Files
af/include/gfx.h
T
Derek Hensley f319c81250 Graph OK (#236)
* graph_proc

* game_get_next_game_dlftbl

* graph_ct

* func_800D38E0_jp

* func_800D3C94_jp

* graph_dt

* graph_main

* graph_setup_double_buffer

* graph_task_set00 WIP

* graph_draw_finish

* func_800D3E40_jp

* func_800D3E14_jp

* Some cleanup

* Fix m2ctx.py

* graph_task_set00
2025-01-03 13:05:50 -07:00

196 lines
6.7 KiB
C

#ifndef GFX_H
#define GFX_H
#include "ultra64.h"
#include "PR/sched.h"
#include "attributes.h"
#include "alignment.h"
#include "THA_GA.h"
#include "unk.h"
#define GRAPH_ALLOC(gfxCtx, size) ((void*)((gfxCtx)->polyOpa.d = (Gfx*)((u8*)(gfxCtx)->polyOpa.d - ALIGN16(size))))
#define GRAPH_ALLOC_NO_ALIGN(gfxCtx,size) ((void*)((gfxCtx)->polyOpa.d = (Gfx*)((u8*)(gfxCtx)->polyOpa.d - size)))
#define TMEM_SIZE 0x1000
#define GFXPOOL_HEAD_MAGIC 0x1234
#define GFXPOOL_TAIL_MAGIC 0x5678
typedef struct GfxPool {
/* 0x00000 */ u16 headMagic;
/* 0x00004 */ UNK_TYPE1 unk00004[0x4];
/* 0x00008 */ Gfx polyOpaBuffer[0x29E0];
/* 0x14F08 */ Gfx polyXluBuffer[0x800];
/* 0x18F08 */ Gfx overlayBuffer[0x400];
/* 0x1AF08 */ Gfx workBuffer[0x80];
/* 0x1B308 */ UNK_TYPE1 unk1B308[0x100];
/* 0x1B408 */ Gfx fontBuffer[0x700];
/* 0x1EC08 */ Gfx shadowBuffer[0x200];
/* 0x1FC08 */ Gfx lightBuffer[0x100];
/* 0x20408 */ u16 tailMagic;
} GfxPool; // size = 0x20410
typedef struct GraphicsContext {
/* 0x000 */ Gfx* polyOpaBuffer;
/* 0x004 */ Gfx* polyXluBuffer;
/* 0x008 */ UNK_PTR unk_008;
/* 0x00C */ UNK_TYPE1 unk_00C[0x4];
/* 0x010 */ Gfx* overlayBuffer;
/* 0x014 */ Gfx* fontBuffer;
/* 0x018 */ Gfx* shadowBuffer;
/* 0x01C */ Gfx* lightBuffer;
/* 0x020 */ s32 unk_20;
/* 0x024 */ UNK_TYPE1 unk_024[0x20];
/* 0x044 */ OSMesg msgBuff[8];
/* 0x064 */ OSMesgQueue* unk_064;
/* 0x068 */ OSMesgQueue queue;
/* 0x080 */ OSScTask task;
/* 0x0D8 */ UNK_TYPE1 unk_0E8[0x188 - 0xD8];
/* 0x188 */ Gfx* workBuffer;
/* 0x18C */ TwoHeadGfxArena work;
/* 0x19C */ UNK_TYPE1 unk_19C[0xC0];
/* 0x25C */ OSViMode* unk_25C;
/* 0x260 */ UNK_TYPE1 unk_260[0x20];
/* 0x280 */ TwoHeadGfxArena overlay;
/* 0x290 */ TwoHeadGfxArena polyOpa;
/* 0x2A0 */ TwoHeadGfxArena polyXlu;
/* 0x2B0 */ TwoHeadGfxArena font;
/* 0x2C0 */ TwoHeadGfxArena shadow;
/* 0x2D0 */ TwoHeadGfxArena light;
/* 0x2E0 */ u32 gfxPoolIndex;
/* 0x2E4 */ UNK_PTR unk_2E4;
/* 0x2E8 */ UNK_TYPE1 unk_2E8[0x4];
/* 0x2EC */ s32 unk_2EC;
/* 0x2F0 */ u8 unk_2F0;
/* 0x2F1 */ UNK_TYPE1 unk_2F1[0x1];
/* 0x2F2 */ u8 unk_2F2;
/* 0x2F3 */ u8 unk_2F3;
/* 0x2F4 */ void (*callback)(struct GraphicsContext*, void*);
/* 0x2F8 */ void* callbackArg;
/* 0x2FC */ f32 unk_2FC;
/* 0x300 */ f32 unk_300;
/* 0x304 */ Gfx* unk_304;
