Files
af/include/unknown_structs.h
T
Anghelo Carvajal c65a8dbc39 Game renaming (#63)
* rename GameState to Game

* Rename the structs

* fix table

* whoops

* rename play parameter

* format

* undo what i messed in z64compress
2023-08-17 09:19:13 -07:00

37 lines
985 B
C

#ifndef UNKNOWN_STRUCTS_H
#define UNKNOWN_STRUCTS_H
#include "ultra64.h"
#include "libc/stdint.h"
#include "libc/stdbool.h"
#include "unk.h"
#include "other_types.h"
typedef struct Struct_8010EAA0 {
/* 0x00 */ RomOffset unk_00;
/* 0x04 */ RomOffset unk_04;
/* 0x08 */ char unk08[0xB];
/* 0x13 */ u8 unk_13;
} Struct_8010EAA0; // size = 0x14
typedef struct struct_801161E8_jp {
/* 0x0 */ UNK_TYPE1 unk_0[0x8];
} struct_801161E8_jp; // size <= 0x8
typedef struct CommonData_unk_1004C_unk_14_arg0 {
/* 0x00 */ s16 unk_00;
/* 0x00 */ s16 unk_02;
/* 0x04 */ UNK_TYPE1 unk_04[0x60];
} CommonData_unk_1004C_unk_14_arg0; // size >= 0x64, maybe less, guessed from stack usage
typedef struct Game_Play_unk_0110 {
/* 0x00 */ s16 unk_00;
/* 0x02 */ UNK_TYPE1 unk_02[0x2];
/* 0x04 */ void* segment;
/* 0x08 */ UNK_TYPE1 unk_08[0x48];
/* 0x50 */ s16 unk_50;
/* 0x52 */ UNK_TYPE1 unk_52[0x2];
} Game_Play_unk_0110; // size = 0x54
#endif