Files
oot3d/Source/Game/actors/Obj_Blockstop/z_obj_blockstop.cpp
T
2024-09-24 12:54:27 -04:00

28 lines
633 B
C++

extern "C" {
#include "z_obj_blockstop.hpp"
#define FLAGS 0x00000000
void ObjBlockstop_Init(Actor* actor, GameState* state);
void ObjBlockstop_Destroy(Actor* actor, GameState* state);
void ObjBlockstop_Update(Actor* actor, GameState* state);
ActorInit Obj_Blockstop_InitVars = {
ACTOR_OBJ_BLOCKSTOP,
ACTORCAT_PROP,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(ObjBlockstop),
(ActorFunc)ObjBlockstop_Init,
(ActorFunc)ObjBlockstop_Destroy,
(ActorFunc)ObjBlockstop_Update,
NULL,
};
GLOBAL_ASM("asm/ObjBlockstop_Init.s")
GLOBAL_ASM("asm/ObjBlockstop_Destroy.s")
GLOBAL_ASM("asm/ObjBlockstop_Update.s")
}