if (mNpc_CheckFreeAnimalMemory(memory) == FALSE) {
num++;
}
memory++;
}
return num;
}
s32 mNpc_GetAnimalMemoryLetterNum(Anmmem_c* memory, s32 count) {
s32 num = 0;
s32 i;
for (i = 0; i < count; i++) {
if (mNpc_CheckFreeAnimalMemory(memory) == FALSE && memory->letterInfo.exists == TRUE) {
num++;
}
memory++;
}
return num;
}
s32 mNpc_GetAnimalMemoryLandKindNum(Anmmem_c* memory, s32 count) {
Anmmem_c* memory2;
u8 bitfield = 0xFF;
s32 num = 0;
s32 i;
s32 j;
for (i = 0; i < count; i++) {
if (mNpc_CheckFreeAnimalMemory(memory) == FALSE) {
if (((bitfield >> i) & 1) == 1) {
j = i + 1;
memory2 = memory + 1;
for (j = i + 1; j < count; j++) {
if (((bitfield >> j) & 1) == 1) {
if (mLd_CheckCmpLand(memory->land.name, memory->land.id, memory2->land.name,
memory2->land.id) == TRUE) {
bitfield &= ~(1 << j);
}
}
memory2++;
}
}
num++;
} else {
bitfield &= ~(1 << i);
}
memory++;
}
return num;
}
void mNpc_ClearAnimalInfo(Animal_c* animal) {
Anmhome_c* home = &animal->homeInfo;
bzero(animal, sizeof(Animal_c));
mNpc_ClearAnimalPersonalID(&animal->id);
mNpc_ClearAnimalMemory(animal->memories, ANIMAL_MEMORY_NUM);
animal->cloth = 0;
home->typeUnused = 0;
home->blockX = 0xFF;
home->blockZ = 0xFF;
home->utX = 0xFF;
home->utZ = 0xFF;
mNpc_ClearBufSpace1((u8*)animal->catchphrase, ANIMAL_CATCHPHRASE_LEN);
mQst_ClearContest(&animal->contestQuest);
mLd_ClearLandName(animal->previousLandName);
animal->previousLandId = 0;
animal->removeInfo = 0;
animal->isHome = TRUE;
mPr_ClearPlayerName(animal->parentName);
}
void mNpc_ClearAnyAnimalInfo(Animal_c* animals, s32 count) {
s32 i;
for (i = 0; i < count; i++) {
mNpc_ClearAnimalInfo(animals);
animals++;
}
}
s32 mNpc_CheckFreeAnimalInfo(Animal_c* animal) {
s32 res = FALSE;
if ((animal->homeInfo.blockX == 0xFF) && (animal->homeInfo.blockZ == 0xFF) &&
(ACTOR_FGNAME_GET_F000(animal->id.npcId) != FGNAME_F000_E)) {
res = TRUE;
}
return res;
}
s32 mNpc_GetFreeAnimalInfo(Animal_c* animal, s32 count) {
s32 res = -1;
s32 i;
for (i = 0; i < count; i++) {
if (mNpc_CheckFreeAnimalInfo(animal) == TRUE) {
res = i;
break;
}
animal++;
}
return res;
}
s32 mNpc_UseFreeAnimalInfo(Animal_c* animal, s32 count) {
s32 idx = mNpc_GetFreeAnimalInfo(animal, count);
if (idx != -1) {
mNpc_ClearAnimalInfo(&animal[idx]);
}
return idx;
}
void mNpc_CopyAnimalInfo(Animal_c* dst, Animal_c* src) {
mem_copy((u8*)dst, (u8*)src, sizeof(Animal_c));
}
s32 mNpc_SearchAnimalinfo(Animal_c* animal, u16 npcName, s32 count) {
s32 idx;
animal = &animal[count - 1];
idx = count - 1;
while (idx >= 0) {
if (animal->id.npcId == npcName) {
return idx;
}
idx--;
animal--;
}
return -1;
}
Animal_c* mNpc_GetAnimalInfoP(u16 id) {
UNUSED s32 pad;
Animal_c* animal = NULL;
s32 idx = mNpc_SearchAnimalinfo(common_data.save.animals, id, ANIMAL_NUM_MAX);
if (idx != -1) {
animal = common_data.save.animals + idx;
}
return animal;
}
s32 mNpc_SearchAnimalPersonalID(AnmPersonalID_c* id) {
Animal_c* animal = common_data.save.animals;
s32 res = -1;
s32 i;
if (id != NULL && !mNpc_CheckFreeAnimalPersonalID(id)) {
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
if (mNpc_CheckCmpAnimalPersonalID(id, &animal->id) == TRUE) {
res = i;
break;
}
animal++;
}
}
return res;
}
AnmPersonalID_c* mNpc_GetOtherAnimalPersonalIDOtherBlock(AnmPersonalID_c* pids, s32 count, s32 blockX, s32 blockY,
s32 flag) {
UNUSED s32 pad;
AnmPersonalID_c* otherId;
u8 npcMax;
UNUSED s32 pad1;
s32 ids;
u16 bitfield;
s32 j;
s32 i;
UNUSED s32 pad2[2];
s32 valid;
Animal_c* animal = common_data.save.animals;
s32 tempHome;
s32 homesInBlock;
otherId = NULL;
homesInBlock = 0;
ids = count;
npcMax = common_data.save.nowNpcMax;
bitfield = 0xFFFF;
if ((blockX == 0xFF) || (blockY == 0xFF)) {
flag = 0;
}
if ((pids == NULL) && (count != 0)) {
count = 0;
}
for (i = 0; i < count; i++) {
if (mNpc_CheckFreeAnimalPersonalID(&pids[i]) == TRUE) {
ids--;
bitfield &= ~(1 << i);
}
}
if (flag == 1) {
for (j = 0; j < ANIMAL_NUM_MAX; j++) {
if (blockX == animal->homeInfo.blockX) {
if (blockY == animal->homeInfo.blockZ) {
homesInBlock++;
for (i = 0; i < count; i++) {
if ((((bitfield >> i) & 1) == TRUE) &&
(mNpc_CheckCmpAnimalPersonalID(&animal->id, &pids[i]) == TRUE)) {
ids--;
bitfield &= ~(1 << i);
break;
}
}
}
}
animal++;
}
}
if (((ids + homesInBlock) < npcMax) && (count < ANIMAL_NUM_MAX)) {
animal = common_data.save.animals;
tempHome = fqrand() * ((npcMax - ids) - homesInBlock);
for (j = 0; j < ANIMAL_NUM_MAX; j++) {
homesInBlock = 0;
valid = 1;
if (mNpc_CheckFreeAnimalPersonalID(&animal->id) == 0) {
for (i = 0; i < count; i++) {
if ((((bitfield >> i) & 1) == 1) &&
(mNpc_CheckCmpAnimalPersonalID(&animal->id, &pids[i]) == FALSE)) {
homesInBlock++;
}
if (homesInBlock) {}
}
if (homesInBlock != ids) {
valid = 0;
} else if ((flag == 1) && (blockX == animal->homeInfo.blockX) && (blockY == animal->homeInfo.blockZ)) {
if (tempHome > 0) {
tempHome--;
}
valid = 0;
}
if (valid == 1) {
if (tempHome == 0) {
otherId = &animal->id;
break;
}
tempHome--;
}
}
animal++;
}
j = 0;
}
return otherId;
}
AnmPersonalID_c* mNpc_GetOtherAnimalPersonalID(AnmPersonalID_c* pids, s32 count) {
return mNpc_GetOtherAnimalPersonalIDOtherBlock(pids, count, 0, 0, FALSE);
}
void mNpc_SetAnimalThisLand(Animal_c* animal, s32 count) {
LandInfo* landInfo = &common_data.save.landInfo;
for (; count != 0; count--) {
if (!mNpc_CheckFreeAnimalPersonalID(&animal->id)) {
animal->id.landId = landInfo->id;
mLd_CopyLandName(animal->id.landName, landInfo->name);
}
animal++;
}
}
s32 mNpc_GetSameLooksNum(u8 looks) {
Animal_c* animal = common_data.save.animals;
s32 i;
s32 num = 0;
if (looks < NPC_LOOKS_NUM) {
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
if (looks == animal->id.looks) {
num++;
}
animal++;
}
}
return num;
}
s32 mNpc_CheckNpcExistBlock(s32 idx, s32 checkBx, s32 checkBz) {
UNUSED s32 pad;
s32 bx;
s32 bz;
s32 res = FALSE;
if (idx >= 0 && idx < (ANIMAL_NUM_MAX)) {
if ((mFI_Wpos2BlockNum(&bx, &bz, common_data.npclist[idx].position) == TRUE) && (bx == checkBx) &&
(bz == checkBz)) {
res = TRUE;
}
}
return res;
}
void mNpc_Mail2AnimalMail(Anmplmail_c* animalMail, Mail_c* mail) {
mem_copy((u8*)animalMail->body, (u8*)mail->content.body, MAIL_BODY_LEN);
mem_copy((u8*)animalMail->header, (u8*)mail->content.header, MAIL_HEADER_LEN);
mem_copy((u8*)animalMail->footer, (u8*)mail->content.footer, MAIL_FOOTER_LEN);
animalMail->headerBackStart = mail->content.headerBackStart;
animalMail->font = mail->content.font;
animalMail->present = mail->present;
animalMail->paperType = mail->content.paperType;
}
void mNpc_AnimalMail2Mail(Mail_c* mail, Anmplmail_c* animal_mail, PersonalID_c* pid, AnmPersonalID_c* anmId) {
mem_copy((u8*)mail->content.body, (u8*)animal_mail->body, MAIL_BODY_LEN);
mem_copy((u8*)mail->content.header, (u8*)animal_mail->header, MAIL_HEADER_LEN);
mem_copy((u8*)mail->content.footer, (u8*)animal_mail->footer, MAIL_FOOTER_LEN);
mail->content.headerBackStart = animal_mail->headerBackStart;
mail->content.font = animal_mail->font;
mail->present = animal_mail->present;
mail->content.paperType = animal_mail->paperType;
if (pid != NULL) {
mPr_CopyPersonalID(&mail->header.sender.personalID, pid);
mail->header.sender.type = MAIL_NAME_TYPE_PLAYER;
}
if (anmId != NULL) {
mMl_set_mail_name_npcinfo(&mail->header.recipient, anmId);
}
}
s32 mNpc_CheckMailChar(u8 c) {
if ((c == 0x21) || (c == 0x22) || (c == 0x5F) || (c == 0x90) || (c == 0x5C) || ((c >= 0x25) && (c <= 0x40)) ||
((c >= 0x7F) && (c <= 0x85))) {
return TRUE;
}
return FALSE;
}
s32 mNpc_CheckNormalMail_sub(s32* num, u8* body) {
UNUSED s32 pad[2];
s32 consecutiveChars = 0;
u8 lastChar = 0x20;
s32 runningLen = 1;
s32 contentLen = 0;
s32 i;
*num = 0;
for (i = 0; i < MAIL_BODY_LEN; i++) {
if (*body != 0x20) {
runningLen++;
if (lastChar == *body) {
if (runningLen >= 3) {
if (mNpc_CheckMailChar(*body) == TRUE) {
if (runningLen >= 8) {
consecutiveChars = TRUE;
break;
}
} else {
consecutiveChars = TRUE;
break;
}
}
} else {
runningLen = 0;
lastChar = *body;
}
(*num)++;
}
body++;
contentLen++;
}
for (i = contentLen; i < MAIL_BODY_LEN; i++) {
if (*body != 0x20) {
(*num)++;
}
body++;
}
return consecutiveChars;
}
u8 mNpc_CheckNormalMail_length(s32* len, u8* body) {
s32 hitRate;
s32 hitChars;
s32 running;
u8 rank = 2;
hitRate = mMC_get_mail_hit_rate(&hitChars, body, NULL);
running = mNpc_CheckNormalMail_sub(len, body);
if (hitChars < 3) {
if (len[0] < 5) {
rank = 0;
} else if (running == TRUE) {
rank = 0;
}
} else if (hitRate >= 30) {
rank = 1;
} else if (running == TRUE) {
rank = 0;
}
return rank;
}
u8 mNpc_CheckNormalMail(u8* body) {
s32 length;
return mNpc_CheckNormalMail_length(&length, body);
}
s32 mNpc_SetMailCondThisLand(Anmmem_c* memory, u8* body) {
u8 cond;
memory->letter.date.year = common_data.time.rtcTime.year;
memory->letter.date.month = common_data.time.rtcTime.month;
memory->letter.date.day = common_data.time.rtcTime.day;
cond = mNpc_CheckNormalMail(body);
if (cond < 2) {
memory->letterInfo.cond = cond;
memory->letterInfo.sendReply = TRUE;
}
return cond;
}
s32 mNpc_SetMailCondOtherLand(Animal_c* animal, u8* body) {
Anmremail* remail;
u8 cond = mNpc_CheckNormalMail(body);
if (cond < 2) {
remail = &common_data.privateInfo->remail;
remail->date.year = common_data.time.rtcTime.year;
remail->date.month = common_data.time.rtcTime.month;
remail->date.day = common_data.time.rtcTime.day;
remail->flags.cond = cond;
remail->flags.looks = animal->id.looks;
mNpc_GetNpcWorldNameAnm(remail->name, &animal->id);
mLd_CopyLandName(remail->landName, mLd_GetLandName());
}
return cond;
}
s32 mNpc_SetRemailCond(Animal_c* animal, Anmmem_c* memory, u8* body) {
s32 res;
if (mLd_PlayerManKindCheck() == FALSE) {
res = mNpc_SetMailCondThisLand(memory, body);
