Files
af/include/m_actor_shadow.h
T
Anghelo Carvajal 35cb5d1cfc Integrate sheet knowledge into the repo (#9)
* boot splits

* code file splits

* functions from sheets

* symbols from the sheet

* bootstrap headers

* common_data

* most segments

* headers for boot files

* add overlays as placeholders

* unname _os files

* named a few files

* code headers

* typo

* Disassemble every overlay

* bootstrap symbol_addrs_overlays.txt

* split yamls

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-04-03 11:54:50 -04:00

35 lines
1.1 KiB
C

#ifndef M_ACTOR_SHADOW_H
#define M_ACTOR_SHADOW_H
#include "ultra64.h"
// void mActorShadow_OperateScrollLimit();
// void mActorShadow_TileScroll2();
// void mActorShadow_AdjustRate();
// void mActorShadow_GetTimeAngleY_TimeAlpha();
// void mActorShadow_GetGroundAverageAngle();
// void mActorShadow_GetDistanceRate();
// void mActorShadow_GetAbsBigger();
// void mActorShadow_RadiusScaleRate();
// void mActorShadow_GetShadowTopPos_GetSlideS();
// void mActorShadow_SetTexScroll();
// void mActorShadow_GetLastAlphaScale();
// void mActorShadow_DrawActorShadow();
// void mActorShadow_GetShadowPosition();
// void mActorShadow_GetShadowKind();
// void mAc_GetShadowGroundY_NoneForce();
// void mAc_GetShadowGroundY_Force();
// void mAc_DecideShadowRadius_IamNotFish();
// void mAc_DecideShadowRadius_IamFish();
// void mAc_ActorShadowDraw_ShadowDrawFlagOff();
// void mAc_ActorShadowDraw_ShadowDrawFlagOn();
// void mAc_ActorShadowDraw();
// void mActorShadow_SetForceShadowPos();
// void mActorShadow_UnSetForceShadowPos();
// void mAc_NormalActorShadow();
// void mAc_UnagiActorShadow();
// void mAc_ActorShadowCircle();
// void mAc_ActorShadowEllipse();
#endif