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28 lines
634 B
C++
28 lines
634 B
C++
extern "C" {
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#include "z_obj_roomtimer.hpp"
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#define FLAGS 0x00000010
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void ObjRoomtimer_Init(Actor* actor, GameState* state);
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void ObjRoomtimer_Destroy(Actor* actor, GameState* state);
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void ObjRoomtimer_Update(Actor* actor, GameState* state);
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ActorInit Obj_Roomtimer_InitVars = {
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ACTOR_OBJ_ROOMTIMER,
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ACTORCAT_ENEMY,
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FLAGS,
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OBJECT_GAMEPLAY_KEEP,
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sizeof(ObjRoomtimer),
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(ActorFunc)ObjRoomtimer_Init,
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(ActorFunc)ObjRoomtimer_Destroy,
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(ActorFunc)ObjRoomtimer_Update,
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NULL,
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};
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GLOBAL_ASM("asm/ObjRoomtimer_Init.s")
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GLOBAL_ASM("asm/ObjRoomtimer_Destroy.s")
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GLOBAL_ASM("asm/ObjRoomtimer_Update.s")
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}
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