} else {
res = mNpc_SetMailCondOtherLand(animal, body);
}
return res;
}
s32 mNpc_SendMailtoNpc(Mail_c* mail) {
AnmPersonalID_c anmId;
s32 res = FALSE;
Animal_c* animal;
s32 fakeTemp;
s32 anmIdx;
Anmmem_c* memory;
s32 cond;
s32 memoryIdx;
Anmplmail_c* plmail;
Animal_c* anm;
if (mMl_get_npcinfo_from_mail_name(&anmId, &mail->header.recipient) == TRUE) {
anm = common_data.save.animals;
anmIdx = mNpc_SearchAnimalPersonalID(&anmId);
if (anmIdx != -1) {
animal = &anm[anmIdx];
memoryIdx = mNpc_GetAnimalMemoryIdx(&mail->header.sender.personalID, animal->memories, ANIMAL_MEMORY_NUM);
if (memoryIdx == -1) {
memoryIdx = mNpc_ForceGetFreeAnimalMemoryIdx(animal->memories, ANIMAL_MEMORY_NUM);
if (memoryIdx >= 0) {
mPr_CopyPersonalID(&animal->memories[memoryIdx].memoryPlayerId, &mail->header.sender.personalID);
}
}
memory = &animal->memories[memoryIdx];
plmail = &memory->letter;
memory->letterInfo.exists = TRUE;
mNpc_ClearAnimalMail(plmail);
mNpc_Mail2AnimalMail(plmail, mail);
cond = mNpc_SetRemailCond(animal, memory, mail->content.body);
fakeTemp = 0xFF;
if (mEv_CheckFirstJob() == TRUE) {
QuestErrand* firstJob = mQst_GetFirstJobData();
if ((firstJob->base.questKind == 6 || firstJob->base.questKind == 10) && firstJob->base.progress != 0) {
firstJob->base.progress = 3;
memory->letterInfo.sendReply = FALSE;
}
} else {
s32 friendship;
if (mLd_PlayerManKindCheck() == FALSE) {
if (mQst_GetOccuredContestIdx(6) == anmIdx) {
mQst_SetReceiveLetter(&animal->contestQuest, &mail->header.sender.personalID,
mail->content.body, mail->present);
memory->letterInfo.sendReply = FALSE;
}
}
/* FAKE! */
friendship = (3 & fakeTemp) & fakeTemp & fakeTemp & fakeTemp & fakeTemp & fakeTemp & fakeTemp &
fakeTemp & fakeTemp & fakeTemp;
if (cond == 0) {
friendship -= 5;
}
if (mail->present != 0) {
friendship += 3;
}
mNpc_AddFriendship(memory, friendship);
}
res = TRUE;
}
}
return res;
}
void mNpc_ClearRemail(Anmremail* remail) {
remail->date = mTM_rtcTime_ymd_clear_code;
mPr_ClearPlayerName(remail->name);
mLd_ClearLandName(remail->landName);
remail->flags.cond = 0;
remail->flags.looks = 0x7F;
}
void mNpc_GetRemailPresent(u16* present) {
static s32 category_table[2] = { 0, 2 };
mSP_SelectRandomItem_New(NULL, present, 1, NULL, 0, category_table[RANDOM(4) & 1], 8);
}
s32 mNpc_GetHandbillz(Mail_c* mail, s32 superNum, s32 mailANum, s32 mailBNum, s32 mailCNum, s32 psNum) {
HandbillzInfo handbill;
s32 res;
handbill.superBuf = Handbillz_tmp_super;
handbill.superBufSize = MAIL_HEADER2_LEN;
handbill.mailBuf = mail->content.body;
handbill.mailBufSize = MAIL_BODY_LEN;
handbill.psBuf = Handbillz_tmp_ps;
handbill.psBufSize = MAIL_FOOTER2_LEN;
handbill.superNo = superNum;
handbill.mailANo = mailANum;
handbill.mailBNo = mailBNum;
handbill.mailCNo = mailCNum;
handbill.psNo = psNum;
res = mHandbillz_load(&handbill);
if (res == TRUE) {
mail->content.headerBackStart = handbill.headerBackStart;
mem_copy((u8*)mail->content.header, Handbillz_tmp_super, MAIL_HEADER_LEN);
mem_copy((u8*)mail->content.footer, Handbillz_tmp_ps, MAIL_FOOTER_LEN);
}
return res;
}
void mNpc_SetRemailFreeString(PersonalID_c* pid, AnmPersonalID_c* anmId, Anmremail* remail) {
static s32 base_str_no[11] = {
0x314, // food
0x334, // sports
0x2F4, // hobby games
0x219, // fish
0x1E5, // insects
0x354, // food tastes (sweet, spicy, ...)
0x374, // feelings
0x394, // music genres
0x3D4, // food satisfaction feelings (delicious, stuffed, satisfying, ...)
0x3F4, // "good" descriptors (brilliant, splendid, ...)
0x3B4 // "bad" descriptors (unimpressive, awful, ...)
};
s32 i;
char freeStr[10];
mHandbill_Set_free_str(0, pid->playerName, PLAYER_NAME_LEN);
if (remail == NULL) {
mNpc_GetNpcWorldNameAnm(freeStr, anmId);
mHandbill_Set_free_str(1, freeStr, ANIMAL_NAME_LEN);
mNpc_GetNpcWorldNameAnm(freeStr, mNpc_GetOtherAnimalPersonalID(anmId, 1));
mHandbill_Set_free_str(2, freeStr, ANIMAL_NAME_LEN);
} else {
mHandbill_Set_free_str(1, remail->name, ANIMAL_NAME_LEN); // foreign npc name
mNpc_GetNpcWorldNameAnm(freeStr, mNpc_GetOtherAnimalPersonalID(NULL, 0));
mHandbill_Set_free_str(2, freeStr, ANIMAL_NAME_LEN); // random player town npc name
mHandbill_Set_free_str(14, remail->landName, LAND_NAME_SIZE); // foreign town name
mHandbill_Set_free_str(15, mLd_GetLandName(), LAND_NAME_SIZE); // player town name
}
for (i = 0; i < ARRAY_COUNT(base_str_no); i++) {
mString_Load_StringFromRom(freeStr, ARRAY_COUNT(freeStr), base_str_no[i] + RANDOM(32.0f));
mHandbill_Set_free_str(3 + i, freeStr, ARRAY_COUNT(freeStr));
}
}
void mNpc_GetRemailGoodData(Mail_c* mail, PersonalID_c* pid, AnmPersonalID_c* anmId, Anmremail* remail, u8 foreign) {
static s32 start_no[NPC_LOOKS_NUM] = { 0x020, 0x040, 0x000, 0x060, 0x080, 0x0A0 };
static s32 ohter_start_no[NPC_LOOKS_NUM] = { 0x0E0, 0x100, 0x0C0, 0x120, 0x140, 0x160 };
static s32* start_no_table[2] = { start_no, ohter_start_no };
s32* msgTbl;
s32 givePresent;
u16 present = 0;
s32 looks;
s32 msgNo;
if (remail == NULL) {
looks = anmId->looks;
} else {
looks = remail->flags.looks;
}
msgTbl = start_no_table[foreign];
givePresent = RANDOM(4) & 1;
if (givePresent == 0) {
mNpc_GetRemailPresent(&present);
}
mNpc_SetRemailFreeString(pid, anmId, remail);
msgNo = msgTbl[looks];
mNpc_GetHandbillz(mail, msgNo + RANDOM(32), msgNo + RANDOM(32), msgNo + RANDOM(16) + givePresent * 16,
msgNo + RANDOM(32), msgNo + RANDOM(32));
mail->present = present;
}
void mNpc_GetRemailWrongData(Mail_c* mail, PersonalID_c* pid, AnmPersonalID_c* anmId, Anmremail* remail, u8 foreign) {
static s32 mail_no[2] = { 0xC5, 0xD8 };
s32 msgNo;
s32 looks;
s32 headerBackStart;
if (remail == NULL) {
looks = anmId->looks;
} else {
looks = remail->flags.looks;
}
mNpc_SetRemailFreeString(pid, anmId, remail);
msgNo = mail_no[foreign] + looks * 3;
msgNo += RANDOM2(3.0f);
mHandbill_Load_HandbillFromRom(Remail_tmp_super, &headerBackStart, Remail_tmp_ps, mail->content.body, msgNo);
mail->content.headerBackStart = headerBackStart;
mem_copy((u8*)mail->content.header, Remail_tmp_super, MAIL_HEADER_LEN);
mem_copy((u8*)mail->content.footer, Remail_tmp_ps, MAIL_FOOTER_LEN);
mail->present = 0;
}
typedef void (*NpcGetRemailProc)(Mail_c*, PersonalID_c*, AnmPersonalID_c*, Anmremail*, u8);
void mNpc_GetRemailData(Mail_c* mail, PersonalID_c* pid, AnmPersonalID_c* anmId, Anmremail* remail, s32 cond,
u8 foreign) {
static NpcGetRemailProc get_remail[] = {
&mNpc_GetRemailWrongData,
&mNpc_GetRemailGoodData,
};
u16 paper;
get_remail[cond](mail, pid, anmId, remail, foreign);
mail->content.font = 0;
mail->content.mailType = 0;
mPr_CopyPersonalID(&mail->header.recipient.personalID, pid);
mail->header.recipient.type = MAIL_NAME_TYPE_PLAYER;
if (remail == NULL) {
mMl_set_mail_name_npcinfo(&mail->header.sender, anmId);
} else {
mPr_CopyPlayerName(mail->header.sender.personalID.playerName, remail->name);
mLd_CopyLandName(mail->header.sender.personalID.landName, remail->landName);
mail->header.sender.type = MAIL_NAME_TYPE_NPC;
}
mSP_SelectRandomItem_New(NULL, &paper, 1, NULL, 0, 1, 8);
mail->content.paperType = (paper - 0x2000) & 0xFFFF;
}
s32 mNpc_SendRemailPostOffice(PersonalID_c* pid, AnmPersonalID_c* anmId, Anmremail* remail, s32 cond, u8 foreign) {
Mail_c* mail = &l_npc_mail;
s32 res = FALSE;
if (mPO_get_keep_mail_sum() < 5) {
mNpc_GetRemailData(mail, pid, anmId, remail, cond, foreign);
res = mPO_receipt_proc(mail, 0);
}
return res;
}
s32 mNpc_CheckLetterTime(lbRTC_ymd_t* letterDate, lbRTC_time_c* rtcTime) {
s32 res = FALSE;
if (letterDate->day != 0xFF &&
(letterDate->year != rtcTime->year || letterDate->month != rtcTime->month || letterDate->day != rtcTime->day)) {
res = TRUE;
}
return res;
}
void mNpc_Remail() {
Animal_c* animal = common_data.save.animals;
Anmremail* remail;
PrivateInfo* priv = common_data.privateInfo;
Anmmem_c* memory;
lbRTC_time_c* rtcTime = &common_data.time.rtcTime;
if (mPr_NullCheckPersonalID(&priv->playerId) == FALSE && mLd_PlayerManKindCheck() == FALSE) {
s32 i;
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
if (mNpc_CheckFreeAnimalPersonalID(&animal->id) == FALSE) {
s32 memIdx = mNpc_GetAnimalMemoryIdx(&priv->playerId, animal->memories, ANIMAL_MEMORY_NUM);
if (memIdx != -1) {
memory = animal->memories + memIdx;
if (memory->letterInfo.sendReply && mNpc_CheckLetterTime(&memory->letter.date, rtcTime) == TRUE) {
if (mNpc_SendRemailPostOffice(&priv->playerId, &animal->id, NULL, memory->letterInfo.cond,
FALSE) != TRUE) {
break;
}
memory->letterInfo.sendReply = FALSE;
}
}
}
animal++;
}
remail = &priv->remail;
if (remail->flags.looks != 0x7F &&
mNpc_SendRemailPostOffice(&priv->playerId, &animal->id, remail, remail->flags.cond, TRUE) == TRUE) {
mNpc_ClearRemail(remail);
}
}
}
u8 mNpc_GetPaperType() {
u16 paper;
mSP_SelectRandomItem_New(NULL, &paper, 1, NULL, 0, 1, 8);
return (paper - 0x2000) & 0xFFFF;
}
void mNpc_LoadMailDataCommon2(Mail_c* mail, PersonalID_c* pid, AnmPersonalID_c* amnId, u16 present, u8 paperType,
s32 mailNo) {
u8 super[MAIL_HEADER2_LEN];
u8 ps[MAIL_FOOTER2_LEN];
s32 headerBackStart;
mMl_clear_mail(mail);
mHandbill_Load_HandbillFromRom2(super, MAIL_HEADER2_LEN, &headerBackStart, ps, MAIL_HEADER2_LEN, mail->content.body,
mailNo);
mem_copy(mail->content.header, super, MAIL_HEADER_LEN);
mem_copy(mail->content.footer, ps, MAIL_FOOTER_LEN);
mail->content.headerBackStart = headerBackStart;
mail->content.font = 0;
mail->content.mailType = 0;
mPr_CopyPersonalID(&mail->header.recipient.personalID, pid);
mail->header.recipient.type = MAIL_NAME_TYPE_PLAYER;
mMl_set_mail_name_npcinfo(&mail->header.sender, amnId);
mail->present = present;
mail->content.paperType = paperType;
}
void mNpc_GetEventPresent(u16* present, s32 type) {
static s32 priority_table[3] = {
