Files
af/include/6DA460.h
T
Maide c863d78132 m_start_data_init (#61)
* m_start_data_init

* Fix NPC, m,atch last func

* Rebased

* Rebased

* Update struct names

* PR

---------

Co-authored-by: Maide <you@example.com>
2023-08-17 20:44:08 -07:00

38 lines
921 B
C

#ifndef C_6DA460_H
#define C_6DA460_H
#include "ultra64.h"
struct Game_Play;
// void func_800B67C0_jp();
// void func_800B6838_jp();
// void func_800B68E8_jp();
// void func_800B690C_jp();
// void func_800B6A3C_jp();
// void func_800B6AC8_jp();
// void func_800B6B94_jp();
// void func_800B6C14_jp();
// void func_800B6C88_jp();
// void func_800B6D40_jp();
// void func_800B6D80_jp();
// void func_800B6DCC_jp();
// void func_800B6EBC_jp();
// void func_800B6FD4_jp();
// void func_800B702C_jp();
// void func_800B706C_jp();
// void func_800B7164_jp();
// void func_800B71D4_jp();
// void func_800B7218_jp();
// void func_800B72B8_jp();
// void func_800B7328_jp();
// void func_800B7350_jp();
// void func_800B7468_jp();
// void func_800B74E8_jp();
// void func_800B7560_jp();
void mPO_business_proc(struct Game_Play* game_play);
void func_800B7680_jp(struct Game_Play* game_play);
// void func_800B7700_jp();
#endif