} GraphicsContext; // size = 0x308
#define OVERLAY_DISP __gfxCtx->overlay.p
#define POLY_OPA_DISP __gfxCtx->polyOpa.p
#define POLY_XLU_DISP __gfxCtx->polyXlu.p
#define FONT_DISP __gfxCtx->font.p
#define SHADOW_DISP __gfxCtx->shadow.p
#define LIGHT_DISP __gfxCtx->light.p
#define WORK_DISP __gfxCtx->work.p
// __gfxCtx shouldn't be used directly.
// Use the DISP macros defined above when writing to display buffers.
#define OPEN_DISPS(gfxCtx) \
do {} while (0); \
{ \
GraphicsContext* __gfxCtx = gfxCtx; \
s32 __dispPad = 0; \
do {} while (0)
#define CLOSE_DISPS(gfxCtx) \
do {} while (0); \
(void)__dispPad; \
} \
do {} while (0)
#define OPEN_POLY_OPA_DISP(g) \
do {} while (0); \
OPEN_DISPS(g); \
{ \
Gfx* __polyOpa = __gfxCtx->polyOpa.p; \
s32 __poly_opa_gfx = 0; \
do {} while (0)
#define CLOSE_POLY_OPA_DISP(g) \
do {} while (0); \
(void)__poly_opa_gfx; \
__gfxCtx->polyOpa.p = __polyOpa; \
} \
CLOSE_DISPS(g); \
do {} while (0)
#define OPEN_POLY_XLU_DISP(g) \
do {} while (0); \
OPEN_DISPS(g); \
{ \
Gfx* __polyXlu = __gfxCtx->polyXlu.p; \
s32 __poly_xlu_gfx = 0; \
do {} while (0)
#define CLOSE_POLY_XLU_DISP(g) \
do {} while (0); \
(void)__poly_xlu_gfx; \
__gfxCtx->polyXlu.p = __polyXlu; \
} \
CLOSE_DISPS(g); \
do {} while (0)
#define OPEN_LIGHT_DISP(g) \
do {} while (0); \
OPEN_DISPS(g); \
{ \
Gfx* __light = __gfxCtx->light.p; \
s32 __light_gfx = 0; \
do {} while (0)
#define CLOSE_LIGHT_DISP(g) \
do {} while (0); \
__gfxCtx->light.p = __light; \
(void)__light_gfx; \
} \
CLOSE_DISPS(g); \
do {} while (0)
#define OPEN_SHADOW_DISP(g) \
do {} while (0); \
OPEN_DISPS(g); \
{ \
Gfx* __shadow_gfx = __gfxCtx->shadow.p; \
s32 __shadow_opened = 0; \
do {} while (0)
#define CLOSE_SHADOW_DISP(g) \
do {} while (0); \
(void)__shadow_opened; \
__gfxCtx->shadow.p = __shadow_gfx; \
} \
CLOSE_DISPS(g); \
do {} while (0)
#define qs1616(e) ((s32)((e)*0x00010000))
#define IPART(x) ((qs1616(x) >> 16) & 0xFFFF)
#define FPART(x) (qs1616(x) & 0xFFFF)
// clang-format off
#define gdSPDefMtx( \
xx, yx, zx, wx, \
xy, yy, zy, wy, \
xz, yz, zz, wz, \
xw, yw, zw, ww) \
{{ \
(IPART(xx) << 0x10) | IPART(xy), \
(IPART(xz) << 0x10) | IPART(xw), \
(IPART(yx) << 0x10) | IPART(yy), \
(IPART(yz) << 0x10) | IPART(yw), \
(IPART(zx) << 0x10) | IPART(zy), \
(IPART(zz) << 0x10) | IPART(zw), \
(IPART(wx) << 0x10) | IPART(wy), \
(IPART(wz) << 0x10) | IPART(ww), \
(FPART(xx) << 0x10) | FPART(xy), \
(FPART(xz) << 0x10) | FPART(xw), \
(FPART(yx) << 0x10) | FPART(yy), \
(FPART(yz) << 0x10) | FPART(yw), \
(FPART(zx) << 0x10) | FPART(zy), \
(FPART(zz) << 0x10) | FPART(zw), \
(FPART(wx) << 0x10) | FPART(wy), \
(FPART(wz) << 0x10) | FPART(ww), \
}}
// clang-format on
#endif