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* C file * func_8085DA28_jp, func_8085DA9C_jp * func_8085D638_jp * func_8085D358_jp, func_8085D500_jp, func_8085D674_jp * bleh * func_8085BAC0_jp * func_8085D128_jp * Rename many functions * mSM_move_menu * a * func_8085D43C_jp * mSM_set_char_matrix * mSM_cbuf_copy draft * mSM_cbuf_copy NON_EQUIVALENT * func_8085C20C_jp draft * match func_8085C20C_jp * cleanup unc_8085C20C_jp * func_8085C7A4_jp ok, func_8085C7B8_jp NON_EQUIVALENT * mSM_draw_mail NON_MATCHING * func_8085D094_jp * mSM_set_other_seg mSM_set_before_menu_proc * meh * mSM_move_Move * migrate data * move submenu overlays to the submenu folder and make headers for them * name some files based on rodata strings * name functions from known submenu overlays * mSM_move_chg_base * mSM_menu_ovl_init NON_MATCHING * migrate bss * mSM_menu_ovl_init * SubmenuProgramId * mSM_save_before_func * mSM_return_func NON_EQUIVALENT * some cleanup * rename lots of data * kinda format * more cleanup * symbolize remaining stuff * format * Kinda fix whatever is going on with Game_Play_unk_0110 * mroecleanup * name known overlays * tag_program_dlftbl, hand_program_dlftbl, haniwa_program_dlftbl * format * flag defines
51 lines
1.6 KiB
C
51 lines
1.6 KiB
C
#ifndef PRE_RENDER_H
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#define PRE_RENDER_H
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#include "ultra64.h"
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#include "unk.h"
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typedef struct ListAlloc {
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/* 0x0 */ struct ListAlloc* prev;
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/* 0x4 */ struct ListAlloc* next;
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} ListAlloc; // size = 0x8
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typedef struct PreRender {
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/* 0x00 */ u16 unk_00;
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/* 0x02 */ u16 unk_02;
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/* 0x04 */ u16 unk_04;
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/* 0x04 */ u16 unk_06;
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/* 0x08 */ UNK_TYPE1 unk_08[0x8];
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/* 0x10 */ UNK_PTR unk_10;
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/* 0x14 */ UNK_PTR unk_14;
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/* 0x18 */ UNK_PTR unk_18;
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/* 0x1C */ UNK_TYPE1 unk_1C[0x34];
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} PreRender; // size = 0x50
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// void wallpaper_draw1();
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// void wallpaper_draw();
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// void gfx_SetUpCFB();
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void PreRender_setup_savebuf(PreRender* render, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5);
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void PreRender_init(PreRender* render);
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void PreRender_setup_renderbuf(PreRender* render, s32 arg1, s32 arg2, void* arg3, void* arg4);
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void PreRender_cleanup(PreRender* render);
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// void PreRender_TransBufferCopy();
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// void PreRender_TransBuffer();
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// void PreRender_TransBuffer1_env();
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// void PreRender_TransBuffer1();
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// void PreRender_TransBuffer2();
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// void PreRender_ShowCoveredge();
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void PreRender_CopyRGBC(PreRender* render, Gfx** gfxP, s32 arg2, s32 arg3);
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// void PreRender_saveZBuffer();
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void PreRender_saveFrameBuffer(PreRender* render, Gfx** gfx);
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void PreRender_saveCVG(PreRender* render, Gfx** gfx);
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// void PreRender_loadZBuffer();
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// void PreRender_loadFrameBuffer();
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// void PreRender_loadFrameBufferAlpha();
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void PreRender_loadFrameBufferCopy(PreRender* render, Gfx** gfx);
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// void ASAlgorithm();
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// void AntiAliasFilter();
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void PreRender_ConvertFrameBuffer_fg(PreRender* render);
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// void PreRender_ConvertFrameBuffer();
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#endif
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