Files
af/include/PreRender.h
T
Anghelo Carvajal 81b40ad296 submenu_ovl, 3 NON_EQUIVALENTs and 2 NON_MATCHINGs (#88)
* C file

* func_8085DA28_jp, func_8085DA9C_jp

* func_8085D638_jp

* func_8085D358_jp, func_8085D500_jp, func_8085D674_jp

* bleh

* func_8085BAC0_jp

* func_8085D128_jp

* Rename many functions

* mSM_move_menu

* a

* func_8085D43C_jp

* mSM_set_char_matrix

* mSM_cbuf_copy draft

* mSM_cbuf_copy NON_EQUIVALENT

* func_8085C20C_jp draft

* match func_8085C20C_jp

* cleanup unc_8085C20C_jp

* func_8085C7A4_jp ok, func_8085C7B8_jp NON_EQUIVALENT

* mSM_draw_mail NON_MATCHING

* func_8085D094_jp

* mSM_set_other_seg mSM_set_before_menu_proc

* meh

* mSM_move_Move

* migrate data

* move submenu overlays to the submenu folder and make headers for them

* name some files based on rodata strings

* name functions from known submenu overlays

* mSM_move_chg_base

* mSM_menu_ovl_init NON_MATCHING

* migrate bss

* mSM_menu_ovl_init

* SubmenuProgramId

* mSM_save_before_func

* mSM_return_func NON_EQUIVALENT

* some cleanup

* rename lots of data

* kinda format

* more cleanup

* symbolize remaining stuff

* format

* Kinda fix whatever is going on with Game_Play_unk_0110

* mroecleanup

* name known overlays

* tag_program_dlftbl, hand_program_dlftbl, haniwa_program_dlftbl

* format

* flag defines
2023-09-08 08:02:32 -07:00

51 lines
1.6 KiB
C

#ifndef PRE_RENDER_H
#define PRE_RENDER_H
#include "ultra64.h"
#include "unk.h"
typedef struct ListAlloc {
/* 0x0 */ struct ListAlloc* prev;
/* 0x4 */ struct ListAlloc* next;
} ListAlloc; // size = 0x8
typedef struct PreRender {
/* 0x00 */ u16 unk_00;
/* 0x02 */ u16 unk_02;
/* 0x04 */ u16 unk_04;
/* 0x04 */ u16 unk_06;
/* 0x08 */ UNK_TYPE1 unk_08[0x8];
/* 0x10 */ UNK_PTR unk_10;
/* 0x14 */ UNK_PTR unk_14;
/* 0x18 */ UNK_PTR unk_18;
/* 0x1C */ UNK_TYPE1 unk_1C[0x34];
} PreRender; // size = 0x50
// void wallpaper_draw1();
// void wallpaper_draw();
// void gfx_SetUpCFB();
void PreRender_setup_savebuf(PreRender* render, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5);
void PreRender_init(PreRender* render);
void PreRender_setup_renderbuf(PreRender* render, s32 arg1, s32 arg2, void* arg3, void* arg4);
void PreRender_cleanup(PreRender* render);
// void PreRender_TransBufferCopy();
// void PreRender_TransBuffer();
// void PreRender_TransBuffer1_env();
// void PreRender_TransBuffer1();
// void PreRender_TransBuffer2();
// void PreRender_ShowCoveredge();
void PreRender_CopyRGBC(PreRender* render, Gfx** gfxP, s32 arg2, s32 arg3);
// void PreRender_saveZBuffer();
void PreRender_saveFrameBuffer(PreRender* render, Gfx** gfx);
void PreRender_saveCVG(PreRender* render, Gfx** gfx);
// void PreRender_loadZBuffer();
// void PreRender_loadFrameBuffer();
// void PreRender_loadFrameBufferAlpha();
void PreRender_loadFrameBufferCopy(PreRender* render, Gfx** gfx);
// void ASAlgorithm();
// void AntiAliasFilter();
void PreRender_ConvertFrameBuffer_fg(PreRender* render);
// void PreRender_ConvertFrameBuffer();
#endif