5,
2,
0,
};
static s32 category_table[3] = {
0,
0,
2,
};
mSP_SelectRandomItem_New(NULL, present, 1, NULL, 0, category_table[type], priority_table[type]);
}
void mNpc_GetEventMail(Mail_c* mail, PersonalID_c* pid, AnmPersonalID_c* anmId, s32 type, s32 looks) {
u16 present;
UNUSED s32 pad;
mHandbill_Set_free_str(0, pid->playerName, PLAYER_NAME_LEN);
mNpc_GetNpcWorldNameAnm(Event_animal_name, anmId);
mHandbill_Set_free_str(6, Event_animal_name, ANIMAL_NAME_LEN);
mNpc_GetEventPresent(&present, type);
mNpc_LoadMailDataCommon2(mail, pid, anmId, present, mNpc_GetPaperType(), 0x60 + (looks * 3) + type);
}
s32 mNpc_SendEventPresentMail(PersonalID_c* pid, s32 playerNo, AnmPersonalID_c* anmId, s32 type) {
UNUSED s32 pad;
mHm_hs_c* home;
UNUSED s32 pad2;
s32 freeIdx;
s32 looks;
s32 res;
looks = anmId->looks;
res = FALSE;
home = &common_data.save.homes[mHS_get_arrange_idx(playerNo)];
if (mPr_CheckCmpPersonalID(pid, &home->ownerID) == TRUE) {
freeIdx = mMl_chk_mail_free_space(home->mailbox, HOME_MAILBOX_SIZE);
if (freeIdx != -1) {
mNpc_GetEventMail(&l_npc_mail, pid, anmId, type, looks);
mMl_copy_mail(home->mailbox + freeIdx, &l_npc_mail);
res = TRUE;
} else if (mPO_get_keep_mail_sum() < 5) {
mNpc_GetEventMail(&l_npc_mail, pid, anmId, type, looks);
res = mPO_receipt_proc(&l_npc_mail, 0);
}
}
return res;
}
void mNpc_SendEventPresentMailSex(s32* selected, u8* type, Animal_c* animal, NpcSex sex) {
s32 bestFriendIdx = mNpc_GetAnimalMemoryBestFriend(animal->memories, ANIMAL_MEMORY_NUM);
s32 otherSexBestFriend = mNpc_GetAnimalMemoryFriend_Land_Sex(animal->memories, ANIMAL_MEMORY_NUM, (~sex) & 1);
if (bestFriendIdx != -1 && otherSexBestFriend == bestFriendIdx) {
selected[0] = otherSexBestFriend;
type[0] = 0;
} else if (otherSexBestFriend != -1) {
selected[0] = otherSexBestFriend;
if (animal->memories[otherSexBestFriend].friendship >= 80) {
type[0] = 1;
} else {
type[0] = 2;
}
}
}
s32 mNpc_SendEventPresentMail_common(NpcSex sexType) {
static NpcSex sex[] = { NPC_SEX_FEMALE, NPC_SEX_MALE };
Animal_c* animal = common_data.save.animals;
PersonalID_c* pid;
s32 otherSexBestFriends[ANIMAL_NUM_MAX];
u8 types[ANIMAL_NUM_MAX];
s32 playerNo;
s32 sent = 0;
u8 bitfield = 0xF;
s32 i;
s32 j;
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
otherSexBestFriends[i] = -1;
if (mNpc_CheckFreeAnimalPersonalID(&animal->id) == FALSE) {
if (mNpc_GetAnimalSex(animal) == sex[sexType]) {
mNpc_SendEventPresentMailSex(&otherSexBestFriends[i], &types[i], animal, sex[sexType]);
}
}
animal++;
}
for (i = 0; i < 3; i++) {
animal = common_data.save.animals;
for (j = 0; j < ANIMAL_NUM_MAX; j++) {
if (otherSexBestFriends[j] >= 0 && types[j] == i) {
pid = &animal->memories[otherSexBestFriends[j]].memoryPlayerId;
playerNo = mPr_GetPrivateIdx(pid);
if (((bitfield >> playerNo) & 1) == 1) {
if (mNpc_SendEventPresentMail(pid, playerNo, &animal->id, i) == TRUE) {
otherSexBestFriends[j] = -1;
sent++;
} else {
bitfield &= ~(1 << playerNo); // remove player from bitfield because they can't receive letters
}
}
}
if (bitfield == 0) {
return sent; // all players cannot receive any further mail
}
animal++;
}
}
return sent;
}
void mNpc_GetBirthdayPresent(u16* present) {
static u8 category_table[5] = { 0, 0, 2, 2, 0xFF };
s32 selected = category_table[RANDOM(ARRAY_COUNT(category_table))];
if (selected == 0xFF) {
mSP_RandomUmbSelect(present, 1);
} else {
mSP_SelectRandomItem_New(NULL, present, 1, NULL, 0, selected, 2);
}
}
void mNpc_GetBirthdayCard(Mail_c* mail, PersonalID_c* pid, AnmPersonalID_c* anmId) {
char itemName[10];
s32 mailNo = 0xEA + anmId->looks * 3 + RANDOM(3);
u16 present;
mHandbill_Set_free_str(0, pid->playerName, PLAYER_NAME_LEN);
mNpc_GetNpcWorldNameAnm(Birthday_animal_name, anmId);
mHandbill_Set_free_str(1, Birthday_animal_name, ANIMAL_NAME_LEN);
mNpc_GetBirthdayPresent(&present);
mIN_copy_name_str(itemName, present);
mHandbill_Set_free_str(2, itemName, 10);
mNpc_LoadMailDataCommon2(mail, pid, anmId, present, mNpc_GetPaperType(), mailNo);
}
s32 mNpc_SendBirthdayCard(PersonalID_c* pid, s32 playerNo, AnmPersonalID_c* anm_id) {
UNUSED s32 pad;
mHm_hs_c* home;
UNUSED s32 pad2;
s32 freeIdx;
s32 res = FALSE;
home = &common_data.save.homes[mHS_get_arrange_idx(playerNo)];
if (mPr_NullCheckPersonalID(pid) == FALSE && mPr_CheckCmpPersonalID(pid, &home->ownerID) == TRUE) {
freeIdx = mMl_chk_mail_free_space(home->mailbox, 10);
if (freeIdx != -1) {
mNpc_GetBirthdayCard(&l_npc_mail, pid, anm_id);
mMl_copy_mail(home->mailbox + freeIdx, &l_npc_mail);
res = TRUE;
} else if (mPO_get_keep_mail_sum() < 5) {
mNpc_GetBirthdayCard(&l_npc_mail, pid, anm_id);
res = mPO_receipt_proc(&l_npc_mail, 0);
}
}
return res;
}
s32 mNpc_SendEventBirthdayCard(UNUSED PersonalID_c* pid) {
return FALSE;
}
s32 mNpc_SendEventBirthdayCard2(PersonalID_c* pid, s32 playerNo) {
Animal_c* animal = common_data.save.animals;
s32 res = FALSE;
s32 idx;
s32 i;
if (pid != NULL && mLd_CheckThisLand(pid->landName, pid->landId) == TRUE) {
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
if (mNpc_CheckFreeAnimalPersonalID(&animal->id) == FALSE) {
idx = mNpc_GetHighestFriendshipIdx(animal->memories, ANIMAL_MEMORY_NUM);
if ((idx != -1) && (mPr_CheckCmpPersonalID(pid, &animal->memories[idx].memoryPlayerId) != 0) &&
(mNpc_SendBirthdayCard(pid, playerNo, &animal->id) == 1)) {
res = TRUE;
}
}
animal++;
}
}
return res;
}
void mNpc_GetXmasCardData(Mail_c* mail, PersonalID_c* pid) {
UNUSED UNUSED s32 pad;
s32 headerBackStart;
mHandbill_Load_HandbillFromRom(mail->content.header, &headerBackStart, mail->content.footer, mail->content.body,
0xD7);
mail->content.headerBackStart = headerBackStart;
mail->content.font = 0;
mail->content.mailType = 1;
mPr_CopyPersonalID(&mail->header.recipient.personalID, pid);
mail->header.recipient.type = MAIL_NAME_TYPE_PLAYER;
mSP_SelectRandomItem_New(NULL, &mail->present, 1, NULL, 0, 0, 3);
mail->content.paperType = 22;
}
s32 mNpc_SendEventXmasCard(PersonalID_c* pid, s32 playerNo) {
UNUSED s32 pad;
mHm_hs_c* home;
UNUSED s32 pad2;
s32 freeSpace;
s32 res = FALSE;
if (mPr_NullCheckPersonalID(pid) == FALSE) {
home = &common_data.save.homes[mHS_get_arrange_idx(playerNo)];
if (mPr_CheckCmpPersonalID(pid, &home->ownerID) == TRUE) {
freeSpace = mMl_chk_mail_free_space(home->mailbox, 10);
if (freeSpace != -1) {
mNpc_GetXmasCardData(&l_npc_mail, pid);
mMl_copy_mail(home->mailbox + freeSpace, &l_npc_mail);
res = TRUE;
}
}
}
return res;
}
void mNpc_SetWordEnding(Animal_c* animal, char* catchphrase) {
mem_copy((u8*)animal->catchphrase, (u8*)catchphrase, ANIMAL_CATCHPHRASE_LEN);
}
char* mNpc_GetWordEnding(Actor* actor) {
Animal_c* animalInfo;
Animal_c* temp;
char* wordEnding;
if ((actor != NULL) & (actor->part == ACTOR_PART_NPC)) {
animalInfo = temp = ((Npc*)actor)->npcInfo.animal;
} else {
animalInfo = NULL;
}
if ((actor != NULL) && (animalInfo != NULL)) {
wordEnding = animalInfo->catchphrase;
} else {
wordEnding = l_no_ending_npc_ending;
}
return wordEnding;
}
void mNpc_ResetWordEnding(Actor* actor) {
if (actor != NULL && actor->part == ACTOR_PART_NPC) {
Animal_c* animal = ((Npc*)actor)->npcInfo.animal;
NpcDefaultData* list;
u16 idx;
if (animal != NULL) {
list = zelda_malloc(SEGMENT_ROM_SIZE(segment_00E03000));
if (0) {}
if (list != NULL) {
DmaMgr_RequestSyncDebug(list, SEGMENT_ROM_START(segment_00E03000),
ALIGN16(SEGMENT_ROM_SIZE(segment_00E03000)), "../m_npc.c", 0xE25);
idx = animal->id.npcId & 0xFFF;
mString_Load_StringFromRom(animal->catchphrase, ANIMAL_CATCHPHRASE_LEN, list[idx].catchphraseIdx);
zelda_free(list);
}
}
}
}
s32 mNpc_GetFreeEventNpcIdx() {
NpcEvent* npcEvent = common_data.npcEvent;
s32 i;
for (i = 0; i < ARRAY_COUNT(common_data.npcEvent); i++) {
if (npcEvent->use == FALSE) {
return i;
}
npcEvent++;
}
return -1;
}
s32 mNpc_RegistEventNpc(u16 eventId, u16 textureId, u16 npcId, u16 clothId) {
s32 freeIdx = mNpc_GetFreeEventNpcIdx();
s32 res = FALSE;
if (freeIdx != -1) {
NpcEvent* npcEvent = &common_data.npcEvent[freeIdx];
npcEvent->eventId = eventId;
npcEvent->textureId = textureId;
npcEvent->npcId = npcId;
npcEvent->clothId = clothId;
npcEvent->exists = FALSE;
npcEvent->use = TRUE;
res = TRUE;
}
return res;
}
void mNpc_UnRegistEventNpc(u16 eventId) {
NpcEvent* savedNpc = common_data.npcEvent;
s32 i;
for (i = 0; i < ARRAY_COUNT(common_data.npcEvent); i++) {
if ((savedNpc->use == TRUE) && (savedNpc->eventId == eventId)) {
bzero(savedNpc, sizeof(NpcEvent));
break;
}
savedNpc++;
}
}
void mNpc_ClearEventNpc() {
bzero(common_data.npcEvent, sizeof(common_data.npcEvent));
}
NpcEvent* mNpc_GetSameEventNpc(u16 eventId) {
NpcEvent* npcEvent = common_data.npcEvent;
s32 i;
for (i = 0; i < ARRAY_COUNT(common_data.npcEvent); i++) {
if (npcEvent->eventId == eventId) {
return npcEvent;
}
npcEvent++;
}
return NULL;
}
u8 mNpc_GetLooks(u16 npcId) {
u8 looks = NPC_LOOKS_GIRL;
if (ACTOR_FGNAME_GET_F000(npcId) == FGNAME_F000_E) {
looks = npc_looks_table[npcId & 0xFFF];
}
return looks;
}
void mNpc_SetDefAnimalInfo(Animal_c* animal, u16 npcId, u8 looks, NpcDefaultData* defaultData) {
if (ACTOR_FGNAME_GET_F000(npcId) == FGNAME_F000_E) {
animal->id.npcId = npcId;
animal->id.looks = looks;
animal->cloth = defaultData->cloth;
mString_Load_StringFromRom(animal->catchphrase, ANIMAL_CATCHPHRASE_LEN, defaultData->catchphraseIdx);
animal->id.landId = common_data.save.landInfo.id;
mLd_CopyLandName(animal->id.landName, common_data.save.landInfo.name);
}
}
void mNpc_SetDefAnimal(Animal_c* animal, u16 npcId, NpcDefaultData* defaultData) {
s32 idx = npcId & 0xFFF;
if (ACTOR_FGNAME_GET_F000(npcId) == FGNAME_F000_E) {
mNpc_SetDefAnimalInfo(animal, npcId, npc_looks_table[idx], &defaultData[idx]);
}
}
void mNpc_SetHaveAppeared(u16 npcId) {
