Files
oot-gc/Makefile
T

115 lines
2.8 KiB
Makefile

WINDOWS := $(shell which wine ; echo $$?)
#-------------------------------------------------------------------------------
# Files
#-------------------------------------------------------------------------------
TARGET_COL := gamecube
TARGET := SIM
BUILD_DIR := build/$(TARGET)
SRC_DIRS := $(shell find src/ -type f -name '*.c')
ASM_DIRS := $(shell find asm/ -type f -name '*.s')
# Inputs
LDSCRIPT := $(BUILD_DIR)/ldscript.lcf
# Outputs
ELF := $(BUILD_DIR)/$(TARGET).elf
MAP := $(BUILD_DIR)/$(TARGET).map
COMPARE_TO := $(BUILD_DIR)/$(TARGET)_S.elf
# Object files in link order
include obj_files.mk
#-------------------------------------------------------------------------------
# Tools
#-------------------------------------------------------------------------------
MWCC_VERSION := 1.1
# Programs
ifeq ($(WINDOWS),1)
WINE :=
else
WINE := wine
endif
AS := $(DEVKITPPC)/bin/powerpc-eabi-as
OBJCOPY := $(DEVKITPPC)/bin/powerpc-eabi-objcopy
OBJDUMP := $(DEVKITPPC)/bin/powerpc-eabi-objdump
CPP := cpp -P
CC := $(WINE) tools/mwcc_compiler/$(MWCC_VERSION)/mwcceppc.exe
LD := $(WINE) tools/mwcc_compiler/$(MWCC_VERSION)/mwldeppc.exe
SHA1SUM := sha1sum
PYTHON := python3
POSTPROC := tools/postprocess.py
# Options
INCLUDES := -i include -i include/dolphin/ -i src
# Assembler Flags
ASFLAGS := -mgekko -I include
# Linker Flags
LDFLAGS := -map $(MAP) -fp hard -nodefaults -w off
# Compiler Flags
CFLAGS := -Cpp_exceptions off -proc gekko -fp hard -O4,p -nodefaults -msgstyle gcc $(INCLUDES)
# postprocess
PROCFLAGS := -fprologue-fixup=old_stack
#-------------------------------------------------------------------------------
# Recipes
#-------------------------------------------------------------------------------
### Default target ###
default: all
# Compare to the checksum of a stripped original
all: $(ELF)
@md5sum $(COMPARE_TO)
@md5sum -c checksum.md5
ALL_DIRS := build $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS))
# Make sure build directory exists before compiling anything
DUMMY != mkdir -p $(ALL_DIRS)
.PHONY: tools
$(LDSCRIPT): ldscript.lcf
$(CPP) -MMD -MP -MT $@ -MF $@.d -I include/ -I . -DBUILD_DIR=$(BUILD_DIR) -o $@ $<
$(ELF): $(O_FILES) $(LDSCRIPT)
$(LD) $(LDFLAGS) -o $@ -lcf $(LDSCRIPT) $(O_FILES)
$(OBJCOPY) $(ELF) $(COMPARE_TO) -S
# Strip debugging sections and .mwcats.text section so only the important sections remain
# Tested to ensure it doesn't crash at least on Dolphin
# Also copy again to strip symbols since we don't want to diff those
setup:
$(OBJCOPY) SIM_original.elf SIM.elf -R .mwcats.text -g
$(OBJCOPY) SIM.elf SIM_S.elf -S
clean:
rm -f -d -r build
#$(MAKE) -C tools clean
#tools:
# $(MAKE) -C tools
$(BUILD_DIR)/%.o: %.s
iconv --from UTF-8 --to SHIFT-JIS $< | $(AS) $(ASFLAGS) -o $@
$(BUILD_DIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
$(BUILD_DIR)/%.o: %.cpp
$(CC) $(CFLAGS) -c -o $@ $<