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c65a8dbc39
* rename GameState to Game * Rename the structs * fix table * whoops * rename play parameter * format * undo what i messed in z64compress
15 lines
306 B
C
15 lines
306 B
C
#ifndef M_DEBUG_DISPLAY_H
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#define M_DEBUG_DISPLAY_H
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#include "ultra64.h"
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struct Game_Play;
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void Debug_Display_init(void);
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// void Debug_Display_new();
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void Debug_Display_output(struct Game_Play* game_play);
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// void debug_display_output_sprite_16x16_I8();
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// void debug_display_output_polygon();
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#endif
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