mirror of
https://github.com/zeldaret/af.git
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09ac5c453d
* C file * mSM_submenu_ct, mSM_submenu_dt, mSM_submenu_move * SubmenuArea_DoLink, SubmenuArea_DoUnlink, load_player * mSM_submenu_ovlptr_cleanup * mSM_move_Wait, mSM_move_PREWait, mSM_move_Play * func_800C497C_jp * mSM_submenu_ctrl * mSM_ovlptr_dllcnv_sub, mSM_ovlptr_dllcnv, mSM_open_submenu, mSM_open_submenu_new, mSM_open_submenu_new2, mSM_Reset_player_btn_type1, mSM_Reset_player_btn_type2, mSM_submenu_draw * fix warnings * name functions referenced by check_process * migrate data * func_800C47B4_jp NON_MATCHING * mSM_check_item_for_furniture, mSM_check_item_for_sell, mSM_check_item_for_give, mSM_check_item_for_take, mSM_check_item_for_minidisk, mSM_check_item_for_shrine, mSM_check_item_for_entrust, mSM_check_item_for_exchange * rename remaining functions * match mSM_submenu_ovlptr_init * cleanup mSM_submenu_ovlptr_init * match mSM_move_LINKWait? * Rename mSM struct and other cleanups * enums * cleanup * format * move unknown struct to header * typo
82 lines
2.1 KiB
C
82 lines
2.1 KiB
C
#ifndef C_6F5550_H
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#define C_6F5550_H
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#include "ultra64.h"
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struct Game_Play;
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struct Game_Play_Unk_1EE8;
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// void func_800D18B0_jp();
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// void func_800D195C_jp();
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// void func_800D197C_jp();
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// void func_800D199C_jp();
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// void func_800D19BC_jp();
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// void func_800D19DC_jp();
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// void func_800D19FC_jp();
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// void func_800D1A24_jp();
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// void func_800D1A4C_jp();
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// void func_800D1A74_jp();
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// void func_800D1A9C_jp();
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// void func_800D1AC4_jp();
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// void func_800D1B00_jp();
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// void func_800D1B3C_jp();
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// void func_800D1B78_jp();
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// void func_800D1BB4_jp();
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// void func_800D1BE4_jp();
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// void func_800D1C20_jp();
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// void func_800D1C48_jp();
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// void func_800D1C70_jp();
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// void func_800D1C98_jp();
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// void func_800D1CB8_jp();
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// void func_800D1CE0_jp();
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// void func_800D1D08_jp();
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// void func_800D1D58_jp();
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// void func_800D1D94_jp();
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void sAdo_SetVoiceMode(s32 arg0);
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// void func_800D1DE4_jp();
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// void func_800D1E20_jp();
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// void func_800D1E58_jp();
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// void func_800D1E78_jp();
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// void func_800D1E98_jp();
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// void func_800D1EE8_jp();
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// void func_800D1F10_jp();
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// void func_800D1F30_jp();
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// void func_800D1F50_jp();
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// void func_800D1F70_jp();
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// void func_800D1F90_jp();
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// void func_800D1FB0_jp();
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void sAdo_SpecChange(s32 arg0);
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// void func_800D2010_jp();
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// void func_800D2064_jp();
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// void func_800D208C_jp();
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// void func_800D20B4_jp();
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// void func_800D20D4_jp();
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// void func_800D20F4_jp();
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// void func_800D2114_jp();
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// void func_800D213C_jp();
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// void func_800D215C_jp();
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// void func_800D2184_jp();
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// void func_800D21CC_jp();
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// void func_800D21EC_jp();
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// void func_800D220C_jp();
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// void func_800D2234_jp();
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// void func_800D227C_jp();
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// void func_800D22A4_jp();
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// void func_800D22CC_jp();
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// void func_800D22F4_jp();
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s32 sAdo_BgmFadeoutCheck(void);
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s32 func_800D2334_jp(struct Game_Play_Unk_1EE8* arg0, struct Game_Play* game_play);
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// void func_800D2354_jp();
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// void func_800D2360_jp();
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void sAdo_RoomType(u8 arg0);
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// void func_800D2394_jp();
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// void func_800D23B4_jp();
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// void func_800D2438_jp();
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// void func_800D24C4_jp();
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// void func_800D24EC_jp();
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// void func_800D252C_jp();
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void func_800D2568_jp(s32 arg0);
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// void func_800D2578_jp();
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#endif
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