u8* usedTable = common_data.save.npcUsedTable;
if (ACTOR_FGNAME_GET_F000(npcId) == FGNAME_F000_E) {
s32 idx = npcId & 0xFFF;
s32 i = idx / 8;
if (i < ARRAY_COUNT(common_data.save.npcUsedTable)) {
usedTable += i;
idx &= 7;
*usedTable |= 1 << idx;
}
}
}
s32 mNpc_GetHaveAppeared_idx(s32 idx) {
s32 res = TRUE;
u8* usedTable = common_data.save.npcUsedTable;
s32 i = idx / 8;
if (i < ARRAY_COUNT(common_data.save.npcUsedTable)) {
usedTable += i;
res = (*usedTable >> (idx & 7)) & 1;
}
return res;
}
s32 mNpc_GetLooks2NotHaveAppearedNum(u8 id) {
s32 i;
s32 count = 0;
if (id < 6) {
for (i = 0; i < NPC_NUM; i++) {
if ((id == npc_looks_table[i]) && (mNpc_GetHaveAppeared_idx(i) == FALSE)) {
count++;
}
}
}
return count;
}
void mNpc_ResetHaveAppeared_common(u8* npcUsedTable, Animal_c* animal) {
s32 i;
bzero(npcUsedTable, sizeof(common_data.save.npcUsedTable));
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
if (mNpc_CheckFreeAnimalInfo(animal) == FALSE) {
mNpc_SetHaveAppeared(animal->id.npcId);
}
animal++;
}
}
void mNpc_ResetHaveAppeared() {
s32 i;
for (i = 0; i < NPC_NUM; i++) {
if (mNpc_GetHaveAppeared_idx(i) == FALSE) {
break;
}
}
if (i == NPC_NUM) {
mNpc_ResetHaveAppeared_common(common_data.save.npcUsedTable, common_data.save.animals);
}
}
s32 mNpc_GetDefGrowPermission(s32 idx, s8* growList, s32 count) {
s32 res = 1;
if (idx < count) {
res = growList[idx];
}
return res;
}
void mNpc_DecideLivingNpcMax(Animal_c* animal, u8 count, s32 mallocFlag) {
UNUSED s32 pad;
NpcDefaultData* defList;
s8* growList;
u8 bitfield = 0;
s32 i = 0;
u8 looks;
bzero(fakeTable, sizeof(fakeTable));
mNpc_MakeRandTable(fakeTable, ARRAY_COUNT(fakeTable), ARRAY_COUNT(fakeTable));
if (mallocFlag == 0) {
defList = malloc(SEGMENT_ROM_SIZE(segment_00E03000));
growList = malloc(ALIGN2(SEGMENT_ROM_SIZE(segment_00E0D000)));
} else {
defList = zelda_malloc(SEGMENT_ROM_SIZE(segment_00E03000));
growList = zelda_malloc(ALIGN2(SEGMENT_ROM_SIZE(segment_00E0D000)));
}
DmaMgr_RequestSyncDebug(defList, SEGMENT_ROM_START(segment_00E03000), SEGMENT_ROM_SIZE(segment_00E03000),
"../m_npc.c", 4083);
DmaMgr_RequestSyncDebug(growList, SEGMENT_ROM_START(segment_00E0D000), ALIGN2(SEGMENT_ROM_SIZE(segment_00E0D000)),
"../m_npc.c", 4085);
while (count) {
if (animal == NULL) {
break;
}
if (animal->id.npcId == 0) {
s32 idx = fakeTable[i];
s32 growPerm = mNpc_GetDefGrowPermission(idx, growList, ALIGN2(SEGMENT_ROM_SIZE(segment_00E0D000)));
if (growPerm == 0) {
looks = npc_looks_table[idx];
if (((bitfield >> looks) & 1) == 0) {
mNpc_SetDefAnimal(animal, idx | 0xE000, defList);
bitfield |= (1 << looks);
mNpc_SetHaveAppeared(idx | 0xE000);
animal++;
count--;
}
} else if (growPerm == -1) {
mNpc_SetHaveAppeared(idx | 0xE000);
}
} else {
count--;
animal++;
}
i++;
}
if (mallocFlag == 0) {
free(defList);
free(growList);
} else {
zelda_free(defList);
zelda_free(growList);
}
}
void mNpc_SetAnimalTitleDemo(DemoNpc* demo, Animal_c* animal, Game* game) {
GameAlloc* alloc = NULL;
NpcDefaultData* defList;
s32 i;
if (game != NULL) {
alloc = &game->alloc;
defList = gamealloc_malloc(alloc, SEGMENT_ROM_SIZE(segment_00E03000));
} else {
defList = zelda_malloc(SEGMENT_ROM_SIZE(segment_00E03000));
}
DmaMgr_RequestSyncDebug(defList, SEGMENT_ROM_START(segment_00E03000), SEGMENT_ROM_SIZE(segment_00E03000),
"../m_npc.c", 0x1055);
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
mNpc_SetDefAnimal(animal, demo->npcName, defList);
animal->homeInfo.typeUnused = 0;
animal->homeInfo.blockX = demo->blockX;
animal->homeInfo.blockZ = demo->blockZ;
animal->homeInfo.utX = demo->utX;
animal->homeInfo.utZ = demo->utZ;
animal++;
demo++;
}
if (defList != NULL) {
if (game != NULL) {
gamealloc_free(alloc, defList);
} else {
zelda_free(defList);
}
}
}
s32 mNpc_GetReservedUtNum(s32* utX, s32* utZ, u16* item) {
f32 reserveNum = 0.0f;
s32 rand;
s32 res = FALSE;
s32 i;
for (i = 0; i < UT_TOTAL_NUM; i++) {
if ((*item >= 0x5810 && *item < 0x5825) || *item == 0xF0EE) {
reserveNum++;
}
item++;
}
if (reserveNum > 0.0f) {
item -= UT_TOTAL_NUM;
rand = RANDOM(reserveNum);
for (i = 0; i < UT_TOTAL_NUM; i++) {
if ((*item >= 0x5810 && *item < 0x5825) || *item == 0xF0EE) {
if (rand == 0) {
*utX = i % UT_Z_NUM;
*utZ = i / UT_X_NUM;
res = TRUE;
break;
} else {
rand--;
}
}
item++;
}
}
return res;
}
s32 mNpc_BlockNum2ReservedUtNum(s32* utX, s32* utZ, s32 bx, s32 bz) {
u16* items = mFI_BkNumtoUtFGTop(bx, bz);
s32 res = FALSE;
if (items != NULL) {
res = mNpc_GetReservedUtNum(utX, utZ, items);
}
return res;
}
void mNpc_MakeReservedListBeforeFieldct(Anmhome_c* reserved, s32 reservedNum, u8* reservedCount) {
Foreground* fg = &common_data.save.foreground[0][0];
Anmhome_c* reservedp = reserved;
u16* item;
u8 num = 0;
u8 i;
u8 j;
u8 k;
u8 l;
for (i = 0; i < reservedNum; i++) {
reserved->blockX = -1;
reserved->blockZ = -1;
reserved->utX = -1;
reserved->utZ = -1;
reserved++;
}
reserved = reservedp;
for (i = 0; i < FG_BLOCK_Z_NUM; i++) {
for (j = 0; j < FG_BLOCK_X_NUM; j++) {
item = &fg->items[0][0];
for (k = 0; k < UT_Z_NUM; k++) {
for (l = 0; l < UT_X_NUM; l++) {
if ((*item >= 0x5810) && (*item < 0x5825)) {
num++;
reserved->blockX = j + 1;
reserved->blockZ = i + 1;
reserved->utX = l;
reserved->utZ = k;
reserved++;
if (num >= reservedNum) {
*reservedCount = num;
return;
}
}
item++;
}
}
fg++;
}
}
*reservedCount = num;
}
void mNpc_MakeReservedListAfterFieldct(Anmhome_c* reserved, s32 reservedNum, u8* reserved_count, u8 bxMax, u8 bzMax) {
FieldMakeBlockInfo* blockInfo = mFI_GetBlockTopP();
Anmhome_c* reservedp = reserved;
u16* item;
u8 num = 0;
u8 i;
u8 j;
u8 k;
u8 l;
for (i = 0; i < reservedNum; i++) {
reserved->blockX = -1;
reserved->blockZ = -1;
reserved->utX = -1;
reserved->utZ = -1;
reserved++;
}
reserved = reservedp;
for (i = 0; i < bzMax; i++) {
for (j = 0; j < bxMax; j++) {
item = blockInfo->fgInfo.itemsPtr;
for (k = 0; k < UT_Z_NUM; k++) {
for (l = 0; l < UT_X_NUM; l++) {
if (((*item >= 0x5810) && (*item < 0x5825))) {
num++;
reserved->blockX = j;
reserved->blockZ = i;
reserved->utX = l;
reserved->utZ = k;
reserved++;
if (num >= reservedNum) {
*reserved_count = num;
return;
}
}
item++;
}
}
blockInfo++;
}
}
*reserved_count = num;
}
void mNpc_BuildHouseBeforeFieldct(u16 npcId, s32 bx, s32 bz, s32 utX, s32 utZ) {
static s32 ut_d[9][2] = { { 0, 0 }, { -1, 1 }, { 0, 1 }, { 1, 1 }, { -1, 0 },
{ 1, 0 }, { -1, -1 }, { 0, -1 }, { 1, -1 } };
static u16 set_fg[9] = {
0, 0xA012, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF,
};
u16* deposit;
Foreground* fg;
s32 x;
s32 z;
s32 i;
u16 house = npcId - 0x10000 + 0x7000; // this shifts it to the house range 0x50XX
if (bx >= 0 && bx < FG_BLOCK_X_NUM && bz >= 0 && bz < FG_BLOCK_Z_NUM && utX > 0 && utX < (UT_X_NUM - 1) &&
utZ > 0 && utZ < (UT_Z_NUM - 1)) {
set_fg[0] = house;
fg = &common_data.save.foreground[bz][bx];
deposit = mFI_GetDepositP(bx + 1, bz + 1);
for (i = 0; i < ARRAY_COUNT(set_fg); i++) {
x = ut_d[i][0] + utX;
z = ut_d[i][1] + utZ;
mPB_keep_item(fg->items[z][x]);
if (deposit != NULL) {
mFI_BlockDepositOFF(deposit, x, z);
}
fg->items[z][x] = set_fg[i];
}
}
}
void mNpc_DestroyHouse(Anmhome_c* home) {
u8 bx = home->blockX - 1;
u8 bz = home->blockZ - 1;
u8 utX = home->utX;
u8 utZ = home->utZ - 1;
if (bx < FG_BLOCK_X_NUM && bz < FG_BLOCK_Z_NUM && utX > 0 && utX < (UT_X_NUM - 1) && utZ > 0 &&
utZ < (UT_Z_NUM - 1)) {
u16 reserveNo = mFM_GetReseveName(home->blockX, home->blockZ);
common_data.save.foreground[bz][bx].items[utZ][utX] = reserveNo;
common_data.save.foreground[bz][bx].items[utZ + 1][utX - 1] = 0;
common_data.save.foreground[bz][bx].items[utZ + 1][utX] = 0;
common_data.save.foreground[bz][bx].items[utZ + 1][utX + 1] = 0;
common_data.save.foreground[bz][bx].items[utZ][utX - 1] = 0;
common_data.save.foreground[bz][bx].items[utZ][utX + 1] = 0;
common_data.save.foreground[bz][bx].items[utZ - 1][utX - 1] = 0;
common_data.save.foreground[bz][bx].items[utZ - 1][utX] = 0;
common_data.save.foreground[bz][bx].items[utZ - 1][utX + 1] = 0;
}
}
void mNpc_SetNpcHome(Animal_c* animal, Anmhome_c* reserved, u8 reserved_num) {
Anmhome_c* homeInfo;
s32 i;
s32 idx;
if (reserved_num > ARRAY_COUNT(fake_table)) {
reserved_num = ARRAY_COUNT(fake_table);
}
bzero(fake_table, sizeof(fake_table));
mNpc_MakeRandTable(fake_table, reserved_num, ARRAY_COUNT(fake_table) / 2);
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
if (i >= reserved_num) {
break;
}
homeInfo = &animal->homeInfo;
if ((ACTOR_FGNAME_GET_F000(animal->id.npcId) == FGNAME_F000_E) && homeInfo->blockX == 0xFF &&
homeInfo->blockZ == 0xFF) {
idx = fake_table[i];
homeInfo->blockX = reserved[idx].blockX;
homeInfo->blockZ = reserved[idx].blockZ;
homeInfo->utX = reserved[idx].utX;
homeInfo->utZ = reserved[idx].utZ + 1;
mNpc_BuildHouseBeforeFieldct(animal->id.npcId, homeInfo->blockX - 1, homeInfo->blockZ - 1, homeInfo->utX,
reserved[idx].utZ);
}
animal++;
}
}
void mNpc_InitNpcData() {
UNUSED s32 pad;
u8 reservedNum = 0;
mNpc_MakeReservedListBeforeFieldct(reserved, ARRAY_COUNT(reserved), &reservedNum);
mNpc_SetNpcHome(common_data.save.animals, reserved, reservedNum);
}
void mNpc_InitNpcList() {
NpcList* npclist = common_data.npclist;
s32 i;
if (npclist != NULL) {
bzero(npclist, ANIMAL_NUM_MAX * sizeof(NpcList));
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
npclist->fieldName = 0xFFFF;
mQst_ClearQuestInfo(&npclist->questInfo);
npclist->houseData.type = 0xFF;
npclist->houseData.palette = 0xFF;
npclist->houseData.wallId = 0xFF;
npclist->houseData.floorId = 0xFF;
npclist->houseData.mainLayerId = 203;
npclist++;
}
}
}
void mNpc_SetNpcList(NpcList* npclist, Animal_c* animal, s32 count, s32 mallocFlag) {
NpcHouseData* houseData;
NpcHouseData* newHouseData;
xyz_t* homePos;
