mirror of
https://github.com/zeldaret/af.git
synced 2026-09-26 21:35:21 -04:00
c65a8dbc39
* rename GameState to Game * Rename the structs * fix table * whoops * rename play parameter * format * undo what i messed in z64compress
37 lines
985 B
C
37 lines
985 B
C
#ifndef UNKNOWN_STRUCTS_H
|
|
#define UNKNOWN_STRUCTS_H
|
|
|
|
#include "ultra64.h"
|
|
#include "libc/stdint.h"
|
|
#include "libc/stdbool.h"
|
|
#include "unk.h"
|
|
#include "other_types.h"
|
|
|
|
typedef struct Struct_8010EAA0 {
|
|
/* 0x00 */ RomOffset unk_00;
|
|
/* 0x04 */ RomOffset unk_04;
|
|
/* 0x08 */ char unk08[0xB];
|
|
/* 0x13 */ u8 unk_13;
|
|
} Struct_8010EAA0; // size = 0x14
|
|
|
|
typedef struct struct_801161E8_jp {
|
|
/* 0x0 */ UNK_TYPE1 unk_0[0x8];
|
|
} struct_801161E8_jp; // size <= 0x8
|
|
|
|
typedef struct CommonData_unk_1004C_unk_14_arg0 {
|
|
/* 0x00 */ s16 unk_00;
|
|
/* 0x00 */ s16 unk_02;
|
|
/* 0x04 */ UNK_TYPE1 unk_04[0x60];
|
|
} CommonData_unk_1004C_unk_14_arg0; // size >= 0x64, maybe less, guessed from stack usage
|
|
|
|
typedef struct Game_Play_unk_0110 {
|
|
/* 0x00 */ s16 unk_00;
|
|
/* 0x02 */ UNK_TYPE1 unk_02[0x2];
|
|
/* 0x04 */ void* segment;
|
|
/* 0x08 */ UNK_TYPE1 unk_08[0x48];
|
|
/* 0x50 */ s16 unk_50;
|
|
/* 0x52 */ UNK_TYPE1 unk_52[0x2];
|
|
} Game_Play_unk_0110; // size = 0x54
|
|
|
|
#endif
|