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c7729c05c0
* C file * game_dt * game_ct * fix offsets and building * game_init_hyral and SetGameFrame * more funcs * game_main * game_get_controller and func_800D2E00_jp * Input * game_draw_last * a few attempts * game_draw_first * improve func_800D2E58_jp a bit * format * migrate data and bss * what * whoops * name bss * minor cleanup * match game.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * fix malloc function wrongly named * Update src/code/game.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
18 lines
406 B
C
18 lines
406 B
C
#ifndef UNKNOWN_STRUCTS_H
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#define UNKNOWN_STRUCTS_H
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#include "ultra64.h"
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#include "libc/stdint.h"
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#include "libc/stdbool.h"
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#include "unk.h"
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typedef struct struct_debug_mode {
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/* 0x000 */ UNK_TYPE1 unk_000[0xD4];
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/* 0x0D4 */ s16 unk_0D4;
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/* 0x0D6 */ UNK_TYPE1 unk_0D6[0x2];
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/* 0x0D8 */ UNK_TYPE1 unk_0D8[0x38];
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/* 0x110 */ s16 gameframe;
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} struct_debug_mode; // size >= 0x114
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#endif
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