xyz_t* pos;
s32 houseId;
f32 z;
Anmhome_c* homeInfo;
f32 x;
u32 houseDataSize;
s32 i;
s32 npcId;
houseDataSize = SEGMENT_ROM_SIZE(segment_00E02000);
if (mallocFlag == 0) {
houseData = malloc(houseDataSize);
} else {
houseData = zelda_malloc(houseDataSize);
}
DmaMgr_RequestSyncDebug(houseData, SEGMENT_ROM_START(segment_00E02000), houseDataSize, "../m_npc.c", 0x1328);
for (i = 0; i < count; i++) {
homeInfo = &animal->homeInfo;
if ((ACTOR_FGNAME_GET_F000(animal->id.npcId) == FGNAME_F000_E) && homeInfo->blockX != 0xFF) {
npcId = animal->id.npcId;
houseId = animal->id.npcId & 0xFFF;
newHouseData = &npclist->houseData;
homePos = &npclist->homePosition;
pos = &npclist->position;
if (0) {}
npclist->name = npcId;
homePos->x = homeInfo->blockX * 640.0f;
homePos->z = homeInfo->blockZ * 640.0f;
mFI_UtNum2PosXZInBk(&x, &z, homeInfo->utX, homeInfo->utZ);
homePos->x += x;
homePos->z += z;
homePos->y = 0.0f;
pos->x = homePos->x;
pos->y = homePos->y;
pos->z = homePos->z;
npclist->appearFlag = TRUE;
npclist->rewardFurniture = 0;
newHouseData->type = houseData[houseId].type;
newHouseData->palette = houseData[houseId].palette;
newHouseData->wallId = houseData[houseId].wallId;
newHouseData->floorId = houseData[houseId].floorId;
newHouseData->mainLayerId = houseData[houseId].mainLayerId;
newHouseData->secondaryLayerId = houseData[houseId].secondaryLayerId;
}
npclist++;
animal++;
}
if (mallocFlag == 0) {
free(houseData);
} else {
zelda_free(houseData);
}
}
void mNpc_SetNpcinfo(Actor* actor, s8 npcInfoIdx) {
if (actor->part == ACTOR_PART_NPC) {
Npc* npc = (Npc*)actor;
u16 npcId = actor->fgName;
if (ACTOR_FGNAME_GET_F000(npc->actor.fgName) == FGNAME_F000_D) {
NpcEvent* eventNpc = mNpc_GetSameEventNpc(npcId);
if (eventNpc != NULL) {
npcInfoIdx = mNpc_SearchAnimalinfo(common_data.save.animals, eventNpc->npcId, ANIMAL_NUM_MAX);
}
}
if (npcInfoIdx >= 0 && npcInfoIdx < ANIMAL_NUM_MAX) {
npc->npcInfo.animal = &common_data.save.animals[npcInfoIdx];
npc->npcInfo.list = &common_data.npclist[npcInfoIdx];
} else {
npc->npcInfo.animal = NULL;
npc->npcInfo.list = NULL;
}
}
}
void mNpc_AddNpc_inNpcRoom(FieldMakeMoveActor* moveActor, u8 bx, u8 bz) {
s32 animalId;
s32 idx;
u16 fieldId;
u16 houseOwnerId;
u8* animalIdInField;
UNUSED s32 pad;
u16 currentNpc;
s32 npcId;
if (moveActor != NULL) {
fieldId = mFI_GetFieldId();
idx = func_8008BE00_jp(moveActor, 16);
if (idx != -1) {
moveActor = &moveActor[idx];
if ((fieldId & 0xF000) == 0x4000) {
houseOwnerId = common_data.houseOwnerName;
if ((idx < ANIMAL_NUM_MAX) && (houseOwnerId != 0xFFFF) && (houseOwnerId != 0)) {
if (mEvNM_CheckJointEvent(houseOwnerId) != 1) {
animalId = mNpc_SearchAnimalinfo(common_data.save.animals, houseOwnerId, ANIMAL_NUM_MAX);
if (animalId != -1) {
moveActor->nameId = houseOwnerId;
moveActor->utX = 4;
moveActor->utZ = 7;
moveActor->npcId = animalId;
moveActor->arg = -1;
mFI_SetMoveActorBitData_ON(idx, bx, bz);
}
}
}
} else if (fieldId == 0x300A) {
animalIdInField = mEv_get_save_area(0xE, 0xF);
if (animalIdInField != NULL) {
npcId = *animalIdInField;
currentNpc = common_data.save.animals[npcId].id.npcId;
func_80082BD8_jp(&currentNpc, 0xE, npcId, 0);
moveActor->nameId = currentNpc;
moveActor->utX = 4;
moveActor->utZ = 7;
moveActor->npcId = npcId;
moveActor->arg = -1;
mFI_SetMoveActorBitData_ON(idx, bx, bz);
}
}
}
}
}
void mNpc_RenewalNpcRoom(s16* wallFloor) {
s32 fieldId = mFI_GetFieldId();
u16 ownerName = common_data.houseOwnerName;
s32 wallId;
s32 floorId;
s32 npcIdx;
if ((fieldId & 0xF000) == 0x4000) {
if ((ownerName != 0) && (ownerName != 0xFFFF)) {
npcIdx = mNpc_SearchAnimalinfo(common_data.save.animals, ownerName, ANIMAL_NUM_MAX);
wallId = common_data.npclist[npcIdx].houseData.wallId;
floorId = common_data.npclist[npcIdx].houseData.floorId;
*wallFloor = floorId | (wallId << 8);
{ UNUSED s32 scopedTemp; }
return;
}
}
*wallFloor = 0;
}
void mNpc_RenewalSetNpc(Actor* actor) {
Npc* npc = (Npc*)actor;
if (npc->npcInfo.list != NULL) {
s32 fieldId = mFI_GetFieldId();
NpcList* npcList = npc->npcInfo.list;
if ((fieldId & 0xF000) == 0) {
xyz_t_move(&npcList->position, &npc->actor.world.pos);
npcList->appearFlag = TRUE;
}
} else {
mFI_MyMoveActorBitData_ON(actor);
}
}
s32 mNpc_GetFriendAnimalNum(PersonalID_c* pid) {
Animal_c* animal = common_data.save.animals;
s32 num = 0;
s32 i;
if (pid != NULL) {
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
if (mNpc_CheckFreeAnimalPersonalID(&animal->id) == FALSE &&
mNpc_GetAnimalMemoryIdx(pid, animal->memories, ANIMAL_MEMORY_NUM) != -1) {
num++;
}
animal++;
}
}
return num;
}
s32 mNpc_CheckFriendAllAnimal(PersonalID_c* pid) {
s32 nowNpcMax = common_data.save.nowNpcMax;
s32 friendNum = mNpc_GetFriendAnimalNum(pid);
if (nowNpcMax <= friendNum) {
return TRUE;
}
return FALSE;
}
s32 mNpc_CheckSelectFurniture(u16 item) {
s32 res = FALSE;
if (((item < 0x17AC) || (item >= 0x1BA8)) && ((item < 0x1CA8) || (item >= 0x1D28)) &&
((item < 0x1BA8) || (item >= 0x1C28)) && ((item < 0x1C28) || (item >= 0x1CA8)) &&
((item < 0x15B0) || (item >= 0x17AC)) && ((item < 0x1E3C) || (item >= 0x1EA0)) &&
((item < 0x1D28) || (item >= 0x1D44))) {
res = TRUE;
}
return res;
}
u16 mNpc_DecideNpcFurniture(FieldMakeFGData** data, NpcList* npcList, s32 count) {
u16 layerId = npcList->houseData.mainLayerId;
s32 idx = layerId - count;
u16* fgItems;
s32 i;
s32 j;
u8 num = 0;
if (idx < 0) {
idx = 0;
}
fgItems = data[idx]->items[0];
for (i = 0; i < 10; i++) {
for (j = 0; j < 10; j++) {
if ((ACTOR_FGNAME_GET_F000(*fgItems) == FGNAME_F000_1) && (mNpc_CheckSelectFurniture(*fgItems) == TRUE)) {
num++;
}
fgItems++;
}
fgItems += UT_X_NUM - 10;
}
if (num > 0) {
num = RANDOM(num);
fgItems = data[idx]->items[0];
for (i = 0; i < 10; i++) {
for (j = 0; j < 10; j++) {
if ((ACTOR_FGNAME_GET_F000(*fgItems) == FGNAME_F000_1) &&
(mNpc_CheckSelectFurniture(*fgItems) == TRUE)) {
if (num <= 0) {
return *fgItems;
}
num--;
}
fgItems++;
}
fgItems += UT_X_NUM - 10;
}
}
return 0;
}
void mNpc_SetNpcFurnitureRandom(FieldMakeFGData** data, s32 base) {
NpcList* npclist = common_data.npclist;
Animal_c* animal = common_data.save.animals;
s32 i;
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
if (mNpc_CheckFreeAnimalPersonalID(&animal->id) == FALSE) {
npclist->rewardFurniture = mNpc_DecideNpcFurniture(data, npclist, base);
}
npclist++;
animal++;
}
}
u16 mNpc_GetNpcFurniture(AnmPersonalID_c* anmId) {
u16 furniture = 0;
s32 idx = mNpc_SearchAnimalPersonalID(anmId);
if (idx != -1) {
furniture = common_data.npclist[idx].rewardFurniture;
}
return furniture;
}
void mNpc_ClearInAnimal() {
mNpc_ClearAnimalInfo(&l_mnpc_remove_in_animal);
}
Animal_c* mNpc_GetInAnimalP() {
return &l_mnpc_remove_in_animal;
}
s32 mNpc_DecideRemoveAnimalNo_Friend(Animal_c* animal, s32 metFlag) {
PrivateInfo* priv = common_data.save.saveFilePrivateInfo;
s32 res = -1;
s32 playerNumber = 0;
s32 possibleNum = 0;
s32 met;
s32 i;
s32 j;
u16 bitfield = 0;
for (i = 0; i < PLAYER_NUM; i++) {
if (mPr_NullCheckPersonalID(&priv->playerId) == FALSE) {
playerNumber++;
}
priv++;
}
if (playerNumber > 0) {
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
if (mNpc_CheckFreeAnimalInfo(animal) == FALSE) {
priv = common_data.save.saveFilePrivateInfo;
met = 0;
for (j = 0; j < PLAYER_NUM; j++) {
if (mPr_NullCheckPersonalID(&priv->playerId) == FALSE) {
if (mNpc_GetAnimalMemoryIdx(&priv->playerId, animal->memories, ANIMAL_MEMORY_NUM) == -1) {
break;
}
met++;
}
priv++;
}
if (metFlag == TRUE) {
if (met == playerNumber) {
possibleNum++;
bitfield |= (1 << i);
}
} else if (met > 0) {
possibleNum++;
bitfield |= (1 << i);
}
}
animal++;
}
}
if (possibleNum > 0) {
s32 selected = RANDOM(possibleNum);
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
if (((bitfield >> i) & 1) == 1) {
if (selected <= 0) {
res = i;
break;
} else {
selected--;
}
}
}
}
return res;
}
u8 mNpc_DecideRemoveAnimalNo(Animal_c* animal, s32 max) {
u8 count = 0;
s32 selected = RANDOM(max);
s32 i;
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
if (mNpc_CheckFreeAnimalInfo(animal) == FALSE) {
selected--;
}
if (selected <= 0) {
break;
}
count++;
animal++;
}
return count;
}
void mNpc_SetRemoveAnimalNo(Animal_c* animal) {
u8* removalIdx = &common_data.save.removeAnimalIdx;
u8 nowMax = common_data.save.nowNpcMax;
if ((nowMax >= 6) && (*removalIdx == 0xFF)) {
s32 removeNo = mNpc_DecideRemoveAnimalNo_Friend(animal, TRUE);
if (removeNo == -1) {
removeNo = mNpc_DecideRemoveAnimalNo_Friend(animal, FALSE);
if (removeNo == -1) {
removeNo = mNpc_DecideRemoveAnimalNo(animal, nowMax);
}
}
if (removeNo != -1) {
*removalIdx = removeNo;
}
}
}
s32 mNpc_CheckGoodbyAnimalMemoryNum(Animal_c* a0, Animal_c* a1) {
Anmmem_c* memories0 = a0->memories;
Anmmem_c* memories1 = a1->memories;
s32 res = 0;
s32 res0;
s32 res1;
res0 = mNpc_GetAnimalMemoryNum(memories0, ANIMAL_MEMORY_NUM);
res1 = mNpc_GetAnimalMemoryNum(memories1, ANIMAL_MEMORY_NUM);
if (res1 > res0) {
res = 1;
} else if (res1 == res0) {
res0 = mNpc_GetAnimalMemoryLetterNum(memories0, ANIMAL_MEMORY_NUM);
res1 = mNpc_GetAnimalMemoryLetterNum(memories1, ANIMAL_MEMORY_NUM);
if (res1 > res0) {
res = 1;
} else if (res1 == res0) {
res0 = mNpc_GetAnimalMemoryLandKindNum(memories0, ANIMAL_MEMORY_NUM);
res1 = mNpc_GetAnimalMemoryLandKindNum(memories1, ANIMAL_MEMORY_NUM);
if (res1 > res0) {
res = 1;
} else if (res1 == res0) {
res0 = mNpc_GetSameLooksNum(a0->id.looks);
res1 = mNpc_GetSameLooksNum(a1->id.looks);
if (res1 < res0) {
res = 1;
} else {
res = -1;
}
}
}
}
return res;
}
s32 mNpc_GetGoodbyAnimalIdx() {
UNUSED s32 pad;
Animal_c* animal = common_data.save.animals;
Animal_c* otherAnimal = NULL;
s32 res0;
s32 res1;
u16 bitfield = 0;
s32 candidate = 0;
s32 goodbyeIdx = -1;
s32 i;
