Files
af/include/6F5550.h
T
Anghelo Carvajal 09ac5c453d m_submenu with 3 NON_MATCHINGs and 5 unattempted (#70)
* C file

* mSM_submenu_ct, mSM_submenu_dt, mSM_submenu_move

* SubmenuArea_DoLink, SubmenuArea_DoUnlink, load_player

* mSM_submenu_ovlptr_cleanup

* mSM_move_Wait, mSM_move_PREWait, mSM_move_Play

* func_800C497C_jp

* mSM_submenu_ctrl

* mSM_ovlptr_dllcnv_sub, mSM_ovlptr_dllcnv, mSM_open_submenu, mSM_open_submenu_new, mSM_open_submenu_new2, mSM_Reset_player_btn_type1, mSM_Reset_player_btn_type2, mSM_submenu_draw

* fix warnings

* name functions referenced by check_process

* migrate data

* func_800C47B4_jp NON_MATCHING

* mSM_check_item_for_furniture, mSM_check_item_for_sell, mSM_check_item_for_give, mSM_check_item_for_take, mSM_check_item_for_minidisk, mSM_check_item_for_shrine, mSM_check_item_for_entrust, mSM_check_item_for_exchange

* rename remaining functions

* match mSM_submenu_ovlptr_init

* cleanup mSM_submenu_ovlptr_init

* match mSM_move_LINKWait?

* Rename mSM struct and other cleanups

* enums

* cleanup

* format

* move unknown struct to header

* typo
2023-08-23 10:38:41 -07:00

82 lines
2.1 KiB
C

#ifndef C_6F5550_H
#define C_6F5550_H
#include "ultra64.h"
struct Game_Play;
struct Game_Play_Unk_1EE8;
// void func_800D18B0_jp();
// void func_800D195C_jp();
// void func_800D197C_jp();
// void func_800D199C_jp();
// void func_800D19BC_jp();
// void func_800D19DC_jp();
// void func_800D19FC_jp();
// void func_800D1A24_jp();
// void func_800D1A4C_jp();
// void func_800D1A74_jp();
// void func_800D1A9C_jp();
// void func_800D1AC4_jp();
// void func_800D1B00_jp();
// void func_800D1B3C_jp();
// void func_800D1B78_jp();
// void func_800D1BB4_jp();
// void func_800D1BE4_jp();
// void func_800D1C20_jp();
// void func_800D1C48_jp();
// void func_800D1C70_jp();
// void func_800D1C98_jp();
// void func_800D1CB8_jp();
// void func_800D1CE0_jp();
// void func_800D1D08_jp();
// void func_800D1D58_jp();
// void func_800D1D94_jp();
void sAdo_SetVoiceMode(s32 arg0);
// void func_800D1DE4_jp();
// void func_800D1E20_jp();
// void func_800D1E58_jp();
// void func_800D1E78_jp();
// void func_800D1E98_jp();
// void func_800D1EE8_jp();
// void func_800D1F10_jp();
// void func_800D1F30_jp();
// void func_800D1F50_jp();
// void func_800D1F70_jp();
// void func_800D1F90_jp();
// void func_800D1FB0_jp();
void sAdo_SpecChange(s32 arg0);
// void func_800D2010_jp();
// void func_800D2064_jp();
// void func_800D208C_jp();
// void func_800D20B4_jp();
// void func_800D20D4_jp();
// void func_800D20F4_jp();
// void func_800D2114_jp();
// void func_800D213C_jp();
// void func_800D215C_jp();
// void func_800D2184_jp();
// void func_800D21CC_jp();
// void func_800D21EC_jp();
// void func_800D220C_jp();
// void func_800D2234_jp();
// void func_800D227C_jp();
// void func_800D22A4_jp();
// void func_800D22CC_jp();
// void func_800D22F4_jp();
s32 sAdo_BgmFadeoutCheck(void);
s32 func_800D2334_jp(struct Game_Play_Unk_1EE8* arg0, struct Game_Play* game_play);
// void func_800D2354_jp();
// void func_800D2360_jp();
void sAdo_RoomType(u8 arg0);
// void func_800D2394_jp();
// void func_800D23B4_jp();
// void func_800D2438_jp();
// void func_800D24C4_jp();
// void func_800D24EC_jp();
// void func_800D252C_jp();
void func_800D2568_jp(s32 arg0);
// void func_800D2578_jp();
#endif