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gamestabled a87ddae432 Attempt to pull GLOBAL_ASMs for actor functions into their correct source files (#17)
* pull known Actor functions GLOBAL_ASMs into their cpp files

* attempt to pull unidentified actor functions GLOBAL_ASMs into their corresponding source files by scanning the call-graph
2026-09-04 15:43:43 -04:00

36 lines
710 B
C++

#pragma once
#include "z3Dvec.hpp"
#include "macros.hpp"
typedef struct {
/* 0x00 */ f32 radius;
/* 0x04 */ f32 height;
/* 0x08 */ f32 yShift;
/* 0x0C */ Vec3f pos;
} Cylinderf; // size = 0x18
inline f32 Math_Vec3f_DistXZ(Vec3f* a, Vec3f* b) {
f32 dx = b->x - a->x;
f32 dz = b->z - a->z;
return __sqrtf(SQ(dx) + SQ(dz));
}
inline f32 Math_Vec3f_DistXYZ(Vec3f* a, Vec3f* b) {
f32 dx = b->x - a->x;
f32 dy = b->y - a->y;
f32 dz = b->z - a->z;
return __sqrtf(SQ(dx) + SQ(dy) + SQ(dz));
}
extern s16 Math_Atan2S(f32 x, f32 y);
inline s16 Math_Vec3f_Yaw(Vec3f* a, Vec3f* b) {
f32 dx = b->x - a->x;
f32 dz = b->z - a->z;
return Math_Atan2S(dz, dx);
}