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c7729c05c0
* C file * game_dt * game_ct * fix offsets and building * game_init_hyral and SetGameFrame * more funcs * game_main * game_get_controller and func_800D2E00_jp * Input * game_draw_last * a few attempts * game_draw_first * improve func_800D2E58_jp a bit * format * migrate data and bss * what * whoops * name bss * minor cleanup * match game.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * fix malloc function wrongly named * Update src/code/game.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
22 lines
469 B
C
22 lines
469 B
C
#ifndef GRAPH_H
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#define GRAPH_H
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#include "ultra64.h"
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struct GraphicsContext;
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// void func_800D38E0_jp();
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// void graph_setup_double_buffer();
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// void game_get_next_game_dlftbl();
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// void func_800D3C94_jp();
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// void graph_ct();
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// void graph_dt();
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void func_800D3E14_jp(struct GraphicsContext *gfxCtx);
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void func_800D3E40_jp(struct GraphicsContext *gfxCtx);
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// void graph_task_set00();
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// void graph_draw_finish();
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// void graph_main();
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// void graph_proc();
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#endif
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