for (i = 0; i < ANIMAL_NUM_MAX; i++, animal++) {
if ((i != (u32)&common_data.save.removeAnimalIdx) && (mNpc_CheckFreeAnimalInfo(animal) == FALSE)) {
if (otherAnimal != NULL) {
if (mNpc_CheckRemoveExp(animal) == 0) {
if (mNpc_CheckRemoveExp(otherAnimal) != 0) {
candidate = 1;
bitfield = (1 << i);
otherAnimal = animal;
goodbyeIdx = i;
} else {
res1 = mNpc_CheckGoodbyAnimalMemoryNum(animal, otherAnimal);
switch (res1) {
case -1:
candidate++;
bitfield |= (1 << i);
break;
case 1:
candidate = 1;
bitfield = (1 << i);
otherAnimal = animal;
goodbyeIdx = i;
break;
}
}
} else if (mNpc_CheckRemoveExp(otherAnimal) != 0) {
res0 = mNpc_GetRemoveTime(animal);
res1 = mNpc_GetRemoveTime(otherAnimal);
if (res0 < res1) {
candidate = 1;
bitfield = (1 << i);
otherAnimal = animal;
goodbyeIdx = i;
} else if (res1 == res0) {
res1 = mNpc_CheckGoodbyAnimalMemoryNum(animal, otherAnimal);
switch (res1) {
case -1:
candidate++;
bitfield |= (1 << i);
break;
case 1:
candidate = 1;
bitfield = (1 << i);
otherAnimal = animal;
goodbyeIdx = i;
break;
}
}
}
} else {
candidate = 1;
bitfield = (1 << i);
otherAnimal = animal;
goodbyeIdx = i;
}
}
}
if (candidate >= 2) {
s32 rand = RANDOM(candidate);
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
if (((candidate >> i) & 1) == 1) {
if (rand == 0) {
goodbyeIdx = i;
break;
} else {
rand--;
}
}
}
}
return goodbyeIdx;
}
void mNpc_ClearGoodbyMail(AnmGoodbyeMail* mail) {
mNpc_ClearAnimalPersonalID(&mail->id);
mail->deliverTo = 0;
}
void mNpc_FirstClearGoodbyMail() {
mNpc_ClearGoodbyMail(&l_mnpc_goodby_mail);
}
void mNpc_SetGoodbyAnimalMail(AnmGoodbyeMail* mail, Animal_c* animal) {
PrivateInfo* priv = common_data.save.saveFilePrivateInfo;
s32 i;
if ((animal != NULL) && (mNpc_CheckFreeAnimalPersonalID(&animal->id) == FALSE)) {
mNpc_CopyAnimalPersonalID(&mail->id, &animal->id);
for (i = 0; i < PLAYER_NUM; i++) {
if (mPr_NullCheckPersonalID(&priv->playerId) == FALSE) {
mail->deliverTo |= 1 << i;
}
priv++;
}
}
}
s32 mNpc_SetGoodbyMailData(Mail_c* mail, PersonalID_c* pid, AnmPersonalID_c* anm_id) {
s32 mailNo;
s32 res = FALSE;
if (anm_id->looks < NPC_LOOKS_NUM) {
mailNo = (anm_id->looks * 3) + 0x20E;
mailNo += mQst_GetRandom(3);
mNpc_GetNpcWorldNameAnm(Goodby_animal_name, anm_id);
mHandbill_Set_free_str(0, pid->playerName, PLAYER_NAME_LEN);
mHandbill_Set_free_str(1, Goodby_animal_name, ANIMAL_NAME_LEN);
mHandbill_Set_free_str(3, common_data.save.landInfo.name, LAND_NAME_SIZE);
mNpc_LoadMailDataCommon2(mail, pid, anm_id, 0, mNpc_GetPaperType(), mailNo);
res = TRUE;
}
return res;
}
s32 mNpc_SendGoodbyAnimalMailOne(Mail_c* mail, PrivateInfo* priv, s32 playerNo, AnmPersonalID_c* anmId) {
mHm_hs_c* home;
UNUSED s32 pad;
s32 res = FALSE;
home = &common_data.save.homes[mHS_get_arrange_idx(playerNo)];
if ((mPr_NullCheckPersonalID(&priv->playerId) == FALSE) &&
(mPr_CheckCmpPersonalID(&priv->playerId, &home->ownerID) == TRUE)) {
s32 freeSpace = mMl_chk_mail_free_space(home->mailbox, HOME_MAILBOX_SIZE);
if (freeSpace != -1) {
if (mNpc_SetGoodbyMailData(mail, &priv->playerId, anmId) == TRUE) {
mMl_copy_mail(&home->mailbox[freeSpace], mail);
res = TRUE;
}
} else if ((mPO_get_keep_mail_sum() < 5) && (mNpc_SetGoodbyMailData(mail, &priv->playerId, anmId) == TRUE)) {
res = mPO_receipt_proc(mail, 0);
}
}
return res;
}
void mNpc_SendGoodbyAnimalMail(AnmGoodbyeMail* mail) {
PrivateInfo* priv = common_data.save.saveFilePrivateInfo;
s32 i;
if (mNpc_CheckFreeAnimalPersonalID(&mail->id) == FALSE) {
for (i = 0; i < PLAYER_NUM; i++) {
if ((((mail->deliverTo >> i) & 1) == 1) &&
(mNpc_SendGoodbyAnimalMailOne(&l_npc_mail, priv, i, &mail->id) == TRUE)) {
mail->deliverTo &= ~(1 << i);
}
priv++;
}
if (mail->deliverTo == 0) {
mNpc_ClearGoodbyMail(mail);
}
}
}
void mNpc_SendRegisteredGoodbyMail() {
mNpc_SendGoodbyAnimalMail(&l_mnpc_goodby_mail);
}
void mNpc_GetRemoveAnimal(Animal_c* transferAnimal, s32 movingOut) {
PrivateInfo* priv;
UNUSED s32 pad[4];
s32 newAnimal;
Animal_c* animal;
s32 freeAnimalIdx;
u8* removeAnimalIdx = &common_data.save.removeAnimalIdx;
u8* nowMax = &common_data.save.nowNpcMax;
s32 i;
animal = common_data.save.animals;
newAnimal = TRUE;
priv = common_data.privateInfo;
if (mLd_PlayerManKindCheck() == 0) {
if (movingOut == 1) {
if (*removeAnimalIdx != 0xFF) {
animal = &common_data.save.animals[*removeAnimalIdx];
animal->isMoving = FALSE;
mNpc_CopyAnimalInfo(transferAnimal, animal);
mNpc_DestroyHouse(&animal->homeInfo);
mNpc_ClearAnimalInfo(animal);
*removeAnimalIdx = 0xFF;
(*nowMax)--;
}
}
} else {
if ((mNpc_CheckFreeAnimalInfo(transferAnimal) == FALSE) && (transferAnimal->isMoving == 0)) {
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
if (transferAnimal->id.npcId == animal->id.npcId) {
newAnimal = 0;
break;
}
animal++;
}
if (transferAnimal->id.npcId == common_data.save.lastRemovedAnimalId.npcId) {
newAnimal = FALSE;
}
} else {
newAnimal = FALSE;
}
if (newAnimal == TRUE) {
animal = common_data.save.animals;
freeAnimalIdx = mNpc_GetFreeAnimalInfo(common_data.save.animals, ANIMAL_NUM_MAX);
if (freeAnimalIdx == -1) {
animal += mNpc_GetGoodbyAnimalIdx();
mNpc_DestroyHouse(&animal->homeInfo);
mNpc_SetGoodbyAnimalMail(&l_mnpc_goodby_mail, animal);
mNpc_SendRegisteredGoodbyMail();
} else {
animal += freeAnimalIdx;
mNpc_AddNowNpcMax(&common_data.save.nowNpcMax);
}
mNpc_ClearAnimalInfo(animal);
mNpc_CopyAnimalInfo(animal, transferAnimal);
animal->homeInfo.blockX = 0xFF;
animal->homeInfo.blockZ = 0xFF;
animal->homeInfo.utX = 0xFF;
animal->homeInfo.utZ = 0xFF;
mLd_CopyLandName(animal->previousLandName, common_data.privateInfo->playerId.landName);
animal->previousLandId = common_data.privateInfo->playerId.landId;
mQst_ClearContest(&animal->contestQuest);
transferAnimal->isMoving = 1;
priv->animalMemory.npcId = animal->id.npcId;
mLd_CopyLandName(priv->animalMemory.landName, mLd_GetLandName());
mNpc_SetHaveAppeared(animal->id.npcId);
}
}
}
s32 mNpc_CheckBuildHouse(s32 blockX, s32 blockZ, u8 utX, u8 utZ) {
s32 res = FALSE;
if ((blockX >= 0) && (blockX < 5) && (blockZ >= 0) && (blockZ < 6) && (utX < 0x10) && (utZ < 0x10)) {
u16 item = common_data.save.foreground[blockZ][blockX].items[utZ][utX];
if ((item >= 0x5810) && (item < 0x5825)) {
res = TRUE;
}
}
return res;
}
void mNpc_SetReturnAnimal(Animal_c* returnAnimal) {
Anmhome_c* homeInfo;
Animal_c* foundAnimal = NULL;
u8* nowMax = &common_data.save.nowNpcMax;
Animal_c* animal;
s32 foundAnimalIdx;
if (mLd_PlayerManKindCheck() == FALSE && mNpc_CheckFreeAnimalInfo(returnAnimal) == FALSE) {
if (returnAnimal->isMoving == 0) {
animal = common_data.save.animals;
foundAnimalIdx = mNpc_SearchAnimalinfo(animal, returnAnimal->id.npcId, ANIMAL_NUM_MAX);
if (foundAnimalIdx != -1) {
foundAnimal = &animal[foundAnimalIdx];
mNpc_DestroyHouse(&foundAnimal->homeInfo);
(*nowMax)--;
if (common_data.save.removeAnimalIdx == foundAnimalIdx) {
common_data.save.removeAnimalIdx = 0xFF;
}
} else if ((*nowMax) >= ANIMAL_NUM_MAX) {
foundAnimalIdx = mNpc_GetGoodbyAnimalIdx();
foundAnimal = &animal[foundAnimalIdx];
mNpc_SetGoodbyAnimalMail(&l_mnpc_goodby_mail, foundAnimal);
mNpc_DestroyHouse(&foundAnimal->homeInfo);
(*nowMax)--;
if (foundAnimalIdx == common_data.save.removeAnimalIdx) {
common_data.save.removeAnimalIdx = 0xFF;
}
} else {
foundAnimalIdx = mNpc_GetFreeAnimalInfo(animal, ANIMAL_NUM_MAX);
if (foundAnimalIdx != -1) {
foundAnimal = &animal[foundAnimalIdx];
}
}
if (foundAnimal != NULL) {
homeInfo = &foundAnimal->homeInfo;
mNpc_ClearAnimalInfo(foundAnimal);
mNpc_CopyAnimalInfo(foundAnimal, returnAnimal);
if (mNpc_CheckBuildHouse(foundAnimal->homeInfo.blockX - 1, foundAnimal->homeInfo.blockZ - 1,
foundAnimal->homeInfo.utX, foundAnimal->homeInfo.utZ - 1) == TRUE) {
mNpc_BuildHouseBeforeFieldct(foundAnimal->id.npcId, homeInfo->blockX - 1, homeInfo->blockZ - 1,
homeInfo->utX, homeInfo->utZ - 1);
} else {
homeInfo->blockX = 0xFF;
homeInfo->blockZ = 0xFF;
homeInfo->utX = 0xFF;
homeInfo->utZ = 0xFF;
}
(*nowMax)++;
if ((*nowMax) > ANIMAL_NUM_MAX) {
(*nowMax) = ANIMAL_NUM_MAX;
}
}
} else {
mNpc_CopyAnimalPersonalID(&common_data.save.lastRemovedAnimalId, &returnAnimal->id);
}
mNpc_ClearAnimalInfo(returnAnimal);
}
}
void mNpc_AddActor_inBlock(FieldMakeMoveActor* moveActor, u8 bx, u8 bz) {
mNpc_AddNpc_inNpcRoom(moveActor, bx, bz);
}
void mNpc_SetNpcNameID(Animal_c* animal, s32 count) {
s32 i;
for (i = 0; i < count; i++) {
if (animal != NULL) {
if (ACTOR_FGNAME_GET_F000(animal->id.npcId) == FGNAME_F000_E) {
animal->id.nameId = animal->id.npcId & 0xFF;
}
}
animal++;
}
}
void mNpc_LoadNpcNameString(char* name, u8 npcId) {
char npcName[ANIMAL_NAME_LEN];
s32 offset;
if (npcId < 0xFF) {
offset = npcId * ANIMAL_NAME_LEN;
DmaMgr_RequestSyncDebug(npcName, (offset + 8) + SEGMENT_ROM_START(segment_00E04000), 8, "../m_npc.c", 0x1916);
mem_copy((u8*)name, (u8*)npcName, ANIMAL_NAME_LEN);
}
}
void mNpc_GetNpcWorldNameTableNo(char* name, u16 npcId) {
char* worldName = l_no_name_npc_name;
char npcName[PLAYER_NAME_LEN];
if (name != NULL) {
u8 id = npcId & 0xFF;
if ((ACTOR_FGNAME_GET_F000(npcId) == FGNAME_F000_E) && (id < 0xFF)) {
mNpc_LoadNpcNameString(npcName, id);
worldName = npcName;
}
}
mPr_CopyPlayerName(name, worldName);
}
void mNpc_GetNpcWorldNameAnm(char* name, AnmPersonalID_c* anmId) {
char* worldName = l_no_name_npc_name;
char npcName[PLAYER_NAME_LEN];
if (anmId != NULL) {
if (ACTOR_FGNAME_GET_F000(anmId->npcId) == FGNAME_F000_E) {
mNpc_GetNpcWorldNameTableNo(npcName, anmId->npcId);
worldName = npcName;
}
}
mPr_CopyPlayerName(name, worldName);
}
void mNpc_GetNpcWorldNameP(char* name, u16 npcId) {
s32 i;
SpecialNpcData* sp = l_sp_actor_name;
char* worldName = l_no_name_npc_name;
for (i = 0; i < ARRAY_COUNT(l_sp_actor_name); i++) {
