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28 lines
633 B
C++
28 lines
633 B
C++
extern "C" {
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#include "z_obj_blockstop.hpp"
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#define FLAGS 0x00000000
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void ObjBlockstop_Init(Actor* actor, GameState* state);
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void ObjBlockstop_Destroy(Actor* actor, GameState* state);
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void ObjBlockstop_Update(Actor* actor, GameState* state);
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ActorInit Obj_Blockstop_InitVars = {
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ACTOR_OBJ_BLOCKSTOP,
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ACTORCAT_PROP,
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FLAGS,
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OBJECT_GAMEPLAY_KEEP,
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sizeof(ObjBlockstop),
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(ActorFunc)ObjBlockstop_Init,
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(ActorFunc)ObjBlockstop_Destroy,
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(ActorFunc)ObjBlockstop_Update,
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NULL,
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};
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GLOBAL_ASM("asm/ObjBlockstop_Init.s")
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GLOBAL_ASM("asm/ObjBlockstop_Destroy.s")
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GLOBAL_ASM("asm/ObjBlockstop_Update.s")
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}
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