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a87ddae432
* pull known Actor functions GLOBAL_ASMs into their cpp files * attempt to pull unidentified actor functions GLOBAL_ASMs into their corresponding source files by scanning the call-graph
33 lines
615 B
C++
33 lines
615 B
C++
#ifndef _VARIABLES_H_
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#define _VARIABLES_H_
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#include "z3D.hpp"
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extern SaveContext gSaveContext; //0x00587958
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extern f32 FLOAT_0054ac20;
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struct DAT_0054ac24_struct {
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s8 unk_0;
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s8 unk_1;
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s16 unk_2;
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};
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extern DAT_0054ac24_struct DAT_0054ac24;
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extern u32 gBitFlags[32];
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extern u16 gEquipMasks[4];
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extern u16 gEquipNegMasks[4];
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extern u32 gUpgradeMasks[8];
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extern u32 gUpgradeNegMasks[8];
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extern u8 gEquipShifts[4];
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extern u8 gUpgradeShifts[8];
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extern u16 gUpgradeCapacities[8][4];
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extern u32 gGsFlagsMask[4];
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extern u32 gGsFlagsShift[4];
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extern u8 gItemSlots[56];
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extern GameInfo* gGameInfo;
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#endif
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