if (npcId == sp->specialNpcId) {
mString_Load_StringFromRom(load_name, PLAYER_NAME_LEN, sp->nameStringNumber);
worldName = load_name;
break;
}
sp++;
}
mPr_CopyPlayerName(name, worldName);
}
void mNpc_GetNpcWorldName(char* name, Npc* npc) {
char* worldName = l_no_name_npc_name;
char npcName[PLAYER_NAME_LEN];
if ((name != NULL) && (npc != NULL)) {
if (npc->actor.part == ACTOR_PART_NPC) {
if (npc->npcInfo.animal != NULL) {
mNpc_GetNpcWorldNameAnm(npcName, &npc->npcInfo.animal->id);
} else {
mNpc_GetNpcWorldNameP(npcName, npc->actor.fgName);
}
} else {
mNpc_GetNpcWorldNameP(npcName, npc->actor.fgName);
}
worldName = npcName;
}
mPr_CopyPlayerName(name, worldName);
}
void mNpc_GetRandomAnimalName(char* dst) {
Animal_c* animal = common_data.save.animals;
u16 bitfield = 0;
s32 num = 0;
s32 select;
s32 i;
if (dst != NULL) {
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
if (mNpc_CheckFreeAnimalInfo(animal) == FALSE) {
num++;
bitfield |= (1 << i);
}
animal++;
}
if (num > 0) {
animal = common_data.save.animals;
select = RANDOM(num);
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
if (((bitfield >> i) & 1) == 1) {
if (select == 0) {
mNpc_GetNpcWorldNameAnm(dst, &animal->id);
break;
} else {
select--;
}
}
animal++;
}
}
}
}
void mNpc_GetAnimalPlateName(char* dst, xyz_t wpos) {
UNUSED s32 pad;
Animal_c* animal = common_data.save.animals;
s32 bx;
s32 bz;
s32 utX;
s32 utZ;
s32 i;
Anmhome_c* home;
if (mFI_Wpos2BkandUtNuminBlock(&bx, &bz, &utX, &utZ, wpos) == TRUE) {
utX++;
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
if (mNpc_CheckFreeAnimalInfo(animal) == FALSE) {
home = &animal->homeInfo;
if (home->blockX == bx && home->blockZ == bz && home->utX == utX && home->utZ == utZ) {
mNpc_GetNpcWorldNameAnm(dst, &animal->id);
break;
}
}
animal++;
}
}
}
NpcLooks mNpc_GetNpcLooks(Actor* actor) {
NpcLooks looks = NPC_LOOKS_BOY;
if (actor != NULL && actor->part == ACTOR_PART_NPC) {
Npc* npc = (Npc*)actor;
if (npc->npcInfo.animal != NULL) {
looks = npc->npcInfo.animal->id.looks;
}
}
return looks;
}
NpcSex mNpc_GetActorSex(u16 npcId) {
SpecialNpcData* spInfo = l_sp_actor_name;
NpcSex sex = NPC_SEX_MALE;
s32 i;
for (i = 0; i < ARRAY_COUNT(l_sp_actor_name); i++) {
if (npcId == spInfo->specialNpcId) {
sex = spInfo->sex;
break;
}
spInfo++;
}
return sex;
}
NpcSex mNpc_GetLooks2Sex(NpcLooks looks) {
NpcSex sex = NPC_SEX_OTHER;
if (looks == NPC_LOOKS_GIRL || looks == NPC_LOOKS_KO_GIRL || looks == NPC_LOOKS_NANIWA_LADY) {
sex = NPC_SEX_FEMALE;
} else if (looks == NPC_LOOKS_BOY || looks == NPC_LOOKS_SPORT_MAN || looks == NPC_LOOKS_GRIM_MAN) {
sex = NPC_SEX_MALE;
}
return sex;
}
NpcSex mNpc_GetAnimalSex(Animal_c* animal) {
NpcSex sex = NPC_SEX_OTHER;
if (animal != NULL) {
sex = mNpc_GetLooks2Sex(animal->id.looks);
}
return sex;
}
NpcSex mNpc_GetNpcSex(Actor* actor) {
NpcSex sex;
if (actor != NULL && actor->part == ACTOR_PART_NPC) {
Npc* npc = (Npc*)actor;
sex = mNpc_GetAnimalSex(npc->npcInfo.animal);
} else {
sex = mNpc_GetActorSex(actor->fgName);
}
return sex;
}
s32 mNpc_GetNpcSoundSpecNotAnimal(u16 npcId) {
SpecialNpcData* spInfo = l_sp_actor_name;
s32 soundSpec = 2;
s32 i;
for (i = 0; i < ARRAY_COUNT(l_sp_actor_name); i++) {
if (npcId == spInfo->specialNpcId) {
soundSpec = spInfo->soundId;
break;
}
spInfo++;
}
return soundSpec;
}
s32 mNpc_GetNpcSoundSpec(Actor* actor) {
static s32 spec_table[NPC_LOOKS_NUM] = { 4, 4, 2, 2, 3, 4 };
s32 soundSpec = 2;
u8 looks;
if (actor != NULL) {
if (actor->part == ACTOR_PART_NPC) {
Npc* npc = (Npc*)actor;
if (npc->npcInfo.animal != NULL) {
looks = npc->npcInfo.animal->id.looks;
if (looks >= NPC_LOOKS_NUM) {
looks = NPC_LOOKS_BOY;
}
soundSpec = spec_table[looks];
} else {
soundSpec = mNpc_GetNpcSoundSpecNotAnimal(actor->fgName);
}
} else {
soundSpec = mNpc_GetNpcSoundSpecNotAnimal(actor->fgName);
}
}
return soundSpec;
}
void mNpc_GetMsg(UNUSED s32 arg) {
}
void mNpc_InitNpcAllInfo(s32 mallocFlag) {
common_data.save.nowNpcMax = NPC_LOOKS_NUM;
common_data.save.removeAnimalIdx = 0xFF;
mNpc_ClearAnimalPersonalID(&common_data.save.lastRemovedAnimalId);
mNpc_ClearAnyAnimalInfo(common_data.save.animals, ANIMAL_NUM_MAX);
mNpc_DecideLivingNpcMax(common_data.save.animals, NPC_LOOKS_NUM, mallocFlag);
mNpc_SetNpcNameID(common_data.save.animals, ANIMAL_NUM_MAX);
}
s32 mNpc_CheckGrowFieldRank() {
static s32 npc_grow_prob[7] = { 40, 50, 60, 70, 80, 90, 100 };
s32 rank = mFAs_GetFieldRank();
UNUSED s32 pad;
s32 res = FALSE;
if (rank >= 0 && rank < 7) {
if (RANDOM(100) < npc_grow_prob[rank]) {
res = TRUE;
}
}
return res;
}
s32 mNpc_CheckGrow() {
UNUSED s32 pad;
lbRTC_time_c* rtcTime = &common_data.time.rtcTime;
lbRTC_time_c* lastGrowTime = &common_data.save.lastGrowTime;
s32 res = FALSE;
if (common_data.save.nowNpcMax < ANIMAL_NUM_MAX) {
if (lbRTC_IsEqualTime(&mTM_rtcTime_clear_code, lastGrowTime, lbRTC_CHECK_ALL) == TRUE) {
lbRTC_TimeCopy(lastGrowTime, rtcTime);
} else if (mNpc_CheckGrowFieldRank() == TRUE) {
u32 interval;
if (lbRTC_IsOverTime(lastGrowTime, rtcTime) == lbRTC_OVER) {
interval = lbRTC_IntervalTime(rtcTime, lastGrowTime);
} else {
interval = lbRTC_IntervalTime(lastGrowTime, rtcTime);
}
if (interval >= (lbRTC_HOURS_PER_DAY * lbRTC_MINUTES_PER_HOUR) && mLd_PlayerManKindCheck() == FALSE &&
mNpc_CheckFriendAllAnimal(&common_data.privateInfo->playerId) == TRUE) {
res = TRUE;
}
}
}
return res;
}
u8 mNpc_GetMinLooks(u8* bitfield, s32* minLooksNum) {
s32 minLooksAnimal = ANIMAL_NUM_MAX;
u8 minLooks = NPC_LOOKS_NUM;
u8 i;
bitfield[0] = 0;
minLooksNum[0] = 0;
for (i = 0; i < NPC_LOOKS_NUM; i++) {
s32 notAppearedNum = mNpc_GetLooks2NotHaveAppearedNum(i);
if (notAppearedNum > 0) {
s32 sameLooksNum = mNpc_GetSameLooksNum(i);
if (minLooksAnimal > sameLooksNum) {
minLooksAnimal = sameLooksNum;
minLooks = i;
bitfield[0] = 0;
bitfield[0] |= (1 << i);
minLooksNum[0] = 1;
} else if (minLooksAnimal == sameLooksNum) {
bitfield[0] |= (1 << i);
minLooksNum[0]++;
}
}
}
if (bitfield[0] == 0 && minLooksNum[0] == 0) {
mNpc_ResetHaveAppeared_common(common_data.save.npcUsedTable, common_data.save.animals);
for (i = 0; i < NPC_LOOKS_NUM; i++) {
bitfield[0] |= (1 << i);
minLooksNum[0]++;
}
}
if (minLooksNum[0] > 1) {
minLooks = NPC_LOOKS_NUM;
}
return minLooks;
}
NpcSex mNpc_GetMinSex() {
Animal_c* animal = common_data.save.animals;
s32 males = 0;
s32 females = 0;
NpcSex res;
s32 i;
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
if (mNpc_CheckFreeAnimalInfo(animal) == FALSE) {
switch (mNpc_GetAnimalSex(animal)) {
case NPC_SEX_MALE:
males++;
break;
case NPC_SEX_FEMALE:
females++;
break;
default:
break;
}
}
animal++;
}
if (females < males) {
res = NPC_SEX_MALE;
} else {
res = NPC_SEX_FEMALE;
}
return res;
}
s32 mNpc_GrowLooksNpcIdx(u8 looks) {
u8* looks_table = npc_looks_table;
s32 npc_idx;
s32 candidates;
s32 res;
s32 i;
s32 j;
s32 selected;
candidates = 0;
res = -1;
npc_idx = 0;
if (looks < NPC_LOOKS_NUM) {
bzero(candidate_table, sizeof(candidate_table));
for (i = 0; i < ARRAY_COUNT(candidate_table); i++) {
for (j = 0; j < 8; j++) {
if (looks == *looks_table) {
if ((mNpc_SearchAnimalinfo(common_data.save.animals, ((i * 8) + j) | 0xE000, ANIMAL_NUM_MAX) ==
-1) &&
(mNpc_GetHaveAppeared_idx(npc_idx) == FALSE)) {
candidates++;
candidate_table[i] |= 1 << j;
}
}
npc_idx++;
looks_table++;
if (npc_idx >= NPC_NUM) {
break;
}
}
if (npc_idx >= NPC_NUM) {
break;
}
}
}
if (candidates > 0) {
selected = RANDOM(candidates);
npc_idx = 0;
for (i = 0; i < ARRAY_COUNT(candidate_table); i++) {
if (npc_idx >= NPC_NUM) {
break;
}
for (j = 0; j < 8; j++) {
if (npc_idx >= NPC_NUM) {
break;
}
if (((candidate_table[i] >> j) & 1) == 1) {
if (selected <= 0) {
res = npc_idx;
break;
} else {
selected--;
}
}
npc_idx++;
}
if (res != -1) {
break;
}
}
}
return res;
}
void mNpc_SetAnimalInfoNpcIdx(Animal_c* animal, s32 idx) {
u32 offset;
if (idx >= 0 && idx < NPC_NUM) {
offset = idx * 6;
DmaMgr_RequestSyncDebug(&npc_def_list, (offset + SEGMENT_ROM_START(segment_00E03000)), 8, "../m_npc.c", 0x1CB3);
mNpc_SetDefAnimalInfo(animal, idx | 0xE000, npc_looks_table[idx], &npc_def_list);
}
}
s32 mNpc_SetGrowNpc(u8 looks) {
Animal_c* animal = common_data.save.animals;
UNUSED s32 pad;
s32 idx;
s32 npcIdx;
idx = mNpc_UseFreeAnimalInfo(animal, ANIMAL_NUM_MAX);
if (idx != -1) {
animal += idx;
npcIdx = mNpc_GrowLooksNpcIdx(looks);
if (npcIdx != -1) {
mNpc_SetAnimalInfoNpcIdx(animal, npcIdx);
animal->movedIn = TRUE;
} else {
idx = -1;
}
}
return idx;
}
void mNpc_Grow() {
u8 minLooks;
u8 minLooksBitfield;
s32 minLooksNum;
u8 bitfieldSave;
s32 looksSave;
NpcSex minSex;
s32 selected;
s32 growIdx;
u8 looks;
if (mNpc_CheckGrow() == TRUE) {
mNpc_ResetHaveAppeared();
lbRTC_TimeCopy(&common_data.save.lastGrowTime, &common_data.time.rtcTime);
minLooks = mNpc_GetMinLooks(&minLooksBitfield, &minLooksNum);
/* Multiple personalities are tied for minimum */
if (minLooks == NPC_LOOKS_NUM) {
minSex = mNpc_GetMinSex();
if (minSex != NPC_SEX_OTHER) {
bitfieldSave = minLooksBitfield;
looksSave = minLooksNum;
/* Clear any tied minimum personalities which are of the greater sex */
for (looks = 0; looks < NPC_LOOKS_NUM; looks++) {
if (((minLooksBitfield >> looks) & 1) == 1 && mNpc_GetLooks2Sex(looks) != minSex) {
minLooksBitfield &= ~(1 << looks);
minLooksNum--;
}
}
if (minLooksNum == 0 || minLooksNum == looksSave) {
/* Either all personalities were cleared or none were, so restore the prior state */
minLooksBitfield = bitfieldSave;
minLooksNum = looksSave;
}
}
selected = RANDOM(minLooksNum);
for (looks = 0; looks < NPC_LOOKS_NUM; looks++) {
if (((minLooksBitfield >> looks) & 1) == 1) {
if (selected <= 0) {
minLooks = looks;
break;
} else {
selected--;
}
}
}
}
growIdx = mNpc_SetGrowNpc(minLooks);
