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35cb5d1cfc
* boot splits * code file splits * functions from sheets * symbols from the sheet * bootstrap headers * common_data * most segments * headers for boot files * add overlays as placeholders * unname _os files * named a few files * code headers * typo * Disassemble every overlay * bootstrap symbol_addrs_overlays.txt * split yamls --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
35 lines
1.1 KiB
C
35 lines
1.1 KiB
C
#ifndef M_ACTOR_SHADOW_H
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#define M_ACTOR_SHADOW_H
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#include "ultra64.h"
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// void mActorShadow_OperateScrollLimit();
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// void mActorShadow_TileScroll2();
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// void mActorShadow_AdjustRate();
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// void mActorShadow_GetTimeAngleY_TimeAlpha();
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// void mActorShadow_GetGroundAverageAngle();
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// void mActorShadow_GetDistanceRate();
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// void mActorShadow_GetAbsBigger();
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// void mActorShadow_RadiusScaleRate();
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// void mActorShadow_GetShadowTopPos_GetSlideS();
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// void mActorShadow_SetTexScroll();
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// void mActorShadow_GetLastAlphaScale();
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// void mActorShadow_DrawActorShadow();
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// void mActorShadow_GetShadowPosition();
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// void mActorShadow_GetShadowKind();
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// void mAc_GetShadowGroundY_NoneForce();
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// void mAc_GetShadowGroundY_Force();
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// void mAc_DecideShadowRadius_IamNotFish();
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// void mAc_DecideShadowRadius_IamFish();
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// void mAc_ActorShadowDraw_ShadowDrawFlagOff();
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// void mAc_ActorShadowDraw_ShadowDrawFlagOn();
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// void mAc_ActorShadowDraw();
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// void mActorShadow_SetForceShadowPos();
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// void mActorShadow_UnSetForceShadowPos();
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// void mAc_NormalActorShadow();
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// void mAc_UnagiActorShadow();
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// void mAc_ActorShadowCircle();
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// void mAc_ActorShadowEllipse();
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#endif
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