Files
af/include/unknown_structs.h
T
Anghelo Carvajal c7729c05c0 game.c OK (#37)
* C file

* game_dt

* game_ct

* fix offsets and building

* game_init_hyral and SetGameFrame

* more funcs

* game_main

* game_get_controller and func_800D2E00_jp

* Input

* game_draw_last

* a few attempts

* game_draw_first

* improve func_800D2E58_jp a bit

* format

* migrate data and bss

* what

* whoops

* name bss

* minor cleanup

* match game.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* fix malloc function wrongly named

* Update src/code/game.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-08-09 20:51:25 -04:00

18 lines
406 B
C

#ifndef UNKNOWN_STRUCTS_H
#define UNKNOWN_STRUCTS_H
#include "ultra64.h"
#include "libc/stdint.h"
#include "libc/stdbool.h"
#include "unk.h"
typedef struct struct_debug_mode {
/* 0x000 */ UNK_TYPE1 unk_000[0xD4];
/* 0x0D4 */ s16 unk_0D4;
/* 0x0D6 */ UNK_TYPE1 unk_0D6[0x2];
/* 0x0D8 */ UNK_TYPE1 unk_0D8[0x38];
/* 0x110 */ s16 gameframe;
} struct_debug_mode; // size >= 0x114
#endif