if (growIdx >= 0 && growIdx < ANIMAL_NUM_MAX) {
mNpc_SetNpcNameID(&common_data.save.animals[growIdx], 1);
mNpc_AddNowNpcMax(&common_data.save.nowNpcMax);
}
}
}
s32 mNpc_CheckNpcSet_fgcol(u16 arg0, u32 arg1) {
s32 res = FALSE;
if (func_8008D7B0_jp(arg0)) {
res = func_8007244C_jp(arg1);
}
return res;
}
s32 mNpc_CheckNpcSet_fgcol_hard(u16 arg0, u32 arg1) {
s32 res = FALSE;
if (func_8008D7B0_jp(arg0) && (arg1 <= 2 || (arg1 >= 4 && arg1 <= 6) || arg1 == 7)) {
res = TRUE;
}
return res;
}
s32 mNpc_CheckNpcSet(s32 bx, s32 bz, s32 ut_x, s32 ut_z) {
mCoBG_unkStructUnion* collision = mFI_GetBkNum2ColTop(bx, bz);
u16* items = mFI_BkNumtoUtFGTop(bx, bz);
s32 res = FALSE;
if (collision != NULL && items != NULL) {
res = mNpc_CheckNpcSet_fgcol(items[ut_z * UT_X_NUM + ut_x], collision[ut_z * UT_X_NUM + ut_x].data.unk6);
}
return res;
}
s32 mNpc_GetMakeUtNuminBlock_hard_area(s32* utX, s32* utZ, s32 bx, s32 bz, s32 restrictArea) {
mCoBG_unkStructUnion* col;
u16* items;
s32 nowUtX;
s32 nowUtZ;
s32 minUtX;
s32 minUtZ;
s32 idx;
s32 res;
s32 i;
s32 j;
col = mFI_GetBkNum2ColTop(bx, bz);
items = mFI_BkNumtoUtFGTop(bx, bz);
minUtX = UT_X_NUM;
minUtZ = UT_Z_NUM;
res = FALSE;
if (restrictArea < 0 || restrictArea > 9) {
return FALSE;
}
if (items != NULL && col != NULL) {
for (i = restrictArea; i < UT_Z_NUM - restrictArea; i++) {
for (j = restrictArea; j < UT_X_NUM - restrictArea; j++) {
idx = i * UT_X_NUM + j;
if (mNpc_CheckNpcSet_fgcol_hard(items[idx], col[idx].data.unk6) == TRUE) {
if (col[idx].data.unk1 == col[idx].data.unk2 && col[idx].data.unk1 == col[idx].data.unk3 &&
col[idx].data.unk1 == col[idx].data.unk4 && col[idx].data.unk1 == col[idx].data.unk5) {
nowUtX = 8 - j;
nowUtZ = 8 - i;
nowUtX = ABS(nowUtX);
nowUtZ = ABS(nowUtZ);
if (minUtX > nowUtX && minUtZ > nowUtZ) {
*utX = j;
*utZ = i;
minUtX = nowUtX;
minUtZ = nowUtZ;
res = TRUE;
}
}
}
}
}
}
return res;
}
s32 mNpc_GetMakeUtNuminBlock_area(s32* utX, s32* utZ, s32 bx, s32 bz, s32 restrictArea) {
s32 candidates;
mCoBG_unkStructUnion* col;
u16* fgTop;
s32 i;
s32 j;
s32 rand;
s32 res;
u16* fgPtr = fg_flag;
col = mFI_GetBkNum2ColTop(bx, bz);
fgTop = mFI_BkNumtoUtFGTop(bx, bz);
candidates = 0;
res = FALSE;
if (restrictArea < 0 || restrictArea > 9) {
return FALSE;
}
bzero(fg_flag, sizeof(fg_flag));
if (fgTop != NULL && col != NULL) {
for (i = restrictArea; i < UT_Z_NUM - restrictArea; i++) {
for (j = restrictArea; j < UT_X_NUM - restrictArea; j++) {
if (mNpc_CheckNpcSet_fgcol(fgTop[i * UT_X_NUM + j], col[i * UT_X_NUM + j].data.unk6) == TRUE) {
*fgPtr |= 1 << j;
candidates++;
}
}
fgPtr++;
}
}
fgPtr = fg_flag;
if (candidates > 0) {
rand = RANDOM(candidates);
for (i = restrictArea; i < UT_Z_NUM - restrictArea; i++) {
for (j = restrictArea; j < UT_X_NUM - restrictArea; j++) {
if (((*fgPtr >> j) & 1) == 1) {
if (rand == 0) {
*utX = j;
*utZ = i;
res = TRUE;
break;
} else {
rand--;
}
}
}
if (res == TRUE) {
break;
}
fgPtr++;
}
}
return res;
}
s32 mNpc_GetMakeUtNuminBlock(s32* utX, s32* utZ, s32 bx, s32 bz) {
return mNpc_GetMakeUtNuminBlock_area(utX, utZ, bx, bz, 1);
}
void mNpc_ClearTalkInfo() {
NpcTalkInfo* talkInfo = l_npc_talk_info;
s32 i;
bzero(talkInfo, sizeof(l_npc_talk_info));
for (i = 0; i < ARRAY_COUNT(l_npc_talk_info); i++) {
talkInfo->questRequest = TRUE;
talkInfo++;
}
}
void mNpc_TimerCountDown(NpcTalkInfo* talkInfo) {
if (talkInfo->timer > 0) {
talkInfo->timer--;
}
}
NpcTemper l_npc_temper[NPC_FEEL_NUM] = { { 4000, 12, 15 }, { 3000, 10, 13 }, { 4000, 12, 15 },
{ 4000, 10, 13 }, { 5000, 9, 12 }, { 5000, 9, 12 } };
void mNpc_SetUnlockTimer(u16* unlockTimer, u16* resetTimer, s32 feel) {
unlockTimer[0] = l_npc_temper[feel].unlockTimer;
resetTimer[0] = unlockTimer[0];
}
s32 mNpc_CountTalkNum(s32 animalIdx, s32 feel) {
s32 res = FALSE;
if (animalIdx != -1) {
NpcTalkInfo* talkInfo = &l_npc_talk_info[animalIdx];
if (talkInfo->talkNum < l_npc_temper[feel].talkNumMax && talkInfo->timer > 0) {
talkInfo->talkNum++;
res = TRUE;
}
}
return res;
}
s32 mNpc_CheckOverImpatient(s32 animalIdx, s32 feel) {
s32 res = FALSE;
if (animalIdx != -1) {
NpcTalkInfo* talkInfo = &l_npc_talk_info[animalIdx];
if (talkInfo->talkNum >= l_npc_temper[feel].overImpatientNum) {
res = TRUE;
}
}
return res;
}
s32 mNpc_GetOverImpatient(s32 animalIdx, s32 feel) {
s32 patience = NPC_PATIENCE_NORMAL;
if (animalIdx != -1) {
NpcTalkInfo* talkInfo = &l_npc_talk_info[animalIdx];
if (talkInfo->talkNum >= l_npc_temper[feel].overImpatientNum) {
if (talkInfo->talkNum >= l_npc_temper[feel].talkNumMax) {
patience = NPC_PATIENCE_ANNOYED;
} else {
patience = NPC_PATIENCE_MILDLY_ANNOYED;
}
}
}
return patience;
}
s32 mNpc_CheckQuestRequest(s32 animalIdx) {
s32 res = FALSE;
if (animalIdx != -1) {
NpcTalkInfo* talkInfo = &l_npc_talk_info[animalIdx];
if (talkInfo->questRequest == TRUE) {
res = TRUE;
}
}
return res;
}
void mNpc_SetQuestRequestOFF(s32 animalIdx, s32 feel) {
NpcTalkInfo* talkInfo = &l_npc_talk_info[animalIdx];
if (animalIdx >= 0 && animalIdx < ARRAY_COUNT(l_npc_talk_info)) {
if (talkInfo->questRequest == TRUE) {
mNpc_SetUnlockTimer(&talkInfo->unlockTimer, &talkInfo->resetTimer, feel);
}
talkInfo->questRequest = FALSE;
}
}
void mNpc_UnlockTimerCountDown(NpcTalkInfo* talkInfo) {
if (talkInfo != NULL && talkInfo->unlockTimer > 0 && talkInfo->unlockTimer > (talkInfo->resetTimer - 1000)) {
talkInfo->unlockTimer--;
}
}
void mNpc_TalkInfoMove() {
NpcTalkInfo* talkInfo = l_npc_talk_info;
s32 i;
if (mFI_CheckPlayerWade(1) == TRUE) {
for (i = 0; i < ARRAY_COUNT(l_npc_talk_info); i++) {
talkInfo->resetTimer = talkInfo->unlockTimer;
talkInfo++;
}
}
talkInfo = l_npc_talk_info;
for (i = 0; i < ARRAY_COUNT(l_npc_talk_info); i++) {
mNpc_TimerCountDown(talkInfo);
mNpc_UnlockTimerCountDown(talkInfo);
if (talkInfo->unlockTimer == 0 && talkInfo->resetTimer != 0) {
talkInfo->talkNum = 0;
talkInfo->questRequest = TRUE;
talkInfo->resetTimer = 0;
}
talkInfo++;
}
}
void mNpc_TalkEndMove(s32 animalIdx, s32 feel) {
UNUSED s32 pad;
if (animalIdx >= 0 && animalIdx < ARRAY_COUNT(l_npc_talk_info) && feel >= 0 && feel < NPC_FEEL_NUM) {
NpcTalkInfo* talkInfo = &l_npc_talk_info[animalIdx];
talkInfo->timer = 1000;
if (mNpc_CountTalkNum(animalIdx, feel) == TRUE && mNpc_CheckOverImpatient(animalIdx, feel) == TRUE) {
mNpc_SetUnlockTimer(&talkInfo->unlockTimer, &talkInfo->resetTimer, feel);
}
}
}
s32 mNpc_GetNpcFloorNo() {
u16 field_id = mFI_GetFieldId();
u16 owner_name = common_data.houseOwnerName;
s32 floor_no = -1;
if (((field_id & 0xF000) == 0x4000) && (owner_name != 0) && (owner_name != 0xFFFF)) {
s32 idx = mNpc_SearchAnimalinfo(common_data.save.animals, owner_name, ANIMAL_NUM_MAX);
floor_no = common_data.npclist[idx].houseData.floorId;
}
return floor_no;
}
void mNpc_SetTalkBee() {
if (common_data.beeStingFlag != TRUE) {
Animal_c* animal = common_data.save.animals;
NpcList* npclist = common_data.npclist;
s32 i;
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
if (mNpc_CheckFreeAnimalInfo(animal) == FALSE) {
npclist->flags.beeSting = TRUE;
}
animal++;
npclist++;
}
}
}
u8 mNpc_GetFishCompleteTalk(NpcList* npclist) {
u8 res = TRUE;
if (npclist != NULL) {
res = npclist->flags.fishComplete;
}
return res;
}
u8 mNpc_GetInsectCompleteTalk(NpcList* npclist) {
u8 res = TRUE;
if (npclist != NULL) {
res = npclist->flags.insectComplete;
}
return res;
}
void mNpc_SetFishCompleteTalk(NpcList* npclist) {
if (npclist != NULL) {
npclist->flags.fishComplete = TRUE;
}
}
void mNpc_SetInsectCompleteTalk(NpcList* npclist) {
if (npclist != NULL) {
npclist->flags.insectComplete = TRUE;
}
}
void mNpc_SetNpcHomeYpos() {
Animal_c* animal = common_data.save.animals;
NpcList* npclist = common_data.npclist;
s32 i;
for (i = 0; i < ANIMAL_NUM_MAX; i++) {
if (mNpc_CheckFreeAnimalInfo(animal) == FALSE) {
npclist->homePosition.y = mCoBG_GetBgY_OnlyCenter_FromWpos2(npclist->homePosition, 0.0f);
}
animal++;
npclist++;
}
}
void mNpc_PrintRemoveInfo(gfxprint* gfxprint) {
Animal_c* remove_anm = NULL;
Animal_c* in_anm = mNpc_GetInAnimalP();
u8 removeAnimalIdx = common_data.save.removeAnimalIdx;
gfxprint_color(gfxprint, 200, 150, 50, 255);
gfxprint_locate8x8(gfxprint, 3, 10);
if (removeAnimalIdx < ANIMAL_NUM_MAX) {
remove_anm = &common_data.save.animals[removeAnimalIdx];
}
if (remove_anm != NULL) {
if (in_anm != NULL) {
gfxprint_printf(gfxprint, "%4x %3d %3d", removeAnimalIdx, remove_anm->id.nameId, in_anm->id.nameId);
} else {
gfxprint_printf(gfxprint, "%4x %3d ---", removeAnimalIdx, remove_anm->id.nameId);
}
} else if (in_anm != NULL) {
gfxprint_printf(gfxprint, "%4x --- %3d", removeAnimalIdx, in_anm->id.nameId);
} else {
gfxprint_printf(gfxprint, "%4x --- ---", removeAnimalIdx);
}
}
s32 l_mnpc_animal_idx = -1;
void mNpc_SetTalkAnimalIdx_fdebug(AnmPersonalID_c* anm_id) {
if (anm_id != NULL) {
l_mnpc_animal_idx = mNpc_SearchAnimalPersonalID(anm_id);
}
}
void mNpc_PrintFriendship_fdebug(gfxprint* gfxprint) {
Anmmem_c* memory;
PrivateInfo* priv;
int x = 3;
int y = 19;
int i;
if (l_mnpc_animal_idx >= 0 && l_mnpc_animal_idx < ANIMAL_NUM_MAX) {
memory = common_data.save.animals[l_mnpc_animal_idx].memories;
if (memory != NULL) {
gfxprint_color(gfxprint, 250, 100, 170, 255);
gfxprint_locate8x8(gfxprint, 3, 18);
priv = common_data.privateInfo;
if (priv != NULL) {
gfxprint_printf(gfxprint, "%4x ", priv->playerId.playerId);
} else {
gfxprint_printf(gfxprint, "**** ");
}
gfxprint_color(gfxprint, 50, 150, 50, 255);
for (i = 0; i < ANIMAL_MEMORY_NUM; i++) {
if (i == 4) {
y++;
x = 3;
}
gfxprint_locate8x8(gfxprint, x, y);
if (mNpc_CheckFreeAnimalMemory(memory) == FALSE) {
gfxprint_printf(gfxprint, "%4x %3d ", memory->memoryPlayerId.playerId, memory->friendship);
} else {
gfxprint_printf(gfxprint, "**** *** ");
}
memory++;
x += 9;
}
}
}
}