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72514d5aae
* m_select OK * format
68 lines
1.9 KiB
C
68 lines
1.9 KiB
C
#ifndef M_VIEW_H
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#define M_VIEW_H
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#include "ultra64.h"
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#include "z64math.h"
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#include "unk.h"
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struct Game_Play;
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struct GraphicsContext;
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typedef struct Viewport {
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/* 0x00 */ s32 topY; // uly (upper left y)
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/* 0x04 */ s32 bottomY; // lry (lower right y)
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/* 0x08 */ s32 leftX; // ulx (upper left x)
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/* 0x0C */ s32 rightX; // lrx (lower right x)
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} Viewport; // size = 0x10
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typedef struct Game_Play1938 {
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/* 0x000 */ UNK_TYPE1 unk_000[0x8];
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/* 0x008 */ Viewport viewport;
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/* 0x01C */ UNK_TYPE1 unk_018[0x10];
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/* 0x028 */ xyz_t unk_028;
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/* 0x034 */ UNK_TYPE1 unk_034[0x1C];
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/* 0x050 */ Vp vp;
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/* 0x060 */ Mtx unk_060;
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/* 0x0A0 */ Mtx unk_0A0;
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/* 0x0E0 */ UNK_TYPE1 unk_0E0[0x40];
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/* 0x120 */ s32 unk_120;
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/* 0x124 */ UNK_TYPE1 unk_124[0x4];
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} Game_Play1938; // size = 0x128
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#define SET_FULLSCREEN_VIEWPORT(view) \
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{ \
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Viewport viewport; \
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viewport.bottomY = SCREEN_HEIGHT; \
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viewport.rightX = SCREEN_WIDTH; \
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viewport.topY = 0; \
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viewport.leftX = 0; \
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setScissorView(view, &viewport); \
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} \
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(void)0
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// void set_viewport();
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void initView(Game_Play1938* arg0, struct GraphicsContext* gfxCtx);
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// void setLookAtView();
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// void getLookAtView();
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// void setScaleView();
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// void getScaleView();
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// void setPerspectiveView();
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// void getPerspectiveView();
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void setScissorView(Game_Play1938* arg0, Viewport* arg1);
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// void getScissorView();
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// void setScissorX();
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// void setScissorOvl();
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// void setScissor();
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// void stretchViewInit();
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// void do_stretch_view();
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void showView(Game_Play1938* arg0, s32 arg1);
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// void showPerspectiveView();
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// void showOrthoView();
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// void showOverLayView();
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// void showPerspectiveOverLayView();
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// void showOrthoView1();
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void showView1(Game_Play1938* arg0, s32 arg1, Gfx** gfx);
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#endif
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