#include "global.hpp" void PlayState::FUN_0037573c(void* csSegment) { csCtx.segment = csSegment; csCtx.unk_14 = 0; } u8 PlayState::GetCutsceneState() { CutsceneContext* tmpCsCtx = &this->csCtx; return tmpCsCtx->state; } void PlayState::SetCutsceneState(u8 csState) { CutsceneContext* tmpCsCtx = &this->csCtx; tmpCsCtx->state = csState; }