extern "C" { #include "non_matchings.hpp" #include "z3D.hpp" #include "z3Dactor.hpp" #include "z3Dbgcheck.hpp" GLOBAL_ASM("data/z_bgcheck.data.s") UNPLACED_INLINE void ReadCollisionHeaderFromZsi(void* arg1, CollisionHeader** col) { *col = (CollisionHeader*) arg1; } void* DynaPolyInfo_Alloc(DynaPolyActor* dyna, GameState* state, s32 index) { PlayState* play = (PlayState*)state; return play->GetObjectStatus(dyna->actor.objBankIndex)->zarInfo.FUN_003532c0(index); } }