Files
af/include/libc64/aprintf.h
T
Anghelo Carvajal 647f6deed4 Bootstrap actors (#56)
* rename actors to their profile names. still need to rename thir files

* name the files of almost half the actors

* name the files of the rest of the actors

* name functions used in actor profiles

* create c files

* fix building

* fix fake symbol in ac_ball

* make headers

* bootstrap most of the stuff

* rename ovl_player_actor to player_actor

* name all the actor enums

* actor and object enums

* flags

* restore comment

* avoid building asm/lib because it can be problematic for FULL_DISASM

* format
2023-08-16 16:29:49 -07:00

13 lines
304 B
C

#ifndef LIBC64_APRINTF_H
#define LIBC64_APRINTF_H
#include "ultra64.h"
#include "lib/ultralib/src/libc/xstdio.h"
typedef void* (*PrintCallback)(void*, const char*, size_t);
s32 vaprintf(PrintCallback* func, const char* fmt, va_list ap);
s32 aprintf(PrintCallback* func, const char* fmt, ...);
#endif